… Morty the bard and his party mysteriously vanish from knowledge in
2161…
… The Seapoint Lightning form an adventuring party and battle pirates
out of Seapoint…
… and die… over and over and over…
… in 2191 old friends gather with new adventurers to solve a mystery of
disappearances in downtown Seapoint…
… more to come…
Joel/????
Category: Balinor
-
Seapoint Lightning Teaser Summary
-
Summary #4: Crazy/Ugly
Party Roster:
Balinor, 9th level human fighter, 86 hp, played by Joel
Albee, 7th level human monk, 42 hp, NPC
Anselm, 6th level human cleric, 30 hp, NPC
Bodkin, 1st level dwarven fighter, 12 hp, played by Katherine
Morhion, 1st level human cleric, 10 hp, henchman of Balinor
(with advice from Mark Wagoner!)
Continuing to seek ways to alleviate his 1750 gp debt to Duke Haermond, Balinor’s Party, now named “The Killer B’s,” set out to Skull Mountain once again.
Albee trained in Tracking, and Balinor hoped to utilize this skill. Hopefully a hidden entrance to the dark dwarven compound under the Mountain could be found, Balinor speculated. We set out once again. Dodging a giant snake and slaying half a dozen diseased rats, and killing a trapdoor spider (netting a whopping 18 electrum pieces) the party arrived once again at the ominous rock structure known as Skull Mountain.
We noted a number of footprints tracking all over the mouth of the cave, and after first satisfying ourselves that the other entrances were untouched, we began tracking one of the prints. We followed them for the better part of a day before we heard movement ahead.
A human, standing about 60 feet away from Balinor, ordered us to drop our weapons and money and surrender. Balinor put his hammers away and tried to take the gold to the human, but the bandit was less than stupid and ordered Balinor to put it on the ground.
At this point, Balinor ordered THEM to surrender, which didn’t work very well. The bandits, who called themselves the Spectacular Six (although only five were visible… hmm), were not being taken in by Balinor’s threats. So with a sigh, Balinor barked, “Get em Albee!” and whipped out his crossbow. The bandits shot helplessly at Balinor a few times and then vanished into the bushes before the fighter could return fire. -
Summary #3: Death Fires a Flaming Crossbow
Balinor, 9th level fighter, 86 hp, played by Joel
Albee, 7th level monk, 42 hp, NPC
Anselm, 6th level cleric, 30 hp, NPC
Bodkin Goldsummit, 1st level dwarf fighter, 12 hp, played by Katherine
Morhion, 1st level cleric, 10 hp, henchman, played by Joel
In an effort to relieve his debt, Balinor organized a party for a hopefully profitable expedition to the overly dramatically named Skull Mountain.
This is a skull shaped trio of caves set into a rock face about two days north of Barnacus on Lendore Isle. The top of the skull connects to the back of a large descending hill. Adventurers going to this location have been closemouthed–some have come out with considerable treasure, some have come back empty, and some have not come back.
In an effort to design a slightly more balanced party, Balinor tried to interest some Nevronian help in the expedition. He came up with a fairly strong party…
Albee was at least a moderate friend of Balinor’s during his tenure with the Defenders, who helped catapult him to name-level as a monk. Still, Albee was disappointed as he felt that the party was not directed strongly at eradicating evil foes of Nevron. He wields a magic Extend-o-Spear to good effect, and is extremely durable for a monk.
Anselm was the highest level available adventuring cleric from the church of Nevron in Barnacus, run by Archbishop Aware. Anselm is fairly fragile, but quite good at avoiding damage, and a powerful cleric. He and Albee are promised 50% of the treasure from the mission (after salvage tax).
Bodkin Goldsummit is a neophyte dwarven spear specialist who heard about Balinor’s great fighting prowess and sought the warrior out. He hums absently whenever the party stops to rest or search, and seems fairly paranoid, an excellent survival trait for any green adventurer who hooks up with Balinor. He is an avid and experienced gambler AND teamster (a good-natured Jimmy Hoffa?). -
Summary #2: Divide and Be Conquered Anyway
Balinor, 8th level fighter, 76 hp, played by Joel
Kodo, 6th level woodsman, 67 hp, played by Katherine
Reinhold, 4th level barbarian, 66 hp, played by Joel
Morhion, 1st level cleric, 10 hp, played by Katherine
When we last left our fighter-heavy party, it had to figure out a way to deal with three frost giants, 4 winter wolves (worg-like beings), AND a crazy high level barbarian shaman who was convinced that he was a frost giant and that these were his children.
The conclusion was that the use of the hereditary circlet, which grants frost giant strength by making you pretend to be a frost giant, had driven the shaman mad due to the unusually long duration of his life at that lofty position. The giants were an incredible threat to the village, which couldn’t even hold them off in a direction assault WITH the party’s help, much less without them.
Balinor was left with a quandary–how do you defeat an enemy that is stronger than you? Separate them.
We discovered that a herd of animals near the village had been raided by one of the giants, who carried off several of the animals. A plan germinated… -
The Balinor Chronicles Vol. 1: Tales of Legend and Horror
Party Roster:
Balinor Buckannah, 8th level human fighter, 76 hp, played by Joel Green
Kodo Buckannah, 6th level human woodsman, 67 hp, played by Katherine Anderson
Reinhold, 4th level human barbarian, 66 hp, played by Mark Wagoner
Morhion Gendahar, 1st level human cleric, 10 hp, henchman of Balinor
Yes, you read correctly. Some weirdo actually likes Balinor enough to become his henchman. Some people.
