Category: Telvar Open

  • Handouts for The Sixth Open, April 1, 2188 B.Y.

    Here is one of the handouts for the Sixth Open – Race Rock. I was in the main area of Race Rock talking to the Locatha for the whole game through the closed door. Once I can get OCR set-up, I’ll send the text up.
    Jay
    View image – – – – View image
    View image – – – – View image

  • The Sixth Telvar Open: Race Rock

    Held: July 24, 1999, Winston-Salem, N.C.
    “Race Rock”
    “When you throw caution to the wind as a vocation, occasional hurricanes are an inevitability.”
    1. Introduction
    2. Group Summaries: Groups 1-3
    3. Group Summaries: Group 4 (Alvin’s Party)
    4. Group Summaries: Group 5 (The Watchers’ Watchmen)
    5. Wrap-up Summary and Cast of Characters
    6. Other Conjecture
    Introduction
    The Oceans of Telvar hide many secrets. Some, like this one, might better have remained secret.
    We begin in the world of Telvar, in the Northern Sea, farther north than Lendore, past the Endless Sea and north even of the Pirate Isles and such other infamous islands as the Hand of Hindus. Travelling as the crow flies (or druid as the case may be), to the northwest, we discover the vastness of the Great Ocean. We have left Wunka and the Realm far to our south, and Goblin Isles are long since past. Roughly halfway between Hochland, central state of the Phaulkonian religion among humans, and the
    Grandfather, primary naval base of the goblins, lies a chain of islands inhabited by mostly peaceful orcs and the like. Were one an adventurer, the ruins on the northern islands might be of interest. Our story, though, begins in the southernmost island of Race Rock, known for its wind currents that allow boats to race by the island at astounding speeds.
    The date is April 1st, 2188. A certain key person is partially aware of events about to occur on the island of Race Rock, and a turning point in history may have been reached on that day. A large hurricane comes to Race Rock as a series of events are set in motion. The details lie in the accounts of those who were present.
    Some Credits: Groups 1, 2, 3, and 4 were summarized by Joel Green. Group 5 was detailed by David Chappell.
    With help from many others, including Edwin Anderson, Katherine Plante, Alex Hubbard, and Chris Allen.
    You can see a picture of the participants on Joey’s picture Telvar Open picture page.

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  • The Fifth Telvar Open: The Peaks of Light

    The Peaks of Light: August 3, 1996 (December 18, 2178 B.Y.)
    “Does anyone know what that sound was?”
    The Fifth Telvar Open, known as the Peaks of Light, took place in August, 1996.
    This Open involved the quest for a Mithril Key by a group of Frost Giants bent on revenge against the Regency of Cromwell.
    Ultimately, the giants failed in their quest, a tribe of gnolls was decimated, the human parties were very confused, the Polar Wyrm ate some, and the xenophobic dwarves closed off their mine from prying eyes. Makes you wish there was a summary, doesn’t it?
    You can see a picture of the participants on Joey’s picture Telvar Open picture page.

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  • The Fourth Telvar Open Tournament: Characters

    Incident at Gerda
    The Fourth Open Tournament, July 16, 1994 (January 10, 2170 B.Y.)
    A TELVAR Adventure
    Dungeon Mastered by: Edwin Brooks Anderson, Jr.
    Hosted by: Andrew Anderson and Keith Nelson
    Additional Support from: David Chappell

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  • The Fourth Telvar Open Tournament: Incident at Gerda

    Incident at Gerda: July 16, 1994 (January 20, 2170 B.Y.)
    “Which way did they go?”
    [Attendance 21 people.]
    The Fourth Telvar Open took place at Gerda in the Far World. It involved the transport of an Evil artifact through the lands controlled by a Druid, and the many forces passing through the area at the same time.
    The Incident was a victory for Evil, although the Druid managed to avoid any pitched battles within his demesne as well.
    As Keith Nelson noted, “Looper the Gargoyle threw everything!”

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  • The Third Telvar Open Tournament: Character Sheets

    Character summaries from the Third Telvar Open, July 11, 1992.
    All written by Edwin Brooks Anderson, Jr., the Dungeon Master.

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  • The Third Telvar Open Tournament: Maps

    Need to invade Blackstone and kill Lord Eldrin? Here are your maps!
    Download file

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  • The Third Telvar Open Tournament: Chaos at Blackstone

    Chaos at Blackstone: July 11, 1992 (Thursday 27 April 2166 B.Y.)
    [Attendance was approximately 20 people.]
    In the Third Telvar Open Tournament, the action took place at the fortress Blackstone in Drake on 27 April 2166.
    “When the invasion bell rang, none of us knew what to do…”
    Drake, a militant former province of Dunador, was ruled by the elite warrior General Eldrin who surrounded himself at all times with a cadre of loyal councilors, the Top Ten. In addition, his army was considered the most powerful of any in the New World and indeed had once beaten back a Realmish army 50 times its size. In contrast to most modern armies of (largely) [zero level] militia, Eldrin had amassed an army of phenomenally well-training first-level fighters and even had many people above the level of one as well. His army was simply the best.
    But this didn’t stop Eldrin from becoming ever more paranoid…

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  • The Second Telvar Open Tournament: The Kobolds of High Mountain

    The Kobolds of High Mountain: June 9, 1990 (June 20, 2157 B.Y.)
    [The invitation from the 5th Open claims about 15 people participated.]
    The Second Telvar Open Tournament: The Kobolds of High Mountain
    Also known as “Crush the Skull”….
    Stopping a kobold raid on the settlements below
    Where our heroes attempted to stop kobold raids on the settlements below, but instead perished horribly in a kobold entertainment venue…Alcoa Rasputian and company apparently met a grisly fate this day.
    Contributed by Keith Nelson!

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  • The First Telvar Open Tournament: Haunted Isle

    Haunted Isle: August, 1988, Winston-Salem, N.C. (May 18, 2154 B.Y.)
    [The invitation from the 5th Open claims about 8 people participated.]
    The First Telvar Open Tournament: Haunted Isle
    “The ship is sinking!”
    Where our heroes attempt to escape an island known by orc, goblin, and man
    as a cursed place, all set in a brand-new adventuring world called Telvar.
    Captain Trolvar managed to escape the island. Telvar had grown as the next
    evolutionary step from an adventuring world with much greater magic and
    technology accessible to the characters…
    Contributed by Keith Nelson!

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