Author: Joel

  • BLADES: Session #52

    Character Race & Class Level HP AC Player Creator
    Raybur Sidebottom Dwarven Fighter/Cleric 5/5 45 (-7) -3/0/2 Dean Joel
    Phyllis Sidebottom Dwarven Fighter 7 47(57) -3/-3 Katherine Katherine
    Effrede George Half Elven Magic User/Thief 5/6 31 2/5 Katherine Katherine
    Talarian Blackguard Orkish Fighter 7 66 (-6) -5/0 Dean Dean
    Conrhia Applewhite Half Elven Woodsman 6 59 -4/-3/1 Lt. Rhonda Rhonda
    Serlisse Reintar Half Elven Druid 6 30 4/4 Rhonda Rhonda
    Sputnik Half Elven Cleric 7 49 2/4/4 Jay Jay
    Arthur of Petethal Half Elven Ranger 6 53 1/1/3 Hvy Bjorlin Bjorlin
    Zephram Trent Hill Gnome Fighter/Illusionist 5/4 38 (-5) -3/-2/2(0) 2/3/7 Alan Alan
    Shirlard Half Orkish Fighter 3 27 4/4 Darleen Darleen
    December 7, 2191
    We arrive at the Locatha. Farwater is willing to join us. There is a pool in the far end of the city. Going into the dream pool involves fiendish transformations and puzzles. It is different each time. The high priest relates that he became a squirrel with a nut moving puzzle that had a bird that only ate odd numbers of objects.
    We paid 5000 gp to go into the pool. Forces of Osperem (barracuda symbol) are in two places. To the east, they still see Blund flickering in and out on the land. The one to the south also keeps sporadically appearing. There has been a noticeable decrease in Druidical power to the east. Loba and Bergen seems to still be hiding and about 60 days ago the Overlord power increased.

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  • Felix Summary #4: The Revenge of the Zem

    Party Roster:
    Felix, 9th level half-orc fighter, 87 hp, played by Alex
    Rathbane, 6th/6th dwarven fighter/cleric of Clangeddin, 53 hp, played by Katherine
    Donald, 9th level human mage, 48 hp, NPC
    Hendel, 8th level dwarven thief, 47 hp, played by Joel
    Gates, 7th level dwarven cleric of Moradin, 44 hp, played by Jay
    Nakumanu, 6th level orc fighter, 42 hp, played by Alex
    [events in Charlotte, 14 May 2005]
    When we last left the dwarfy party, they had just survived an epic battle with frost giants in the ruined ancient dwarven capital. After training the entire party, we plotted and schemed. First, it was realized that we had missed the obvious; if this was a ruined dwarven city, the dwarves of Shabrund surely had maps of it, including, most likely, the citadel in the center. Indeed, for a small fee, we were able to gain access to all the relevant maps. We learned, for instance, that the citadel had two entrances, and only two entrances.
    One, at the bottom level, appeared to be a deathtrap. In order to enter this way, one immediately had to cross a vast expanse along a single platform in full view of arrow slits, murder holes, and somehow survive this long enough to open the gate at the far end.
    The other, at the top level, appeared to be a deathtrap. To enter this way, you get in a stone elevator/lift and have someone crank the elevator down, where it descended into a cage surrounded by iron bars and a large round chamber where defenders could pick you off at their leisure while you tried to escape said cage.
    Yum. This was going to be a blast.

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  • Felix Summary #3: Mutiny Defrosted

    Party Roster:
    Felix, 8th level half-orc fighter, 81 hp, played by Alex
    Rathbane, 5th level dwarven fighter/cleric of Clangeddin, 45 hp, played by Katherine
    Donald Collins, 8th level human mage, 43 hp, NPC
    Gates, 6th level dwarven cleric of Moradin, 39 hp, played by Aaron Schweinsberg
    Hendel, 7th level dwarven thief, 38 hp, played by Joel
    Nakumanu, 5th level orc fighter, 32 hp, henchman of Felix, played by Jay Bates
    Psue, hit dice unknown but rising, unclassed mimic, “pet” of Rathbane
    [events of March 11, 2005 in Manhattan]
    (For orientation and background, see the previous Felix summary, I’m just jumping right back in here.)
    We last left our party recovering from slaying two out of the three fomorian giants in their lair at the top level of the ruined dwarven city. We knew the last giant would be back from his hunting fairly shortly, and camped protectively in a place that the giant couldn’t directly reach if the worst occurred and we were ambushed. The noblink ex-slaves remained with us for the time being until we could clear a path to freedom for them.
    Hendel scouted the corridor up ahead and lay hidden, waiting for the giant to approach (most likely having driven off a number of giant slugs in the corridor). Hendel spotted him approaching (or at least another crazily deformed giant), and ran back to warn the party. Hendel, Felix, and Nakumanu were turned Invisible, Nakumanu and Rathbane were Strengthed, and Prayers were cast. The stage was set for a devastating ambush.
    The fomorian entered the room and was immediately hammered by spiritual hammer and handaxe from the clerics, a Lightning Bolt from Donald, and was caught completely off-guard. A Darkness spell was intended to screw the giant up further by blinding him (by dropping the ball of darkness at the height of the giant’s head it affects only the giant and not the little shrimps pounding on him), but it actually didn’t even finish casting before the fight ended. Felix and Nakumanu buried their weapons in his gut, and Hendel jammed his daggers into the creature’s back. Unfortunately the giant didn’t fall, and slammed Nakumanu to his knees in a single blow. Rathbane started a Cure while Nakumanu fell back, and the fomorian collapsed under the rain of blows shortly thereafter.

