Author: kyle

  • The Seapoint Lighting and the Balinor Chronicles: You Only Strike Once

    The Seapoint Lighting and the Balinor Chronicles: You Only Strike Once

    Introducing the Seapoint Lightning of 2191:

    Rebo, 6th level halfling thief, played by Joel

    Captain Pittsford, 6th level human captain, played by Kyle

    Spike, 5th level dwarven cleric of Clangeddin, played by Joel

    Francine, 5th level human woodsman, played by Jay

    Frankfort, 5th level human cleric of Chelsea, played by Jay

    Astoria, 4th level human mage, played by Kyle

    And the Killer B’s:

    Balinor, 9th level Northerner fighter, 86 hp, played by Joel

    Albee, 7th level human monk of Nevron, 42 hp, NPC

    Anselm, 6th level human cleric of Nevron, 30 hp, NPC

    Bodkin, 1st level dwarven fighter, 12 hp, played by Katherine

    Morhion, 1st level Northerner cleric of Nevron, 10 hp, henchman

    In 2161, the bard Amortician, also known as Morty, disappeared, along with his entire party, while adventuring in western Lendore Isle…

    In 2173, a party called the Seapoint Lightning formed, from an initial adventure with the Restenford Defenders. Their motto: the Lightning Never Strike Twice. Most of them never had the chance to. The survivors (none of them original party members) became deputies of Seapoint, a city of 500 people on the west coast of Lendore Isle. For years they battled the Westpoint pirates. In March of 2178, the party annihilated a small base in a cave complex, and discovered a magical door that could not be opened.

    Over many years, the party gained experience and battled the pirates, culminating in a year long series of raids on their base in caves on the coast. In March 2190, the party attacked the Old Bay, but the pirates were waiting, and four of the six members of the Lightning were killed, the rest in retreat. After recovering, the party launched a more prepared assault, and the fight was on. After sallying back and forth, the party finally broke the backbone of the resistance with the death of one of the major captains, and finally cleared the base in February 2191. The party then rested, until the morning of May 1st, when Captain Lofton knocked on their door…

    Captain Lofton was the head of City Watch. He’d encountered a puzzle that seemed bizarre enough to require the services of the local adventuring party.

    It seemed that the Loment family (Willet and Tara, children Neil and Farna) had vanished overnight. The door on their house remained locked from the inside, and no one had seen them leave. That morning a merchant had come for work he had commissioned from the tailor, Willet, and he had found no one there, and had banged on the door, and eventually alerted the Watch.

    The party followed the Captain up to the house and began an investigation. The house was searched from top to bottom, revealing a few hidden valuables, but no secret exits. The chimney was too small to have escaped from. Furthermore, if the family had fled voluntarily, it was odd that they hadn’t taken their coats, since it was raining heavily in an unusually extended rainy season.

    It seemed impossible that the family had gotten out by any conventional means. All windows and doors were locked from the inside, and there were no other reasonable exits. Furthermore, Francine picked up tracks heading from Willet’s bed to the center of the room, where they vanished.

    We were confused by this, until Captain Lofton figured it out. We looked up from the spot were the tracks ended, spying a lantern hanging from the ceiling.

    Apparently our man Loment had gotten out of bed, moved to the lamp to light it, and simply disappeared. And the rest of his family hadn’t even gotten out of bed.

    This was indeed strange. We asked neighbors if they’d heard anything suspicious that evening, and they noted that the merchant had come by fairly late in the evening, and argued with the tailor and left. That was the last time the tailor and his family had been seen. The cobbler’s son also claimed that Tara Loment was a witch (in full scathing yokel detail).

    The only other tailor in town that could conceivably be competition for Loment was named Sarah. At this point, the party split up—Rebo and Frankfort went to find the merchant, Spike and Astoria went to see Sarah, and Captain Pittsford and Francine went to see Lorianne, the local druidess, as the Loments were druidic.

    Lorianne said that they had been followers for 16 years, regularly visiting her grove, but they hadn’t struck her as unusual in behavior. She agreed to query the animals in the area regarding the previous evening.

    Frankfort found the merchant’s guards at an inn in town. They were clearly drunk, and surly, but yielded almost no helpful information. Rebo was left to follow them while Frankfort rejoined the party.

