The Ninth Telvar Open Tournament: Faces from the Past

Twelve thousand years prior to the events described herein, the Great War that pitted the sentient races of Telvar against the evil slavemasters known as the Kraken was in full swing. Fighting on the side of the giant squid-like Kraken were their human and non-human slaves, conditioned and controlled mentally by the powerful tentacled creatures, as well as several allied native races including the aquatic sahaugin (or devil-men).
“It had never previously been understood why the Northerner word for ‘unavoidable danger’ literally translated as ‘blue fire mountain.'” – Loren Kenither, BoS

[The Word-formatted Summary is found here.]
“It had never previously been understood why the Northerner word for ‘unavoidable danger’ literally translated as ‘blue fire mountain.'” – Loren Kenither, BoS

 

"“More are
men’s ends mark’d than their lives before.

The setting
sun, and music at the close,

As the last
taste of sweets, is sweetest last,

Writ in
remembrance more than things long past."

–William Shakespeare,
King Richard II

 

Events of 5 November 2005 in Charlotte, N.C. / 10-11 June 2192
B.Y.
in far western Cromwell, a place known as the Salt Sea Region

 

[the
same day as the events of the Eighth Telvar
Open
]

 

[NOTE: Some of the diverse summaries of these
events contain contradictory information, and skewed perspectives based on the
experiences of the characters involved.
Some of these have been noted specifically, but otherwise the unique
perspectives of each group have been maintained. The truth
of each situation probably lies somewhere in the middle.]

 

 

We
begin as:

 

A corrupt and evil kingdom of slave lords collapses…

A city built on the edge of a large salty sea is in chaos…

And Cromwellian forces enter the region to restore order and
crush the slavers…

 

The ruins of an ancient Kraken temple molder…

A haunted forest in the shadow of an extinct volcano slumbers…

And a librarian at Cromwell’s famed Academy heads off on an
unusual vacation…

 

But
meanwhile:

 

A holy Paladin of Nevron receives a vision of great
importance…

One of the High Priests of Aurora hears a rumor of a city in
dire straits…

And the government of Cromwell realizes that there are several
“irregularities” in the librarian’s
preparations for his vacation, resulting in an Academy Team known as Death from Above being dispatched in
pursuit…

 

Events
begin to fall into place in the city, forest, and surrounding lands, as…

 

The city of Towlmere devolves into chaos and mayhem…

The servants of Aurora and Nevron converge on the area…

The Academy Team finds the trail of the errant librarian and is
in hot pursuit…

 

As the librarian completes his work on a strange device
at the top of an ancient pyramid in the midst of the haunted forest…

 

And
an ancient evil awakens…

 

Continue reading “The Ninth Telvar Open Tournament: Faces from the Past”

Ninth Telvar Open: Teaser Summary

We begin: As the Librarian completes work on a strange device at the top of an ancient pyramid on the edge of the haunted forest… And an ancient evil awakens…

The Ninth Telvar Open Tournament: Faces from the Past
5 November 2005 in Charlotte, N.C. / 10 June 2192 B.Y. in far
western Cromwell, in a place known as the Salt Sea Region
[the same day as the events of the Eighth Telvar Open]
We begin as:
A corrupt and evil kingdom of slave lords collapses…
A city built on the edge of a large salty sea is in chaos…
A haunted forest in the shadow of a extinct volcano slumbers…
The ruins of an ancient Kraken temple moulder…
And Cromwellian forces enter the region to restore order and crush the
slavers…
But:
A librarian at Cromwell’s famed Academy heads off on an unusual vacation…
A holy Paladin of Nevron receives a vision of great importance…
One of the High Priests of Aurora hears a rumor….
And a team of auditors working for the government of Cromwell realizes
that the Librarian’s preparations for his vacation violated some of
the policies of the Academy, resulting in an Academy Team known as
Death from Above being dispatched in pursuit…
And we begin:
As the Librarian completes work on a strange device at the top of an
ancient pyramid on the edge of the haunted forest…
And an ancient evil awakens…
[The Ninth Telvar Open Summary is finished! You can read it here!]