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  • The Adventures of Buck: Tales of Disaster

    The story of Buck/Weapon X, and his attempts to catch up to Cassian in time.
    Buck/Weapon X, played by Andy
    Cassian, played by Katherine
    He overshoots and actually spends several years as the captive of a lich, doing the evil creature’s bidding and slaying many innocents. When he is freed, much time has passed, and he finds his reception considerably cooler than he had expected…
    (Andy/Katherine may fill in details at some point.)

  • Balinor/Morty/Tarplin (BMT) Adventure #3: The Black Rider

    Party Roster:
    Balinor, 9th level Northerner fighter, 86 hp, played by Joel
    Morty, 7th/6th human fighter/thief (bard), 74 hp, played by Jay
    Robynne, 5th level woodsman, 38 hp, played by Rhonda
    Bodkin, 4th level dwarven fighter, 36 hp, played by Katherine
    Tarplin, 8th/5th half-elf druid/mage, 30 hp, played by Alan
    Leo, 3rd level human Nevronian cleric, 19 hp, played by David
    Morhion, 2nd level Northerner Nevronian cleric, 18 hp, henchman of Balinor
    (Events of 12/4/04 in Charlotte; Game world May-July 2192)
    The party had just grabbed all the treasure from an ancient crypt of Thim, god of herdsman and herd animals (frequently worshipped by Kharg tribesmen), and decided to bring the loot back to civilization before exploring further. Recall that we had just found the legendary artifact, the Bridle of Farin, and several highly magical bits of gear on a skeletal horse and rider, collapsed inside the crypt likely some eight hundred years before.
    Many questions remained unanswered. What did this have to do with the King of the World incidents? How did the Kharg get into this crypt normally? Was the loot massively cursed? How would the denizens of the area react to us running away with the treasure?
    First we needed to deal with the immediate problem of our “guide”, Boss. Could we trust him? What should we do?
    It was a calculated risk, but we really didn’t have a lot of options. Boss admitted that we would soon find out who he was, and that although he had committed some crimes in his life, he had been wrongly found guilty of murder. He claimed that the other crimes were minor, and that he has been working to prevent war in Rog. Hopefully the help he has given plus presumed innocence of the serious crime would prevent any awkward moments with Deputy Balinor trying to arrest him or something.
    We were willing to give him the benefit of the doubt and look into the murder charge. In addition, we paid him for three more days of time in the mines, and with an additional 250 gp, he revealed that fifty unaffiliated bandits (with little to no magical support) were waiting to ambush us when we exited the Argo Forest side from the caves. This was quite helpful, and in addition, Boss would discourage the various shifty occupants of the cage from wandering into the crypt, at the risk of their souls.

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  • Balinor/Morty/Tarplin Adventure #2: The Money Pit

