The 10th Telvar Open: Video Transcript

“into everyone’s life, some rubble must fall.”

The 10th Telvar Open: Wrap-­‐Up Scenes from the Video. Transcripts, Mostly Accurate!
Video Summary:
E: Well, the people who are manipulating The Phantasm have very different plans. So, what happens is, Phantasm leads 3 thieves from the Guild—picked because 1 knows a little bit about magic (), one is particularly good at dealing with old stonework (), and 1 is a cleric of Hindus, the god of thieves who can help heal and keep them alive (). Leads them out… with a Teleport Anchor and leads people out to a location where… I realize there are only 3 people here who are familiar with this substance, called Scatterblock. A vicious substance developed during the First Age by the Tyrants to destroy people who tried to teleport into their palaces or Universities. So what happens is, the Great Wilhelm is traveling. The Phantasm has been given a tip-­‐off by these same diabolically-­‐scheming forces. So the Teleport Anchor—something that sucks in people traveling by Teleport within about a mile line of sight between the points—Phantasm climbs up on top of the ruin and drops the Anchor into the Scatterblocked ruin, and stands back and waits.

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The 10th Telvar Open: Pocketing the Difference

About 9 o’clock in the morning, the thieves arrange themselves around the tower while Phantasm heads into the tower to drop the Teleport Beacon. Phantasm then takes her position so that she can be the first to reach the likely area of Phantasm’s materialization/disintegration.
At 9:19 am, the three thieves are standing on the edge of the tower’s battlements when the Plan goes into motion…
…and the tower explodes.

The Tenth Telvar Open Tournament: Pocketing the Difference
“The random and the directly causal are often completely indistinguishable. I would argue that there is no difference—given that the world is far too complicated for us to really understand the consequences of our own actions.”
–The Anarchist Cleric known as “Bob”
Events of 11 October 2008 in Charlotte, N.C. / 26 December 2196 B.Y. in the ruins of a First Age slave city near the Realmish city of Hortun.
[the same day as the BLADES battle in the sewers of Botsweil, aftermath of a low-level adventuring party releasing two warring gods]
[NOTE: Some of the diverse summaries of these events contain contradictory information, and skewed perspectives based on the experiences of the characters involved. Some of these have been noted specifically, but otherwise the unique perspectives of each group have been maintained. The truth
of each situation probably lies somewhere in the middle.]
Dungeon Master: Edwin B. Anderson, Jr.
Assistant: Chris Allen
With Support from: Katherine Anderson Hosted by: Rhonda & Alan Jones
Near the Realmish city of Hortun lies an ancient ruin, abandoned since the First Age of Telvar. That ruin was the birth place of the Anarchist religion, where the first clerics began their work, establishing the first such temple after a slave uprising against the Codex Tyrants.
After the uprising was brutally suppressed, the site was left undisturbed for a long time, because the Restless Undead therein were deadly. Later, the Realmish government negotiated with the Undead to establish exterior walls and prevent intrusions. This fragile truce with the Undead has held for millennia…
Recently, the current government of the Near Realm has allowed the Auroran Church to establish, outside the walls, a memorial and observing post that will allow pilgrims to come and observe the site of the Revolt against the Tyrants. Though unfinished at this time, the memorial is due to be completed fairly soon…

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