Felix Summary #10: No Wrath Like a Felix Drained

Edwin: That’s bad, very very bad. You get swarmed by 5 wraiths, with 3 segments of surprise. You are on a scouting mission with only Wrathbane as backup…..

[Stub summary] UPDATED 1/1/11
Alex’s very belated memories of certain events involving genies and undead:
The valiant, infinitely resourceful and in all ways superior party lead by
the magnificent dwarven King Felix headed through the sealed portal in
hopes of clearing the passage to a pool of Earth’s Blood. The region beyond
was known to harbor Earth elementals. After a brief non-violent encounter with an
appalingly uncivilized Crystal Genie, the party prepared and put the brute
out of his misery with due diligence (surprise, brutal backstabs and elegant
violence served to drop the oaf in segments). The remaining crystal (not
earth) elementals were summarily desposed of and the pool of earth’s blood
was secured.
That was when things took a turn for the worse. The outcast dwarves knew of
a subterannean river below, as it was their water source. They believed
that it might connect back to Eralla, but an expedition long ago never returned.
With Flight, Felix and Wrathbane descended to scout, and found a small
set of buildings, a dock and a river. Inside one of the buildings, unfortunately,
was the remains of the expedition and the wraithified beardless dwarf who
had put a premature end to their travels. The dauntless pair proved victorious,
but not before rightful heir to the throne of Lendore was greviously injured,
and his lifeforce drained. Fortunately, his boundless endurance proved stronger
than the vile assaults, and he recovered fully. The party then descended, boarded
a small vessel with an Earth’s blood motor and, accompanied with an Engineer from
the outcast dwarves, I believe a sister or cousin of their current leader, and
also their envoy.
After some minor troubles and travails, the party nearly surprised some Erallan
laundresses. Politics shall ensue.
***
Alex’s original stub summary:
Alex: Felix opens the door.
Edwin: roll a surprise die, I got a 5
Alex: 1
Edwin: That’s bad, very very bad. You get swarmed by 5 wraiths, with 3 segments of surprise. You are on a scouting mission with only Wrathbane as backup…..
Alex: Eeeeps.
(4 level drains later, we kill 2, turn the rest and get Gates down to destroy them)
(A 19, 16, 15 and 8 on the saves later, Felix is lvl 10 again. The 8 made it exactly, w/double Chant. The new saves are a BITCH.)
Other than that, it went smoothly enough. Kagu-Arala and Arala are now known to have an underground river-link. It needs some maintenance, but is otherwise fine. The pool of Earth’s Blood is there, and we have a functional on-board motor.
Loot was boring. Besides the motor, a dagger +1 and a wand of acid arrow w/12 charges.
Hendel landed a nasty double backstab against the Quartz-Genie.
Aral trained to 3, is 3.3k away from 4th.
Wrathbane trained to 7th cleric.
Everyone (except Aral) is about 40k total away from their next level (Wrathbane can forget about Cleric 8). Hendel a little less, but he tends to get less, Donald closer to 50k.

Cassian/Buck Adventure: Unfinished Business, or, Whatever Happened to Obmi?

“The mountain is a weak spot between the prime, fire, earth, and astral planes. By the wishes of the powers of chaotic neutral, no more information will be revealed without cause.”

Party Roster:
Cassian, 9th level half-elf cleric of Phaulkon, played by Katherine
Sirse, Cassian’s owl friend/familiar/favorite bird
Mel, Fighter level 6
Lilly, Cleric//Fighter level 1/4
Willis, Wizard level 4
Zephyr, Fighter level 3, played by Andy and Kyle
Buck, 6th level human fighter, Warder of Phaulkon, played by Andy and Kyle
Mordrick, 9th/12th level dwarf fighter/thief, NPC (played by Kyle this time)
[Events of June 12-14th, 2009, Charlotte, N.C.]
This adventure picks up after the Phaulkonian party, with assistance from the Dwarves, successfully attacked and defeated a Fire Giant Citadel on September 10, 2195, by use of the Amulet of the Fates. [Summarized in “The Only Good Fire Giant…” and “…Is A Dead Fire Giant.”] One of Mordrick’s least-favorite enemies, the evil dwarf, Prince Obmi, also had a cloning lab at the Citadel, which was destroyed. [Aside: Reynore had, much earlier, driven Obmi out of a Fire Giant citadel in 2159.]
Obmi, known as Kracklethump by the Fire Giants (because that was the noise people made when he came up behind them and snapped their spines), was not best pleased. As a result,
there were consequences to this attack upon the Fire Giant Citadel [“Ambush at Hoch-Och”].
Another Phaulkonian hero, Buck, had pursued other activities following the Fane of the Winds quest [“Alegra’s Final Summary: The Fane of the Winds”]. These are summarized in an appropriately-titled summary, “Adventures of Buck: Tales of Disaster. “ In the final adventure, he was captured by the Ghoul King, a lich, in a city sewer system, and spent five years in servitude to the Ghoul King, killing good adventurers. When freed, the Ambush at Hoch-Och had already occurred, and Buck moved at top speed to join his comrades there, to help them as they planned their revenge…

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The 10th Telvar Open: Video Transcript

“into everyone’s life, some rubble must fall.”

