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March 23, 1996

Stone Soules Summary XVIII: What Magic Rings?!!

The Rings
---------
-Ring of Warmth
-Ring of Alignment Shielding
-Ring of Swimming
-Ring of Storage (Actually a token):
-Holding (one use) up to 10,000 coin weights

These rings were from Kergul, the Possessor.
We prepared and opened the ring behind the Ridge.

Ceydric read the Death Symbol on the side of the Coffin-like box that
appeared before Xavier could complete his Find Traps. Ceydric died and we
sent him off to get raised. Alegra dispelled the traps, then Theo opened
it. From the dispelling, we knew the caster was at least 17th level.
Inside was a man, who was spontaneously animated. The Detect Life Alegra
cast did not reveal him moments before. He picked up his Rod of Enslavement
that acted every segment. He enslaved Theo right away, while Eli blasted
Kergul with a Lightning bolt. Then, Alegra released her Called Lightning
and hit both Kergul and Theo, who she knocked down from the damage that
Kergul saved from. Alegra then tried to save Theo while Gram defended her.
Kergul enslaved Claude who made Eli's life annoying, and tried with Gram but
failed. Xavier Held Kergul (against all odds -- rolling a 3 on the dice at
a -2 penalty for a total of a 1, and he needed a 2, I believe). Gram killed
Kergul, which resulted in the Rod being keyed to explode on his death,
delivering a good deal of damage to Gram and some to Alegra, and destroying
a lot of Kergul's body. Simultaneously, Faranyn's adviser Leah had a
Wish-level Raise cast on him, the wearer of the Alignment Shielding ring,
which had no effect. The Ring was locked up and put away from everyone to
avoid it being a possible Magic Jar, because obviously it did more than
expected, and shielded its own abilities.
We spoke with Dead with Kergul and then had him Rest Eternaled by Dari.

The Mites
---------
We went to a lair of Hide-behinds, attracted a bunch of them, then Slept a
whole bunch of them, while Ludo pointed them out to us through Thurmond so
we could kill them all. Then, we blocked the holes in the tunneled building
and smoke-killed the ones inside the building. Then, Claude and Ludo crept
into the building's secret tunnel and found their treasure store, which was
vast and built up obviously over a long time. There were many magic items

The Behir
---------
Gram, Ludo, and Jerem scouted the Behir when we headed back and happened to
meet him on the path. He used his voice-mimicry tricks all over the place
to try to confuse us. He then made the entire area on the path on that side
of the city messed up so we couldn't tell which way he went. He made it
look like in places he went in and in others he went out, using his
inch-worm like abilities. Later, he waited down the trail and tried to
attract us down the trail by making sounds of battle, appealing to our more
noble sides, but we checked it out, and Ludo of course spotted the Behir
waiting for us about 300 yards ahead. When we decided to leave, the Behir
tried to convince us to stay with the voice mimicry, but then blasted a 20'
wide lightning bolt through the trees to scare us or whatever, but it wasn't
right at us. We fled. We then relied on Alegra's Eagle, Guile, for scouting. When we did not see
the Behir for a couple of days, we checked further down the path and did not
see him and so we entered the city.

The Spider
----------
Checking out the Hexagonal Area in Tan-El, a blink-type Wolf-like Spider
tried to capture us, and used a very potent poison. It clearly showed
intelligence in its prey capture and its placement when it would blink. It
placed itself so that Eli could not lightning bolt it when it appeared. We
left, because we had poisoned people who were Slowed and we needed to
Neutralize. We headed to Base Camp.

Kyle/Alegra

March 16, 1996

Stone Soules Summary XVII: Rounding Up Party Resources

After looking through the sheets given me, I have compiled the new Revised
Miscellaneous Party Equipment Sheet. I will bring a printout to the game.

The House in End
----------------
E. Round Road #3
45' x 15' with 7' x 7' cellar and a loft.
Bedroom, living room, kitchen, 2 chimneys, door into living room with either
room flanking. It has been improved by the work of Normabrahms and now has
meager furnishings. The 14 g.p./year tax is on the yearly budget. The
armory shed and carpentry set have moved to the Soulestone. The cart has
been moved to the stable at Middle. Pack Horse #3 (22 HP) has been moved to the stable as well.