*Stone Soules Reunion* Or At Least, That’s What Might Have Happened

When we initially
ignored the request, we discovered that the Sphinx could read minds and
would surely be reporting everything we knew to Borglyn, for money of course.

Well, I must admit that a mischievous streak hit the collection of people
at the game. While a devastating fight between the evil Borglyn and the
forces of good made good copy, the reality was a bit different
Party Roster:
Konrad, 10th level paladin, 94 hp, played by Rodger
Tanique, 7th level fighter, 71 hp, played by Kathryn Klawiter
Ceydric, 8th level cavalier, 65 hp, played by Joel Green
Warwick, 7th level ranger, 60 hp, played by Mark Wagoner
Klogwort, greater orc, 54 hp, played by Rhonda Jones
Xavier, 8th level cleric, 45 hp, played by Jack McKechnie
Ludo, 9th level thief, 43 hp, played by Kyle MacLea
Eli, 9th level mage, 39 hp, played by Zack Hubert
Tarplin, 8th level druid/ 5th level mage, 29 hp, played by Alan Jones
Fred, 7th level monk, played by David Chappell
Risha, 7th level cleric, 23 hp, played by Kyle MacLea
Our party, composed of members from the Duchy of Estwurl in the Southern
Waste and Dunadorian knights, from the Cromwellian Academy Teams, from the
disbanded Stone Soules, and from other sources familiar to the other stalwart
adventurers, gathered in Dunthrane City in 2187. (There was some interesting
updating done on many of the characters.)
(Sahrak remained with his traveling circus so that it would remain intact
and his henchmen wouldn’t desert him, and realizes that his adventuring
career, at least for the moment, is over.)
The party then performed a Divination, Astrology, and Commune. The
Divination resulted in knowledge of a moderate force of Lawful Evil, and
a slumbering but very powerful supernatural force of Neutral Evil. There
was “subjective” treasure. The influence of the nine dark moons,
representing unstable or unknown magic, was undeniable. Our lucky number
was 5 and our unlucky number 162. The color gray was important.

Continue reading “*Stone Soules Reunion* Or At Least, That’s What Might Have Happened”

*Stone Soules Reunion* The Game that Was Not

However, the
unfortunate Sahrak was not so lucky. While he stared in terror, his head
turned a bizarre color, and then literally melted off his shoulders,
hardly recognizable.

“There are games which are so awesome you simply have to share.
And then there are games like this one.”
Giants, Ogres, and So Much More!
Party Roster:
Konrad, 10th level paladin, 94 hp, played by Rodger Henson
Tanique, 7th level fighter, 71 hp, played by Kathryn Klawiter
Ceydric, 8th level cavalier, 65 hp, played by Joel Green
Warwick, 7th level ranger, 60 hp, played by Mark Wagoner
Klogwort, greater orc, 54 hp, played by Rhonda Jones
Xavier, 8th level cleric, 45 hp, played by Jack McKechnie
Ludo, 9th level thief, 43 hp, played by Kyle MacLea
Eli, 9th level mage, 39 hp, played by Zack Hubert
Tarplin, 8th level druid/ 5th level mage, 29 hp, played by Alan Jones
Fred, 7th level monk, played by David Chappell
Risha, 7th level cleric, 23 hp, played by Kyle MacLea
Sahrak, 5th level illusionist/ 6th level thief, 21 hp, NPC
Our party, composed of members from the Duchy of Estwurl in the Southern
Waste and Dunadorian knights, from the Cromwellian Academy Teams, from the
disbanded Stone Soules, and from other sources familiar to the other stalwart
adventurers, gathered in Dunthrane City in 2187. (There was some interesting
updating done on many of the characters.)
The party then performed a Divination, Astrology, and Commune. The
Divination resulted in knowledge of a moderate force of Lawful Evil, and
a slumbering but very powerful supernatural force of Neutral Evil. There
was “subjective” treasure. The Astrology revealed the sign of the
Wanderer heading toward the sign of the Cornucopia, but was intersected
by the sign of the Four Brothers before the Four Brothers entered the
sign of the Void. The influence of the nine dark moons, representing
unstable or unknown magic, was undeniable.