The 10th Telvar Open: Wrap-­‐Up Scenes from the Video. Transcripts, Mostly Accurate!
Video Summary:
E: Well, the people who are manipulating The Phantasm have very different plans. So, what happens is, Phantasm leads 3 thieves from the Guild—picked because 1 knows a little bit about magic (), one is particularly good at dealing with old stonework (), and 1 is a cleric of Hindus, the god of thieves who can help heal and keep them alive (). Leads them out… with a Teleport Anchor and leads people out to a location where… I realize there are only 3 people here who are familiar with this substance, called Scatterblock. A vicious substance developed during the First Age by the Tyrants to destroy people who tried to teleport into their palaces or Universities. So what happens is, the Great Wilhelm is traveling. The Phantasm has been given a tip-­‐off by these same diabolically-­‐scheming forces. So the Teleport Anchor—something that sucks in people traveling by Teleport within about a mile line of sight between the points—Phantasm climbs up on top of the ruin and drops the Anchor into the Scatterblocked ruin, and stands back and waits.

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The 10th Telvar Open: Pocketing the Difference

About 9 o’clock in the morning, the thieves arrange themselves around the tower while Phantasm heads into the tower to drop the Teleport Beacon. Phantasm then takes her position so that she can be the first to reach the likely area of Phantasm’s materialization/disintegration.
At 9:19 am, the three thieves are standing on the edge of the tower’s battlements when the Plan goes into motion…
…and the tower explodes.

The Tenth Telvar Open Tournament: Pocketing the Difference
“The random and the directly causal are often completely indistinguishable. I would argue that there is no difference—given that the world is far too complicated for us to really understand the consequences of our own actions.”
–The Anarchist Cleric known as “Bob”
Events of 11 October 2008 in Charlotte, N.C. / 26 December 2196 B.Y. in the ruins of a First Age slave city near the Realmish city of Hortun.
[the same day as the BLADES battle in the sewers of Botsweil, aftermath of a low-level adventuring party releasing two warring gods]
[NOTE: Some of the diverse summaries of these events contain contradictory information, and skewed perspectives based on the experiences of the characters involved. Some of these have been noted specifically, but otherwise the unique perspectives of each group have been maintained. The truth
of each situation probably lies somewhere in the middle.]
Dungeon Master: Edwin B. Anderson, Jr.
Assistant: Chris Allen
With Support from: Katherine Anderson Hosted by: Rhonda & Alan Jones
Near the Realmish city of Hortun lies an ancient ruin, abandoned since the First Age of Telvar. That ruin was the birth place of the Anarchist religion, where the first clerics began their work, establishing the first such temple after a slave uprising against the Codex Tyrants.
After the uprising was brutally suppressed, the site was left undisturbed for a long time, because the Restless Undead therein were deadly. Later, the Realmish government negotiated with the Undead to establish exterior walls and prevent intrusions. This fragile truce with the Undead has held for millennia…
Recently, the current government of the Near Realm has allowed the Auroran Church to establish, outside the walls, a memorial and observing post that will allow pilgrims to come and observe the site of the Revolt against the Tyrants. Though unfinished at this time, the memorial is due to be completed fairly soon…

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BLADES Analysis: Insane Dwarf Posse

Naturally the BLADES crushed them as mercifully as possible but the leader, Jim Jones, released a slew of killer worms that took out a number of his own followers including a number of children.

I started this discussion three weeks ago with individuals and then ran out of town. I’m finally back to working on this, so I’ll start with a non-summary summary and then launch into the discussion.
The BLADES decided that the best place for them to explore on the peninsula would be the untouched Ancients’ city. They sailed to the north-western part of the Druidic protectorate and upon arrival, they discovered an orcish village led by a disease worshiping cult. Naturally the BLADES crushed them as mercifully as possible but the leader, Jim Jones, released a slew of killer worms that took out a number of his own followers including a number of children.

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BLADES Notes #60

He has a strong brooding evil something in his leather pouch. There is a set of small tweezers that are in a leather sleeve. It is marked “Totally lifelike appearance.”