The Revised Miscellaneous Party Equipment Sheet
-----------------------------------------------
Key: H = House in End T = Tower (Soulestone)
Recommendation: K = Keep S = Sell I = ID
G = Put in general store A = Armory
M = Move to Tower

H K 1 heavy padlock
H K 1 heavy chest
H M 2 sets bit and bridle, lg. saddle bags, tack for riding horses
H K 17 mod weather bedrolls
H A 1 heavy lance
H K 1 cook kit
H K 4 pewter eating sets
H K 6 large sacks
H M 10 pints std. oil
H A 2 medium lances
H M 4 horse picks and brushes
H M 1 set barbed wire with iron spikes
H A 1 hammer
H K 1 canteen with leather cover
H M 1 pulley and hook
H M 75' rope
H A 4 20 capacity light bolt cases
H A 1 light crossbow
H K 5 iron spikes, hammer
H A 1 set banded mail from SMART guy arik
H M 1 set cool Eli clothes
H A 1 small helmet
H M 1 frame pack
H A 1 dagger
H K 1 tinderbox
H A 4 pikes
H G 2 bulls eye lantern
H G 1 hooded lantern
H G 17 lamp oil
H M 4 10'x10' oilskins
H K 6 torches
H K 87 man days iron rations
H M 30 g.p. worth of Teak wood
H M 12 keys from Molehill
H M 122 shingles
H M 2 window frames
H M 4 lg. squares sheet metal
H M 2 doors
H M 1 2-person saw
H M 1 sharpening stone
H M 1 giant pewter dishware set
H A 650' of rope
H M 1 giant frame pack
H M 1 fire giant cook kit
H A 20 uses resin
H A 6 barbed spear heads
H M 1 ivory horn from Molehill
H M 1 wax board
H M 1 inked waterskin
H A 1 horseman's flail
H M 150' wire
H M Molehill's giant bow
H M 4 large shields: Knaves of Clubs, Andevar, Realmish, Sarkian
H A 2 crested helmets: 1 Dunadorian Cent Gvt, 1 Old world
H M 1 pavilion (excellent quality)
H M 5 metal goods crates
H M 5000 nails
H M 4000 g.p. lumber credit in End (exchange)

T K 1 metal mirror
T K 2 sm. silver mirrors
T K 13 copper mirrors
T K 4 wooden dice
T K 5 std. oil
T K 12 lamp oil
T K 70' double weight rope
T K 1 sm. wooden box
T K 1 giantish pouch
T K 1 thin silver necklace with fire giantish characters
T A Bluebear's banded mail
T K 1 leather backpack
T A 1 bastard sword
T A 1 ogre sword
T A 1 Cassana-fitting leather armor
T A 1 Canstin-fitting studded leather
T K 1 lg. box of white tiles
T A 12 battle axes
T A 6 short swords
T A 4 bastard swords
T A 1 footman's flail
T A 2 two-handed swords
T A 2 light crossbows
T A 21 light bolts
T A 18 daggers, 1 silver dagger
T A 2 large shields
T K 20 person pewter eating ware (in use at tower)
T K Stone Soules wood carving
T K 3 troll skulls

items of some importance:
-------------------------
2 complete sets of fire giantish battle armor
1 set Full Plate Armor with Sarkian insignia, currently with 11 HP

and the items no one knew about (and I even forgot about):
4 magic rings, unidentified, that have been on Star's person for over
two game years

--The Governor's Administration

Kyle

March 07, 1996

Stone Soules Summary XVI: Review of Tan-El Forces

The Forces of Tan-El by the Sphinx
----------------------------------

The Undead everywhere, loosely aligned
Giant Ants major in some aspects (NE in city)
you WILL DIE if you continue investigating
Demonspawn The Castle -- "control" (LE force is in
control)
Behir Doesn't live in city -- visits
Bugbears Many more than you would guess--
some like us, some hate us
(Tower, some elsewhere)
Golems not coordinated unless city-disrupting force
most dormant
Mites Many tribes (old ogre territory, castle, tribe
in Temple District, main gate house, southern tribes)
Fire Giants Don't live in city
Lots of hidden dormant things

Alegra

March 01, 1996

Stone Soules Summary XV: Griffon Castle Is Taken

After much arguing and debating we finished the castle attack plans. Ludo
had discovered that the Duke was gone but would soon be returning with more
troops about the time the Councilors passed on through. Due to this
concern, we decided a quick attack staged as soon as possible was best.

Then, Faranyn was contacted magically by a member of the Democratic Front
who made it plain that he did not like Faranyn as a Royalist, but that we
had mutual enemies in the Duke. He assured Faranyn that the "Duke would not
be going anywhere any time soon." He claimed that the Duke was beside him
and could not do anything to stop our plans. He then proceded to tell him
to make sure the mission was done "right." He urged us to get every piece
of evidence we could.