Continue reading “*Stone Soules Reunion* The Game that Was Not”

Summary XXIX: Turning to the Sacrol

What we did:
Argue.
We then attacked the Sacral. It was affected by fire, magic missles,
LIMMs, spiritual hammers, dust devils and Alegra’s crossbow bolts. (not
goblins though) Because of its slow movement rate, we were able to
outmaneuver it and eventually disperse it.
Alegra exorcised it while Xavier and Star chanted. It reformed during the
Exoricism and attacked Canstin and Alegra. It missed Alegra, and Canstin
made his saving throw. Konrad, Ceydric, Aria, and Canstin were able to
quickly inflict enough damage to destroy it. Alegra finished the exorcism.
We received alot of treasure from the Sacral’s pile of bones over which
it formed and from the gatehouse.
Total: Jewelry 8,000
Gems 11,250
Coins ~1,000
——-
20,114
Konrad and Memphis got ~2,500 gp and a wand of magic missles.
The stone soules got a token of ‘door’
We threw a huge party to thank Konrad and wish them farewell.

Summary XXVIII: The Attack on the Grey Philosopher

Ceydric succeeded in breaking down the door, but he was immediately hit
by seven thoughts inflicting massive damage and seven wounds.

In brief: Versus the Philosopher
We entered the area with some _Dust Devils_ (2 from support group, 1 from
Alegra) and advanced. 9 thoughts attacked per wave. Some got through on
each wave, and they all went for Konrad in the center who had Gram’s
sun-coin and his own Prot. from Evil. Konrad took damage from the thoughts
like everyone else. Eventually, we were closer to the main gate and decided
it would be better to advance and go through than retreat (i.e. it was closer).
The gate was to our right and a tower structure to our left. From the tower
a black cloud began to creep towards us. This killed the _Dust Devil_
Alegra had with her (draining it of a HD, before it died). The wall of
black cloud slowly approached us from behind. Zombie Bugbears appeared in
front of us. Weird telescope things sprayed lightning at us. A (later
identified as a) humanoid (with a staff) fired magic missiles into us (from
the staff). As it came closer, the wall was filled with skeletons, many
many of them. This matches the description of a Sacrawl (sp). Then it
basically became a race to escape. Lightning was thrown around blasted
zombies. Alegra _Called Lightning_ and dis damage to the wall of black
cloud, but the skeletons simply reformed 2 segments later, slowing it down
(it was moving 3″ anyway). We then hit the gate, opened it with the Chime
and escaped. The Sacrawl (and its haze) attempted to follow us out of the
city but stopped not far from it. (weird ghoul-like more intelligent undead
followed at this point)

Continue reading “Summary XXVIII: The Attack on the Grey Philosopher”

