Alegra’s Final Summary: The Fane of the Winds

~A Voice in the Winds~ by Astronomicon “Star” Phillips
The very Winds call out:
“Turn and go, heal the scar.
Unfold your wings and head afar;
Put to rest these shades of doubt.”
“Fear not, for blessed Phaulkon guides you,
Shapes the skies to hide from eyes of foes.
He speeds the shafts sent from holy bows.
Soon you’ll rest in him as Quest is through.”
“Take heart, through fears of rout,
For Phaulkon’s hand will part the mist,
Lead our eyes and keep us warm.” This,
The very Winds call out.
~~The Destination Is in Sight~~

~Dramatis Personae~
~The Weather Front~
Rebar, 9th level Cloud Giant fighter, Talon of Phaulkon, 91 hp, played by Rachel Smith
Brenard, 6th level Cloud Giant fighter, Talon of Phaulkon, 78 hp, NPC
Warwick, 8th level Ranger, Talon of Phaulkon, 68 hp, played by Mark Wagoner
Rangorn, 6th level half-Elven woodsman, Warder of Phaulkon, 56 hp, played by Joel
Green
Cassian, 8th level half-Elven Phaulkonian cleric, 51 hp, played by Katherine Plante
Bogomel, 5th level fighter, henchman of Cassian, Warder of Phaulkon, 47 hp, played by
Katherine Plante
Buck, 5th level fighter, 44 hp, played by Mark Wagoner
Alegra, 9th level Phaulkonian cleric, 40 hp, played by Kyle MacLea
Drew, 5th level Ranger, 40 hp, Warder of Phaulkon, played by Michael Chermside
Star, 6th level Phaulkonian cleric, 37 hp, played by Michael Chermside
Aria, 5th level Phaulkonian cleric, henchman of Alegra, 31 hp, played by Rachel Smith
Sean, 3rd level Ranger, henchman of Alegra, 29 hp, played by Kyle MacLea
Lanoi, 3rd level Phaulkonian cleric, henchman of Warwick, 19 hp, played by Mark
Wagoner
Gramaliustranstalus, bard, NPC, with input from David Chappell
~with assistance from~
Sir Konrad, 10th level paladin, 94 hp, NPC, with input from Rodger Henson
Sir Ceydric, 8th level cavalier, 65 hp, NPC, with input from Zack Hubert
Xavier, 8th level Auroran cleric, 45 hp, NPC, with input from Jack McKechnie
Eli, 9th level Elven mage, 39 hp, NPC, with input from Zack Hubert
Claude, 5th level Dwarven fighter, henchman of Eli, NPC
Snaggletooth, 6th? level Hobgoblin fighter, played by Michael Chermside
Leon, 2nd level ranger/ giant eagle, 28 hp, played by Mark Wagoner
The “wise old bird,” giant owl, friend of Rebar, NPC
Tristan, 4th level druid, henchman of Warwick, played by Mark Wagoner
Binkley, cleric of Kor, NPC
Alegra’s “Seasons,” her 12 elite 1st-level guards, played by Kyle MacLea
Alegra’s followers (staff for the Fane); Alegra’s golden eagle, Guile; and Cassian’s owl
[ Here is a summary of the Fane of the Winds adventure, written by Alegra Falconer,
from her perspective. If you’re looking for the bardic historical document, you’ll find it
elsewhere, written by Gramaliustranstalus. If you’re looking for the most complete
presentation of the heart and mind of the primary Questers and the Phaulkonian Church,
you need look no further. This note is scribed on specially prepared parchment to
facilitate its preservation over time. -M ]

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*Alegra/Rangorn* Stone Soules Sequel: Alegra’s Company Saves the Roc

He could
get virtually no information before absolutely everything went completely
and hopelessly wrong for Luke. The roc seemed confused and stupid, and
Luke soon found out why.