    Party Roster:
    Balinor, 9th level Northerner fighter, 86 hp, played by Joel
    Morty, 7th/6th human fighter/thief (bard), 74 hp, played by Jay
    Robynne, 5th level woodsman, 38 hp, played by Rhonda (Darleen this time)
    Bodkin, 4th level dwarven fighter, 36 hp, played by Katherine
    Tarplin, 8th/5th half-elf druid/mage, 30 hp, played by Alan
    Leo, 3rd level human Nevronian cleric, 19 hp, played by David
    Morhion, 2nd level Northerner Nevronian cleric, 18 hp, henchman of Balinor
    (Events of 9/5/04 in Charlotte; Game world April-May 2192)
    When we last left our not particularly beleaguered but intrigued party, the Band (named as such because of Tarplin’s flute skill, Morty’s lyre, Bodkin’s singing and Balinor’s penchant for blunt percussion instruments) had been investigating the King of the World phenomenon.
    For the last 250 years, and at an accelerated pace for the last 200 or so, various beings have been coming out of the Rog area claiming to be King of the World, or members of the Army of Valor, or other similar grand delusions. They seemed violent and malevolent, killing anyone who seemed in their way. Some of these creatures were generally non-violent types, while others were naturally vicious. They ranged in height from kobolds to hill giants, and included some rather rare creatures like crab people and a lammasu servant of Kor, god of the Sun.
    We had spent a decent amount of money on this already, and it got much worse, but interestingly, just about nothing we did was a waste of it, as it turned out.
    Recalling the correlations we had learned earlier (reservoir level is lowest during the late spring/early summer months; the less rainfall the more and bigger creatures were affected, over a longer period of time), we set out to eliminate the most obvious source of the problem, the reservoir. Via a half-dozen Waterbreathing spells and Detect Magic spells, we were able to search the entire bottom of the reservoir over about a day and a half. We found two magical things at the bottom: one, a large stick driven into the ground, we knew about; Constable Stovens had told us that the stick was a druidic gift to warn if the water was compromised. The second was half a dozen holy symbols: four Nevronian, one Auroran, and one Felcon (the god of travelers). There were no corpses, just holy symbols. Suspecting this fell into one of those areas we shouldn’t be trying to fix, we simply handed the holy symbols over to the Constable and let him deal with it. In short, we found nothing weird down there at all. It seemed the reservoir was to some extent, at least, a red herring.

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  • Balinor/Morty/Tarplin Summary #1: The King of the World: Regicide

    A refresher for those who were there and supplement to Jay’s notes for those who were not. It’s incomplete, but alas, the original Grand Summary was eaten by my laptop months ago.
    Party Roster:
    Balinor, 9th level Northerner fighter, 86 hp, played by Joel
    Amortician (Morty), human bard (7th fighter/5th thief), 74 hp, played by Jay Bates
    Tarplin, 8th level druid/5th level mage, 30 hp, played by Alan Jones
    Bodkin Goldsummit, 4th level dwarven fighter, 36 hp, played by Katherine
    Tarplin, 8th level druid/5th level half-elf mage, 30 hp, played Alan
    Robynne, 5th level woodsman, played by Rhonda
    Leo, 3rd level Nevronian cleric, played by David Bjorlin
    Morhion Gendahar, 2nd level Northerner Nevronian cleric, 18 hp, henchman of Balinor (although played by Rodger Henson!)
    When we last left the party, they had completed a series of missions on Lendore Isle, and then split the party into two groups. Randy Novotny, Nevronian cleric, led one of them. The other was a triumvirate of Balinor Buckhannah of the Restenford Defenders, Amortician the bard, and Tarplin the druid (for whom magery was simply a hobby) known as the Band. The motivation for this was to allow each group to tackle changes appropriate to its level and streamline the groups.
    After trading for some interesting magical longswords named Leveler and Kazaam, Morty woke up one morning to find a note attached by a loop of string on his finger that said something like, “There is always a better deal. –Xothan Enterprises.” When Morty pulled the note off, a magical tattoo of a band of string appeared on his finger. Dispel Magic failed to remove it. There seemed little to be done for the moment, but it makes us nervous…
    After investigating adventuring possibilities for the Band, the party gained some reconnaissance on the bugbear tribe. The bugbears were fortified in a cave with witchdoctors with animal friends guarding the entrances, making any stealth operation quite tricky. This still intrigued the party but we decided to put off storming them in favor of attempting to solve an ancient and infrequently deadly mystery. The Defenders could remember a small group of ogres attacking Restenford in 2180, their leader declaring himself to be King of the World. The group was slaughtered easily, but died fanatically, convinced of their right to rule and slay all who opposed them. Later in the same year, a bugbear and a worg named Sput tried to kill farmers outside of town, claiming that THEY were kings of the world. Sput ended up skinned as a helmet on Quentin’s head, but nonetheless, it was disturbing. Furthermore other towns nearby had undergone similar attacks; Barnacus, Garroten, and Trun. It became apparent looking at the map that the center of this problem seemed to be in the vicinity of Rog, the corrupt mining town that is little more than a front for bandit groups such as the Blue and Gray in the north. Clearly any investigation done in Rog would be dicey at best. Still, it seemed that research was in order, and so we checked records in the towns that were attacked. We found some very interesting trends.