Summary XXVII: The Grey Philosopher and Sacrol: Reconn and Divination

“Hi, I’m looking for information on XXXXXXX…” -Eli
“Take cover!” -the Sage

A Divination of the Zone of the GP: (2000 + 2000 from Konrad’s diamond +
Ring of Alignment Shielding)
The Forces of XXXXXX are prevalent in the area
The strength of the forces are only strong, but inspiringly resilient.
There is vast immobile irrecoverable treasure in the area.
Moderate wealth is also in the area.
XXXXXX is the name of the/an infernal power who’s name should not be
invoked. We went to get the name researched from Beck, and Eli invoked the
name the second time. It summoned a weird abyssling-like creature with
weird abilities (Eli, Sahrak, Yorlik, Xavier, Claude went to End for this).
Yorlik was eaten. Eli escaped with a dimension door. Beck saved Xavier in
the end. Eli, before leaving, dropped some vitrioli which nearly killed the
first creature, sending it back to its plane, and ultimately killing the
second, which did not make it back. A third, small, fanged, winged,
cat-like being appeared and touched Eli. Eli then had many black traceries
all over his skin. This turned out to be “Tainting,” that is, Eli could be
_Turned_ by good clerics, detected as a point of Evil (Malignant), and could
not in fact be affected by clerical healing magics (since clerics can’t
touch him). An _Atonement_ would be necessary to help him.
When they arrived back in Middle, Eli was _Dispel Magic_ed/Remove Curse_d.
This temporarily (for 10 days) removed the Taint, which then allowed us to
attack the GP.
Kyle

Summary XXVI: The Final Steps in the Inevitable Defeat of the Great Old Ones (or Great Ones)

“Attack pattern Delta, go now.”

Hello, all!
Konrad & co. arrived with some fanfare, we killed the WOTW (see Zack’s note below),
and prepared for the GOO attack. We prepared the party by dividing it into teams Alpha,
Bravo, Charlie, Delta, Foxtrot and Tango. Echo was dissolved since its
mission was not entirely clear. Tango’s mission was to stay at the Transporter.
A,B,C checked out the courtyard and Theo and Konrad killed the 2 giant
poisonous snakes there before they could react.
We then executed the Plan, and entered the building, sleeping and killing
the guardian snakes in the Entranceway and burning the contact poison off
the handle (that Ludo discovered).
We opened the door to the GOO’s quarters and entered its room, Ceydric and
Faranyn, with team A ready to fly in. It retreated out of a back door, past
a glyph, throwing lightning bolts. Xavier dispelled the glyph and the wall
of ice that sprung up. We chased it around corners and up stairs, getting
an occasional shot at it with arrows and by Konrad and Theo. It went over
another glyph and the rest of B piled up behind while A went forward. It
failed to open a door and they wailed it; Faranyn crashed over the glyph and
was Blinded. It ducked through a secret door and kept being hit by Konrad
and Theo.

Continue reading “Summary XXVI: The Final Steps in the Inevitable Defeat of the Great Old Ones (or Great Ones)”

Summary XXV: Castle Bah Nareth, the Great Ones, and other menaces

“I WILL KILL YOU ALL IN YOUR SLEEP IF YOU DO NOT RETURN MY TREASURE”

Divination on the Castle:
Creatures there are vastly powerful.
Very rich treasure in the area
The forces of chaotic evil are present and the chance of disturbing them are
high
The forces of lawful evil and vastly dominant, but dormant, the chance of disturbing is moderate to high under the special circumstances

Two days after back in town – in the war room –
“I WILL KILL YOU ALL IN YOUR SLEEP IF YOU DO NOT RETURN MY TREASURE”
Just some cud to chew on.
E-

Continue reading “Summary XXV: Castle Bah Nareth, the Great Ones, and other menaces”

Stone Soules Summary XV: Griffon Castle Is Taken

He assured Faranyn that the “Duke would not be going anywhere any time soon.” He claimed that the Duke was beside him and could not do anything to stop our plans.

After much arguing and debating we finished the castle attack plans. Ludo
had discovered that the Duke was gone but would soon be returning with more
troops about the time the Councilors passed on through. Due to this
concern, we decided a quick attack staged as soon as possible was best.
Then, Faranyn was contacted magically by a member of the Democratic Front
who made it plain that he did not like Faranyn as a Royalist, but that we
had mutual enemies in the Duke. He assured Faranyn that the “Duke would not
be going anywhere any time soon.” He claimed that the Duke was beside him
and could not do anything to stop our plans. He then proceded to tell him
to make sure the mission was done “right.” He urged us to get every piece
of evidence we could.

Continue reading “Stone Soules Summary XV: Griffon Castle Is Taken”

PAGE TOP