Character Race & Class Level HP AC Player Creator
Raybur Sidebottom Dwarven Fighter/Cleric 6/6 54 (-7) -3/0/2 Dean Joel
Phyllis Sidebottom Dwarven Fighter 7 54(64) -5/-5 Katherine Katherine
Effrede George Half Elven Magic User/Thief 6/6 34 -3/1 Katherine Katherine
Talarian Blackguard Half Elven Fighter 7 68 Occ. Ring
(-9) -8/-3
(-7) -6/-1 Dean Dean
Conrhia Applewhite Half Elven Woodsman 7 68 -5/-4/0 Rhonda Rhonda
Serlisse Reintar Half Elven Druid 7 32 -1/1/1 Rhonda Rhonda
Sputnik Half Elven Cleric 7 49 1/4/4 Jay Jay
Arthur of Petethal Half Elven Ranger 6 58 2/4 David David
Zephram Trent Hill Gnome Fighter/Illusionist 5/5 41 (-5) -3/-2/2
1/5 w/out PA Alan Alan
Shirlard Half Orkish Fighter 5 44 3/3 Darleen Darleen
Costigan Coastlander Fighter//Cleric 1//2 20 (2)3/3 Rodger Rodger
May 17, 2193
We see a path into the fourth building with an Ancients’ style door. There are two stories with the loft filled with paving tiles, pots and the like. The lower level has pots, trowels, short rakes and short hoes. We have found a cluttered potting shed.
Costigan guesses that we might be able to close the larger arches, so we decide to move the shed’s contents into one of the arches and we find two jars, marked in Ancient as Planter’s Friend and a tube of toothpaste, marked as Stone-Like-New. The shed is now a prison. There is a nice set of stone working tools. We also find spare instrument parts – strings, mouthpieces, no reeds or pads, only metal parts. There are twelve stone flutes. The hobgoblins sold many instruments, which they detail for us.
One of the humans wants to join us as a henchman. Five others are willing to be camp cooks, etc. for 10 gp of pay per month. We leave three days worth of food for the hobgoblins and close up The Gaol and The Vault.

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BLADES Notes #59

The bridge is guarded by some sort of invisible being. It protects the hobgoblins and tries to dissuade them from crossing the bridge. They haven’t done it in three years. The humans had to do all the basic “menial” tasks. The Wind Chime alerted the hobgoblins of intruders.

Character Race & Class Level HP AC Player Creator
Raybur Sidebottom Dwarven Fighter/Cleric 6/6 54 (-7) -3/0/2 Dean Joel
Phyllis Sidebottom Dwarven Fighter 7 54(64) -5/-5 Katherine Katherine
Effrede George Half Elven Magic User/Thief 6/6 34 -3/1 Katherine Katherine
Talarian Blackguard Half Elven Fighter 7 68 Occ. Ring
(-9) -8/-3
(-7) -6/-1 Dean Dean
Conrhia Applewhite Half Elven Woodsman 7 68 -5/-4/0 Rhonda Rhonda
Serlisse Reintar Half Elven Druid 7 32 -1/1/1 Rhonda Rhonda
Sputnik Half Elven Cleric 7 49 1/4/4 Jay Jay
Arthur of Petethal Half Elven Ranger 6 58 2/4 David David
Zephram Trent Hill Gnome Fighter/Illusionist 5/5 41 (-5) -3/-2/2
1/5 w/out PA Alan Alan
Shirlard Half Orkish Fighter 5 44 3/3 Darleen Darleen
Costigan Coastlander Fighter//Cleric 1//2 20 (2)3/3 Rodger Rodger
March 26, 2193
Rest and Identify. We think the undead will dissipate when we beat them and take time to reform. We could then Exorcise them, which might free them rather than destroy them. The Locatha recommend entombing the Kraken artifact.
April 5, 2193
We are ready to go again. We owe The Republic for a Chain Mail upgrade +1 to +2 for Costigan.
The skills from the Ancients’ Pool are open & close doors; operate the elevators in a non-random fashion; fold rooms; unfold rooms and lock & unlock doors.

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BLADES Notes #58

One of the guys behind him is badly hurt and one is instantly slain. The shaman and his guards shrug off the Lightning Bolt, but the shaman starts casting a spell with no apparent effect and then he starts casting healing spells that helps himself and his two buddies and the one that was badly hurt. The pile took almost maximum damage and then the orcs start rebuilding the pile. We decide to wait for the second Call Lightning to be available.