Party Roster:
Theo, 8th level fighter, 74 hp, NPC
Rangorn, 6th level woodsman, 56 hp, played by Joel
Alegra, 9th level cleric, 40 hp, played by Kyle
Aria, 5th level cleric, 31 hp, henchman of Alegra, played by Alex
Sean, 3rd level ranger, 29 hp, henchman of Alegra (and Aria’s husband),
played by Aaron
Han, 1st level woodsman, 11 hp, henchman of Rangorn, played by Katherine
Luke, 1st level woodsman/reincarnated eagle, 9 hp, henchman of Rangorn,
played by Joel
The advancement of Alegra continues!
The time: May 2187, just after the end of the Brothers’ Quest with
Warwick having brought the evil cloud giants to justice, Alegra returns
home to Tan-El to deal with the rebuilding process. Things do not remain
peaceful for long
The great roc that lives in the area between Miles High, Sairt, Middle,
and Kelburn has always been a minor nuisance, not a threat to life and
limb, causing small damage and occasionally carrying off an ox or
something. Recently, however, the roc has attacked and completely
annihilated several caravans, leaving no bodies. A group of powerful
knights were sent from Kelburn to “deal with the problem” and didn’t
return. As a first alternative to hiring the Daring Dozen to destroy the
roc, Alegra was contacted in the hopes of resolving the problems with the
great bird peacefully.
The druids theorized that roc had mated, or at least the pattern was
consistent with that of hatchlings. Still, no male roc had been in the
area for any length of time, and mated rocs tend to raise their young
together. The situation seemed suspicious. Was someone attempting to
frame the gigantic bird (the size of a 727)?
In order to tackle the problem, Alegra needed to determine if a fight
would be necessary. She rallied her henchmen followers and was joined by
Rangorn, fresh from the return of the Daring Dozen in the City of the
Gold. Theo stated that he would come if a fight was likely, but not
otherwise, as his duties at Tan-El keep him busy.

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Daring Dozen Adventure #3: Better Left Undisturbed?

We decided to check out the other side of the city in the hopes of it being different. There we spotted another of the undead dwarf and spider parties. The dwarves were repairing the shingles. When we approached, they all pointed at us. This time we weren’t buying it.
Gram asked them who their master was. The dwarves just pointed at us.

Party Roster:
Tobull, 8th level fighter, 103 hp, played by Kyle MacLea
Jessica, 8th level fighter, 79 hp, played by Alex Hubbard
Laire, 8th level fighter, 73 hp, played by Kyle MacLea
Nara, 8th level cleric, 64 hp, played by Katherine Plante
Gram, scholar, 56 hp, played by Kyle MacLea
Rangorn, 6th level woodsman, 56 hp, played by Joel Green
Hildebrandt, 8th level mage, 39 hp, played by Alan Turnquist
Nief, 10th level thief, 36 hp, played by Jack McKechnie
Feagol, 7th level druid, 33 hp, played by Jeff Andreou
The Daring Dozen. All seven of them stand as one. Proud noble warriors.
Abruptly aware that perhaps this Tunnel thing isn’t their cup of tea…
We pick up with a Divination cast by Nara, the 8th level Auroran cleric in the Daring Dozen. The result was that the forces of Neutral Evil are unwilling to release their hold on this location EVER.
The Dozen set out into the City of the Gods to determine the nature of various sounds and creatures we heard the last time out. First, a Speak with Dead was cast on the bodies of some adventurers we had spotted on our previous trek into the city. It should be noted that although many valuable things had been left behind, all of the magic items had been taken from the bodies. Conversation with a dead dwarf warrior revealed that the party had been hunting troglodytes and had been slaying them, when suddenly they were mysteriously attacked by the “water.” He remembered nothing after that.

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Daring Dozen Summary #2: City of the Gods

After the first panoramic view of the alien city of the Ancients, the Dozen decided to explore further. We headed down the causeway, and descended into the thick mists, reducing visibility to about 30 feet. The walkways (and for consistency, virtually everything else in the city) was built about of black stone, volcanic rock. It was noted that the water was warm and bubbly, and we could see weird shapes flying somewhere above us.