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  • BLADES: Session #43

    Character Race & Class Level HP AC Player Creator
    Raybur Sidebottom Dwarven Fighter/Cleric 5/4 40 (-7) -3/0/2 Dean Joel
    Phyllis Sidebottom Dwarven Fighter 6 40(50) -3/-3 Katherine Katherine
    Effrede George Half Elven Magic User/Thief 5/6 31 3/6 Katherine Katherine
    Talarian Blackguard Orkish Fighter 6 57 (-6) -5/0 Dean Dean
    Conrhia Applewhite Half Elven Woodsman 5 59 -4/-3/1 Lt. Rhonda Rhonda
    Serlisse Reintar Half Elven Druid 5 27 4/4 Rhonda Rhonda
    Sputnik Half Elven Cleric 6 44 2/4/4 Jay Jay
    Arthur of Petethal Half Elven Ranger 5 46 1/1/3 Hvy Bjorlin Bjorlin
    Zephram Trent Hill Gnome Fighter/Illusionist 4/3 29 (-5) -3/-2/2(0) 2/3/7 Alan Alan
    September 15, 2190
    The goblins will stay in the mine and work it to trade the iron to the Locatha for food and we get 500 gp per year which will be deposited into Sage Credit. We can make changes in the contract with 6 months notice.

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  • BLADES: Session #42

    Character Race & Class Level HP AC Player Creator
    Raybur Sidebottom Dwarven Fighter/Cleric 5/4 40 (-7) -3/0/2 Dean Joel
    Phyllis Sidebottom Dwarven Fighter 6 40(50) -3/-3 Katherine Katherine
    Effrede George Half Elven Magic User/Thief 5/5 28 3/6 Katherine Katherine
    Talarian Blackguard Orkish Fighter 6 57 (-5) -4/0 Dean Dean
    Conrhia Applewhite Half Elven Woodsman 5 48 -4/-3/1 Lt. Rhonda Rhonda
    Serlisse Reintar Half Elven Druid 5 27 4/4 Rhonda Rhonda
    Sputnik Half Elven Cleric 5 34 2/4/4 Jay Jay
    Arthur of Petethal Half Elven Ranger 4 40 1/1/3 Hvy Bjorlin Bjorlin
    Zephram Trent Hill Gnome Fighter/Illusionist 3/3 24 (-5) -3/-2/2(0) 2/3/7 Alan Alan
    September 13, 2190
    Farwater shows up in weird-looking multicolored spiny armor. He assures us that is good camouflage in a coral reef and is his best armor. We loan him Arthur’s Belt of Hill Giant Strength.
    We make plans to invade the hobgoblin and giant run mine from a hole in the ceiling of the ocean’s cavern. Through the hole is a room that has rusted and broken machinery for the old trading dumbwaiter. At the end of a short hall is a pair of magical doors.

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  • Felix Adventure #2: Building Blocks of Death

    Party Roster:
    Felix, 8th level half-orc fighter, 79 hp, played by Alex
    Rathbane, 5th level dwarven fighter/cleric of Clangeddin, 45 hp, played by Katherine
    Donald Collins, 8th level human mage, 43 hp, NPC
    Gates, 6th level dwarven cleric of Moradin, 39 hp, played by Jay Bates
    Hendel, 7th level dwarven thief, 38 hp, played by Joel
    Nakumanu, 5th level orc fighter, 32 hp, henchman of Felix
    Pseu, hit dice unknown but rising, unclassed mimic, “pet” of Rathbane
    (Events of May 2004 in Manhattan)
    (this is the follow-up to Felix Adventure #1: Defenders Reunion: The Return of the King, and the Sliming of the King, which ended with the following sentence:)
    …A few days later, the passageway began to ramp downward, and become more smooth, and then, about a month after we’d initially set out, we reached the edges of the ruined city, the ancient capital of Shabrund…
    And we encountered a very large drawbridge. It crossed a huge chasm to what looked to be a gigantic gatehouse. Suspicious, we approached cautiously.
    A voice boomed out in dwarven. “300 gold toll.”
    The voice didn’t sound like a dwarf, but it seemed we had little choice. “Leave the money by the gate, and don’t look back.”
    We did as instructed, and headed into the city slightly poorer. The city itself was mostly a mess of ruined buildings, with lots of main roads and alleyways on a fair facsimile of a grid. Clearly to find the Girdle of Dwarvenkind would be nearly impossible in something this size without clues as to where to look. Thus we had to explore until we encountered someone.
    After some debate, we headed down one of the thoroughfares, but were halted at an intersection by a dark diminutive figure (one of the “greebley guys” from the 8th Open). He offered to guide us to a location for an exorbitant fee. Instead we bargained for mere directions and warnings of major hazards. The darkling explained where we could find one of the two groups of mountain dwarves known to be in the city. He also warned us a giant slug that would be frightened off by fire. We paid him and headed down the passage.
    Sure enough, a giant slug attacked us, and Hendel was handed a torch and told to go scare it off. He lit the torch, moved bravely forward… and was engulfed in acid. This ruined his clothes but fortunately little else. Satisfied, the slug bolted. Hendel sighed.

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