    Spike and Astoria went to the other tailor, Sarah. There, much to everyone’s surprise, they found the merchant. He was quite rude and arrogant, believing that his report of the crime was sufficient and that he was losing money by the very delay. Astoria pointed out that Sarah was still mending his cloak, so we wouldn’t even be taking up his time. To this he responded something on the order of, “I could be using this time to contemplate new business propositions.” When Astoria pointed out that he was the last person to have seen the Loments alive, and should cooperate and answer our questions to help establish the true criminal, he scoffed, but grudgingly agreed to talk to us.

    We learned that he had planned to leave yesterday, but needed the tailor to mend his cloak. He took it to Loment and became incensed when he hadn’t finished it by nightfall. This wasn’t particularly surprising given his general tendency to become angry at anything, Spike observed to himself. The merchant was told it would be ready by morning, so he arrived at the shop and failed to get an answer. After the door was broken down, and the place was searched, he took his cloak back and brought it to Sarah so that he could leave as soon as possible.

    The party reconvened and began to search the neighborhood.

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  • Warwick/Cassian Summary: “….Is a Dead Fire Giant” (Fire Giant Citadel Part Two)

    “…Is a Dead Fire Giant.” (Fire Giant Citadel Part 2):
    Sequel to “The Only Good Fire Giant…” (Fire Giant Citadel Part 1)
    More quick synposes…
    The party stops tracking the queen, and Cassian Auguries the immediate future.
    “Will it be beneficial to cast Commune and then use the Delete statue?” Marriat guards Cassian as the rest of the party destroys the two guards cowering in their pajamas. They note that the guard chamber has room for 8 elite warriors — all of them had been eliminated. Meanwhile, Cassian receives the Augury results “[sic] Perfection is still possible within a window of time.” So, immediately a Commune was cast:

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  • Stone Soules: The History of the Party in Brief

    Accomplishments of the Stone Soules
    “‘Not all who wander are lost’ — but we certainly were.”
    The history of the Stone Soules in brief:
    I. Party foundation in Teft.
    II. Caravan guarding and small journeys.
    III. Junior adventuring with the Knife.
    IV. Greate Olde Woode adventures and long journeys.
    V. Tan-El exploration.
    VI. Middle-of-the-Road foundation.
    VII. Dunadorian politics and defeat of great evils of Tan-El and the Ziggurat.
    VIII. Mithril Key quest.
    IX. Southern Wilderness adventures.
    X. Party dissolution at Tan-El.
    XI. The Foundation of the Regency Council of Tan-El.
    A more complete history, minus the uninteresting details…
    This is an effort to give you a brief summary of every important event in the existence of the Stone Soules Adventuring Party. Though many particular parts of the party’s travels were of note, most are greatly abbreviated to give you the best impression of the overall lifetime of the group. [Kyle’s note: only accurate through 2185. Also, part of the middle of the history is missing.]
    The party met at the Blue Star Inn in Teft, 15 March 2167.
    Sign on with Taylor as caravan guards for a trip to Blackstone.
    * Ogres attack after Riverneck. Exploration of village leads to death ofHawk, Stump, and Jana.
    Gurney the mercenary, Alegra, Dranigh, and Ceydric defeat the bandits demanding toll for passage.
    Sanderson the bandit is captured.
    Illegal loggers kill Stan and nearly kill Dranigh.
    Dranigh is left with Fyar the Druid in Loba to heal.
    Sanderson is hanged after an unsuccessful escape attempt at Jebel.

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  • Stone Soules: Closing Information for the Party

    Here it is. The long overdue summary I owe you all.
    In December 2184 the party reassembles at the Academy. Most party members
    have earned ~10 k XP and the items are divided up. Mordrick wishes the party
    his best regards and welcomes future letters, as he travels to visit his uncle
    and resume the hunt for Prince Obmi.
    Orimaxes announces that he wishes to try to destroy Tellah. He asks to
    travel with the party to Tan-El in time for midsummer’s night.

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  • The Fifth Telvar Open: The Peaks of Light

    The Peaks of Light: August 3, 1996 (December 18, 2178 B.Y.)
    “Does anyone know what that sound was?”
    The Fifth Telvar Open, known as the Peaks of Light, took place in August, 1996.
    This Open involved the quest for a Mithril Key by a group of Frost Giants bent on revenge against the Regency of Cromwell.
    Ultimately, the giants failed in their quest, a tribe of gnolls was decimated, the human parties were very confused, the Polar Wyrm ate some, and the xenophobic dwarves closed off their mine from prying eyes. Makes you wish there was a summary, doesn’t it?
    You can see a picture of the participants on Joey’s picture Telvar Open picture page.