The Daring Dozen return in Episode Two!
Party Roster:
Tobull, 8th level fighter, 103 hp, played by Kyle MacLea
Jessica, 8th level fighter, 79 hp, played by Alex Hubbard
Laire, 8th level fighter, 73 hp, played by Kyle MacLea
Nara, 8th level cleric, 64 hp, played by Joel Green
Gram, scholar, 56 hp, played by Kyle MacLea
Rangorn, 6th level woodsman, 56 hp, played by Joel Green
Hildebrandt, 8th level mage, 39 hp, played by Sean Guarino/ Alan Turnquist
Nief, 10th level thief, 36 hp, played by Sean Guarino
Feagle, 7th level druid, 33 hp, played by Alex Hubbard
After the first panoramic view of the alien city of the Ancients, the Dozen decided to explore further. We headed down the causeway, and descended into the thick mists, reducing visibility to about 30 feet. The walkways (and for consistency, virtually everything else in the city) was built about of black stone, volcanic rock. It was noted that the water was warm and bubbly, and we could see weird shapes flying somewhere above us.
We reached the tower in the center of the lake. Thanks to Jessica’s engineering knowledge, it was decided that it was impossible to build a structure like this tower, since it was ridiculously thin for its height. About 50 feet across, it rose entirely out of the mist and high into the air.
There was some sort of window, or arrow slit, about 40 feet above us. We also noted a small hole, 1/8” thick, by 1” deep. We moved on.
Around the tower, we could travel toward the city, or toward the hillside. We decided to check out the area away from the city first. We reached an archway similar to the one that said Tan-El where we came out. Near it was a neatly stacked totem of skulls, which we believed to be dwarven (dark or not). As we approached, a huge column of black flame came out of the causeway and passed over Jessica and Tobull. Fortunately they were able to remain unlit, and merely took moderate damage and wounds. They reported that they had felt negative material energy pass over them.
It was noted that below us on the shores of the lake was a perfectly intact dock, with a perfectly intact single square sail ship.
Discouraged by the powerful trap, we turned back and headed toward the city. Suddenly, the walls loomed before us. They were 30 feet high, out of the same volcanic material. The door itself was a pair of huge single slabs of rock. On them were all sorts of scratch marks and weird runes, which were definitely not in any known language, as Nief determined.

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Daring Dozen Summary #1: Dangers of the Tunnel

If the all the doors in the Tunnel are open at the same time, the huge
pressure difference between the ends will cause horrible winds to rush
down, often blowing hapless adventurers into death fields and such.

Party Roster:
The Daring Dozen
Tobull, 8th level fighter, 103 hp, played by Kyle MacLea
Jessica, 8th level fighter, 75 hp, played by Alex Hubbard
Laire, 8th level fighter, 73 hp, played by Kyle MacLea
Nara, 8th level Auroran cleric, 64 hp, played by Katherine Plante
Rangorn, 6th level woodsman, 56 hp, played by Joel Green
Hildebrandt, 8th level mage, 39 hp, played by Alan Turnquist
Nief, 10th level thief, 36 hp, played by Jeremy Schichor
Feagle, 7th level druid, 33 hp, played by Jeff
and Gram, scholar, 56 hp, played by Kyle MacLea
A quick rundown of the Daring Dozen, or those remaining:
The Dozen began adventuring in 2172, right about the time Middle was
founded. They traveled to Tan-El, and in early 2173, lost 3 members to
the Sphinx in a deal gone horribly awry.
Since then they have decided to remain at no more than 12 members,
particularly in light of the Stone Soules’ explosion in party size. Two
other original members were killed in separate later adventures.
The party is generally good, and quite unified. They do not have the
agenda of the Stone Soules, merely a desire for adventure and righting
wrongs.
They have replaced the 5 dead members with lower level people, ranging up
to 4th level in 2186, which is the setting of this adventure.
Xavier has already left for parts unknown by this time. Eli, Theo, and
Alegra work on the plans for the colonization of Tan-El, Eli from his
Ziggaraut. Ludo and Theo are primarily disinterested, and Theo’s
conservatism weighs heavily in his opinions about the plans.
Sahrak has vanished to do something, perhaps start a travelling circus.
Raven is patrolling the forest near Tan-El for threats. The party has
essentially splintered.

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