Other than the common soldiers, we knew that a Dwarf was in command. No
spellcasters of any kind had been sighted. We formulated a plan.

We captured the patrol, with relative ease. Then, we moved into position
and Claude stood guard over the patrol. We attacked the keep. The wall
guards were for the most part taken out instantly, with _Holds_. Faranyn
flew in ready to confront people in the courtyard but no one came out.
Xavier observed, waiting for people to come out when the alarm was sounded,
with spells. Xavier got the Dwarf and his Crossbowman, before Faranyn could
really deal any damage to them. Faranyn's sword Baleful did the rest of the
work, along with the spells, cajoling the rest into surrendering very quickly.

The Dwarf was annoying to us, but the rest were cooperative. A full search
and magic check were undertaken. All this while, Nym had gone to get the
Councilors. A couple of days of searching revealed a few things among the
trap removal:

1. A box of letters from Eldrin was in the Duke's room. These were
extremely incriminating, but all references to the Duke had been removed.

2. A set of symbols and so on from the Archbishop's garb.

3. A magical (level 5) book, which Eli immediately reached for when we
looked at the shelf in the Study, causing the shelf to burst into flame.
The other magic theory books were destroyed and Eli had to read the title
page. The title page vanished as he managed to close the book. Thinking
this might be a book of vast magic, Alegra used an _Augury_ to determine
whether Eli should read further (would the book's magic be lost if he did
not continue to read it?). The question was whether it was to the party's
advantage to have Eli keep reading. The answer was, "Short term losses will
be offset." So, Eli began reading and could not stop but to eat and sleep.
We placed him out of the way and continued searching.

4. Ludo found a cleverly hidden secret door in the study. It contained a
high magic Nevronian symbol. It was the Archbishop's Badge of Office. It
was a turning point in the case against the Duke.

4a. We had noted that the Dwarf had a magic head but could not identify
why. The mystery (unfortunately) did not resolve itself until later.

5. Also, we found a complete set of journals of the Duke, written in a
runic code we could not understand. The Badge was given to Sir Barnaby,
Paladin, when he arrived, for safe-keeping, and the books were loaded on the
horses of the councilors.

The Councilors arrived with Sir Barnaby and shown around. After the study,
we came to show them the room in which the prisoners were kept. We did not
anticipate trouble, and the Dwarf laughed when we entered and his head
exploded. Simultaneously the Andevarian banner, and the secret door
compartment also exploded (the books and symbol had already been removed).
The blast however, levelled the councilors, affecting the rest of us little.
3 of the 5 died instantly. Alegra _Death's Doored_ one of them, along with
Ludo. Sir Barnaby _laid hands_ on one that it was possible to save. Alegra
then used her _Raise Dead_ scroll on the Sectone councilman, since he was
Faranyn's closest relative.

This provided all of the ammunition necessary for the conviction of the
Duke. A forty-person Central Government detachment came to assist us and
take the keep. We left once Eli had finished the book, advancing through 2
possible levels instantly and gaining another Magic Theory proficiency. He
couldn't remember exactly who wrote the book though. The book was True Neutral.

The keep was prepared for turning over to the government of Kelburn after we
left.

Later, the Duke and some associates were convicted and executed. The Duke
had arrived earlier in Blue Crystal, probably from our Democratic "friends."
A new Duke was appointed earlier than the usual Founders Day. Previously
the High General of Dunador had occupied Andevar. No real resistance was
found. Kirkroy pledged allegiance to the new Duke.

We received money from the Sectone family for saving the councilor and from
Kelburn for returning the keep. We were put up in Dunthrane for the
duration of the trial. Ceydric was sent for for Founders Day and Theo
returned to Middle so Ceydric could come. Jerem was sent to be trained and
Cassana went along to return to Middle.

Canstin planned to enter the archery contest during the largest festival
Faranyn or Ceydric had ever seen. Dignitaries from EVERYWHERE (except
Drake) arrived (Gram was there, too). It was then that King Maynell I was
crowned King of Dunador. He had been picked by the Pope of Nevron from the
ORIGINAL founding royal family of Old Dunador. He had been living among
nomads as his family had for generations. He spoke only dialectical Human
and Nomad.

Aria and Xavier, near-native speakers of Human, noted that the translation
of the King's speech was made up to be even MORE fanatical than the Human
version of his speech (i.e. "Infidels" was changed to "Non-Nevronians," etc.).

And so, much still has to be straightened out from that entire time...
Thursday we will play a shorter game to help do that.

Kyle/Alegra