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  • Stone Soules Summary XXIV: Finishing Some Easy Tasks

    Greetings one and all, we have an interesting story to relate today, one
    of fame and fortune, but also of infamy and loss.
    We started the evening in the library. There were a couple of things
    that were brought up in email to try but both Jack and I didn’t want to
    get bogged down in the library again, so we took off to explore the city.
    In one of the blocks, was a rather run down old Inn. Ludo detected a
    secret panel in one of the walls, fairly well hidden. Xavier checked to
    insure that Ludo was successful in determining there was no traps. Since
    there were none, Ceydric opened up the panel. TAKE TWO.

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  • Stone Soules Summary XXIII: More Information about Tellah

    Some auguries to keep in mind:
    To attempt to steal the spell books:
    “Vast disappointment will surround any unlikely survivors.”
    [pretty bummin’, I’d say!]
    To try to test Tellah’s powers with a monster summoning:
    “Wounds will be nursed with the small comfort of disturbing answers.”
    [hmmmm, not exactly making us jump at it]
    To try to pick-pocket or remove any of Tellah’s rings, etc.:
    “Only vast disaster will result.”
    [duh!]
    To try to attack Tellah:
    “Partial success could kill thousands of innocents.”

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  • Stone Soules Summary XXII: Little Was Ultimately Accomplished…

    First of all, everyone got back from their travels. Xavier brought back
    lots of disposable items from Lorm for our attack against the
    abominations. Eli brought back Slow, Ruben’s Warriors, Monster Summoning
    I, Rope Trick, 27k sage credit, Amulet of Protection from
    Detection:Golems, Ioun Stone of Protection +1, grey Ioun Stone that makes
    you tired (enigma value), and the ever disappointing Chime of Opening.
    Ceydric takes Kergul’s items to be identified. The only item that is
    wacky is the ring of alignment obscurement, it has a Feeblemind
    contingency in it that will go off when the condition is met. What fun.
    We sell the nerve poison etc. Party has 40k in credit and cash.

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  • Stone Soules Summary XXI: Tan-El Again

    May 17- It is a nice sunny day for the dynamic weirdos to check if the
    behir is in the city. He is not, so we enter. Our plan is to check out
    huge portions of the city with relatively cursory searching. We start in
    an area that we are familiar with and find the old mite building still
    empty, the Constabulary with its teleporter, and then a room full of
    bats. Well, so they were stirges in mass numbers. We killed them.
    Inside this building was a dead fire giant wearing a symbol we had not
    seen before, but carrying cash that we are quite familiar with. Easy
    money, not much pain. Nothing else found this day.
    May 18-Continuing our search, the day is relatively uneventful…and then
    something terribly bad happens.

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  • Stone Soules Summary XX: Further Explorations of Tan-El

    Things that happened in the second game for the weekend:
    1. Dari was trained as a thief to prevent her play rating from getting too
    bad. We will train her as a thief and Canstin as a fighter after a couple
    more excursions into the city.
    2. Exploring Tan-El
    a. Finally encountered the Giant Ants in the city in the NE.
    Xavier talked to them and we retreated.
    b. Encountered a Fire Giant exile (from the FG central gvt) who was
    a Chelsean cleric (he learned from a Cloud Giant outpost) and believed
    strongly in cities and societies of all kinds and races, which led to his
    exile for blasphemy from the FGCG. We talked with him and swapped
    information and took him to the rebel FG colony near Middle/Tan-El. He had
    a fire mastiff giant Bassett Hound for a pet.
    He provided a lot of interesting information for us and we for him,
    especially about the lies propagated by the FGCG.
    His name was Tarrence. Ashen Rock, where Borglin lives (Gram might find
    this interesting), was where the “ancients cremated their dead.” A people
    known as the Grey People (humans with predominantly grey hair probably)
    lived and traded with the FG and Stone Giants who once lived in End before
    Tan-El’s collapse and the destruction of a great human empire, which
    produced a wasteland to the east. (there’s lots more information).

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