Well, here’s my story, such as it is. It’s a tale of a great deal of confusion.
In early 2190, Balinor decided to visit his family and see how things were back in his very small village. Kodo, Balinor’s larger and younger brother, decided to tag along. The two of them traveled by caravan through Teft all the way to the Latt border. Finally they had reached the edge of civilization in Latt, a fishing village of a few hundred Northerners. Balinor visited the Nevronian Church there, where he had originally been introduced to the religion, and met Morhion, a friendly and sturdy cleric, and a childhood friend. Morhion was attracted to the adventuring life that Balinor now led, and decided to tag along and learn what he could.
The trio set off and headed off toward the hometown village in the mountains. Travel was moderately rough, but they arrived uneventfully in town, or rather, the eighty person village.
There was much belching and rejoicing as the whole Buckannah family got together for a great deal of eating and drinking and brawling.
Then a more serious matter arose. -
Alegra’s Final Summary: The Fane of the Winds
~Dramatis Personae~
~The Weather Front~
Rebar, 9th level Cloud Giant fighter, Talon of Phaulkon, 91 hp, played by Rachel Smith
Brenard, 6th level Cloud Giant fighter, Talon of Phaulkon, 78 hp, NPC
Warwick, 8th level Ranger, Talon of Phaulkon, 68 hp, played by Mark Wagoner
Rangorn, 6th level half-Elven woodsman, Warder of Phaulkon, 56 hp, played by Joel
Green
Cassian, 8th level half-Elven Phaulkonian cleric, 51 hp, played by Katherine Plante
Bogomel, 5th level fighter, henchman of Cassian, Warder of Phaulkon, 47 hp, played by
Katherine Plante
Buck, 5th level fighter, 44 hp, played by Mark Wagoner
Alegra, 9th level Phaulkonian cleric, 40 hp, played by Kyle MacLea
Drew, 5th level Ranger, 40 hp, Warder of Phaulkon, played by Michael Chermside
Star, 6th level Phaulkonian cleric, 37 hp, played by Michael Chermside
Aria, 5th level Phaulkonian cleric, henchman of Alegra, 31 hp, played by Rachel Smith
Sean, 3rd level Ranger, henchman of Alegra, 29 hp, played by Kyle MacLea
Lanoi, 3rd level Phaulkonian cleric, henchman of Warwick, 19 hp, played by Mark
Wagoner
Gramaliustranstalus, bard, NPC, with input from David Chappell
~with assistance from~
Sir Konrad, 10th level paladin, 94 hp, NPC, with input from Rodger Henson
Sir Ceydric, 8th level cavalier, 65 hp, NPC, with input from Zack Hubert
Xavier, 8th level Auroran cleric, 45 hp, NPC, with input from Jack McKechnie
Eli, 9th level Elven mage, 39 hp, NPC, with input from Zack Hubert
Claude, 5th level Dwarven fighter, henchman of Eli, NPC
Snaggletooth, 6th? level Hobgoblin fighter, played by Michael Chermside
Leon, 2nd level ranger/ giant eagle, 28 hp, played by Mark Wagoner
The “wise old bird,” giant owl, friend of Rebar, NPC
Tristan, 4th level druid, henchman of Warwick, played by Mark Wagoner
Binkley, cleric of Kor, NPC
Alegra’s “Seasons,” her 12 elite 1st-level guards, played by Kyle MacLea
Alegra’s followers (staff for the Fane); Alegra’s golden eagle, Guile; and Cassian’s owl
[ Here is a summary of the Fane of the Winds adventure, written by Alegra Falconer,
from her perspective. If you’re looking for the bardic historical document, you’ll find it
elsewhere, written by Gramaliustranstalus. If you’re looking for the most complete
presentation of the heart and mind of the primary Questers and the Phaulkonian Church,
you need look no further. This note is scribed on specially prepared parchment to
facilitate its preservation over time. -M ] -
MAGIC SPELLS OF POWER—THE BALINOR CHRONICLES:
Summon Potted Plant
Level 1
This spell creates a plant, in a pot if preferred. The caster can choose the type of plant merely by selecting the appropriate seed. The material components for this spell are seeds, soil, sunlight, and water. The casting time is 6 months- 1year.
The reverse of this spell, Destroy Potted Plant, allows the caster to destroy a plant, in a pot if preferred. There are two versions of this spell. The material components for the month casting time version are: lack of sunlight, lack of soil, lack of water. The short form, 6 segments, requires as a component a knife. The knife is not consumed in the casting.
Other related spells include: Summon Potted Plants, 10’ Radius, Detect Potted Plant, Locate Potted Plant, and Power Weed, Kill.
Call Lightning (Reflexive)
Level 1
This spell summons a bolt of lightning centered on the caster during a storm. The material component is an iron rod, which is waved vigorously during casting. There is no saving throw allowed.
Power Word, Dig
Cantrip
This allows the caster to dig a large hole, sized as desired. The material component is a large shovel, which is used by the caster.
Power Word, Die
Level 2
The material components are a weapon and an unconscious opponent. The casting time is six segments.
Command
Level 1
The material component is a loaded hand crossbow, which is pointed at the target while the command is stated. The target may make a check versus wisdom, success indicating that he obeys the command.
Strength
Cantrip
The material component is a set of barbells and some motivation. Casting Time: Life.
Speak to Animals
Cantrip
This allows the caster to make stupid noises at animals. Comprehension is not conferred by this spell.