Character Race & Class Level HP AC Player Creator
Raybur Sidebottom Dwarven Fighter/Cleric 6/6 54 (-7) -3/0/2 Dean Joel
Phyllis Sidebottom Dwarven Fighter 7 54(64) -5/-5 Katherine Katherine
Effrede George Half Elven Magic User/Thief 6/6 34 -3/1 Katherine Katherine
Talarian Blackguard Half Elven Fighter 7 68 Occ. Ring
(-9) -8/-3
(-7) -6/-1 Dean Dean
Conrhia Applewhite Half Elven Woodsman 7 68 -5/-4/0 Rhonda Rhonda
Serlisse Reintar Half Elven Druid 7 32 -1/1/1 Rhonda Rhonda
Sputnik Half Elven Cleric 7 49 1/4/4 Jay Jay
Arthur of Petethal Half Elven Ranger 6 58 2/4 David David
Zephram Trent Hill Gnome Fighter/Illusionist 5/5 41 (-5) -3/-2/2
1/5 w/out PA Alan Alan
Shirlard Half Orkish Fighter 5 44 3/3 Darleen Darleen
Costigan Coastlander Fighter//Cleric 1//2 20 (3)4/4 Rodger Rodger
December 5, 2192
We are back home in New Teft.
We find a scroll to buy for 1500gp. It is Illusionist, cast at level 10, Phantom Steed x2, Rope Trick, Dispel Exhaustion. Zephram already has Rope Trick, so he should be able to copy 2 and cast 2. Dispel Exhaustion is 4th level, so he’ll have to wait to copy it.
January 3, 2193
Set sail for the Ancients’ City on the Northern Coast.
February 14, 2193
We arrive at the Ancients’ City and find that the docks are covered with a dome that rises out of the water instead of starting from the top of the standard white wall. The water level inside the dock space is about 2 feet below the choppy seas. At the dock is
There is a clearing with lots of very large dinosaur skeletons to the southeast. There is a small village in the northwest shelter of the domes at the foot of the cliffs.
There are a dozen structures with heavily armed orcs in the village. It appears to be families living around a shrine that looks like a pile of oceanic debris. There are probably 50 to 100 of them.

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Star/Rangorn Summary #2: More Ogre, Less Filling

The Rangers, of course, looked at their log book of available adventuring parties and noticed one that had a particular penchant for finding and killing ogres. Hmmm… Would Star and Rangorn be interested in finding the demon ogre and his minions, and destroying them when they crossed over?

Party Roster:
Rangorn, 7th level half-elf woodsman, 65 hp, played by Joel
Star, 6th level human Phaulkonian cleric, 37 hp, played by Kyle
Chiaro, 7th level human illusionist, 22 hp, played by Aaron
Zippo, 2nd level dwarf fighter, 21 hp, henchman of Star, played by Sir Jack
Lewis, 1st level human ranger, 15 hp, henchman of Star, played by Sir Jack
Minerva, 3rd level half-elf mage, 14 hp, played by Katherine
Madupe, 1st/2nd gnome fighter/thief, 11 hp, played by Katherine
Alisan, 1st level half-elf Phaulkonian cleric, 8 hp, henchman of Rangorn, played by Jay
Magic Lad, 1st/1st level gnome Mandred cleric/illusionist, 6 hp, henchman of Chiaro
[Events in Charlotte, 4 Feb 2006; Telvar Sep 2191-Feb 2192]
The World of the Stone Soules and the Restenford Defenders collide (slightly):
When we had last left our newly formed “Strangorn” party (name forthcoming, ideas have been proposed!), we had just begun a successful series of missions working for the Rangers out of Depwood in Petethal. Rangorn and Star are ex-Stone Soules party members who decided to found a new adventuring group that played to their strengths. Each acquired supporting henchmen, and additionally two new members joined them.
Meanwhile, back in 2185, the Restenford Defenders had just broken up. Most of the members had moved on to other parties and continued their adventures (Balinor joined the Wreckers, and later the Killer Bees and eventually the Band; Felix, Donald, and Nakumanu formed a dwarven party out of Shabrund; Cassian initially joined the Wreckers and formed her own party with Warwick after the Fane of the Winds quest). Chiaroscuro (his full false name; his real name is somewhat less grand) had been unaccountably left behind, supposedly off to some obscure training known only to Quentin and Peacemaker (Felix’s sword; Felix himself remains ignorant).
Chiaro is a truly bizarre-looking old Sarkian human: he wears a fiery red hellhound skin cloak, has a mask that is half white/half black, has glowing yellow pants (via continual light spell from Cassian recalling his original party nickname, “Sunshine Happy Pants”), and a green “lilly-pad” beret.
In mid-2186, Chiaro emerged from his training with new powers and decided to join an adventuring party. He signed up with SMART (Syndicate of Master Adventurers for the Recovery of Treasure) and although he was only 6th level and maintained only associate membership in the group, he was disproportionately useful to them as a rare illusionist. Chiaro’s other strange abilities were masked by his use of a “feather of levitation” and “mask of domination”. As Chiaro kept “using” his “magic items” he was given replacements because “surely he had used them up by now.” The SMART party trekked out to a desolate desert where nomadic tribes of barbarians roamed that could detect the presence of any water or the creation of water (magically or otherwise). The nomads would descend on those who brought water into their domain and try to kill them and claim their precious water. Here Chiaro’s many illusionary abilities were of great use, and they prevented many party deaths. Chiaro was rewarded amply for his efforts and came out with several items of interest:

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