Defenders Summary #37: A Change of Plans

Rushing to the aid of the large merchant ship in the convoy, the cloaked ship was suddenly assaulted by orcs, who had apparently gotten close enough to see it. The mist itself gained fangs and everywhere these fog creatures attacked.

Party Roster:
Felix, 5th level fighter, 53 hp, played by Alex
Balinor, 5th level fighter, 50 hp, played by Joel
Kodo, 3rd level woodsman, 36 hp, played by Rob
Morgan, 5th level fighter, 27 hp, played by Alan
Quentin, 6th level druid, 25 hp, played by Jeremy
Donald, 4th level mage, 21 hp, NPC
Alduin, 4th level thief, 15 hp, played by Vic
Kain, 1st level cleric, 6 hp, played by Jeff
After much discussion and reconsideration, it was finally decided that it would be best to wait a year to kill the “green slime bag.” Research by the sage in Teft indicated that the creature is only there during the rainy season, and would likely reform the next year if killed. Furthermore, in order to reach it in time we would not be able to train Kodo or Alduin beforehand. In addition, a lot more information could be gleaned if we spoke with the sage in Koralgesh. All of this convinced us to put the mission off until next year, though it has not been abandoned.
Instead, Alduin drilled for his next level, and trained to 4th level, gaining 2 hp to stand at 15. Our thieves are incapable of rolling good hp, including Perry, who managed to get 17 hp at 6th level. (And Alduin has a con bonus!)
Kodo picked up the boating proficiency, and it was definitely relevant for the next step. We decided to take up the orc island mission, since we had managed to go broke while wandering around, having failed to find a single piece of treasure.
We met with Rollo Bergman, the head of a local shipping company. He and the at least partially elven captain, Malmir, related this story:

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Defenders Summary #36: The Lord of Scum

Quentin suddenly began talking to one of the trees, turned to the party with an alarmed look, and said “The Lord of Pondscum is going to kill us all.”

Party Roster:
Felix, 5th level fighter, 53 hp, played by Alex
Balinor, 5th level fighter, 50 hp, played by Joel
Kodo, 2nd level woodsman, 30 hp, played by Rob
Morgan, 5th level fighter, 27 hp, played by Alan
Quentin, 6th level druid, 25 hp, played by Jeremy
Donald, 4th level mage, 21 hp, NPC
Alduin, 3rd level thief, 13 hp, played by Vic (Alex this game)
Kain, 1st level cleric of Silban, 6 hp, played by Jeff
The party was last left having trashed a goblin fortress and scooping up treasure. We claimed the scimitar +1 and a healing potion along with 5000 gp as our cut, and sailed on our old friend, the Eagle 13, to Restenford. After some arguing, it was decided that the X in Petethal had the most votes and we would head there. Since the winter was fast closing, it seemed like a good idea to get to the mainland quickly and have Quentin write his intended Cure Serious Wounds scroll in Depwood. Having realized that, we decided that Drew could come along and visit his family as well, and travel safely with us.
It should be noted that the Mouse of Cats is a really handy item, now that Quentin has a bobcat, named Chester! Anyone can talk to it at any time!
Phoenix decided to return to the church of Silban in Teft, and we accompanied him there. As repayment for his help, we offered to pay for his training, which would come within a few months, since he had narrowly missed 2nd level. In addition, it should be noted that XP for the goblin fortress ranged from 1200 for Kodo and Alduin to 2500 for Donald and Quentin. No one leveled, though Kodo and Alduin were both within 250 XP of the next level.
Balinor’s plate mail was so badly damaged (from being hit by at least a half-dozen ballista bolts) that we took it to the fine armorer in Barnacus (who had sneered at our pathetic Teft suits of chain mail when we were 1st level) and he repaired it, barely in time to make a fast passenger galley out to Teft. We arrived in Teft on November 28, 2176.
Kain joined the party in Petethal, after we had seen off Phoenix. Kain is another half-elven Silban cleric—apparently the church hasn’t given up on us yet! We hoped that Kain, the 6th cleric of the Defenders, would do better than his predecessors.

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Defenders Summary #35: The Impenetrable Fog

Our job was to assault a fortress of goblins on an island near the Korinn Archipelago. 5 Eagle warships, including our old friends on the Eagle 13, plus an Ark class ship were the assault force, there to draw out most of the goblins, and divert them from our longship based ground landing on the beach. The plan was for us to charge the fortress and prevent the goblins from escaping with the treasure.

Departing Members:
Cassian, 5th level Phaulkonian cleric, 31 hp, played by Katherine Plante
Narahn, 2nd level fighter, 11 hp, played by Dave
Party Roster:
Felix, 5th level fighter, 53 hp, played by Alex
Balinor, 5th level fighter, 50 hp, played by Joel
Kodo, 2nd level woodsman, 30 hp, played by Rob
Morgan, 5th level fighter, 27 hp, played by Alan
Quentin, 6th level druid, 25 hp, played by Jeremy
Donald, 4th level mage, 21 hp, NPC
Alduin, 3rd level thief, 13 hp, played by Vic
Phoenix, 1st level Silban cleric, 7 hp, played by Jeff
We last left the Restenford Defenders recovering in Restenford after a harrowing experience with a grey philosopher in ancient Khargish ruins. The party healed up, and Cassian and Narahn retired.
Narahn leaves with his quality short bow, and Cassian takes with her the Ring of Featherfalling, Chain Mail+2, and Small Shield+2. The scrolls of Cure Serious Wounds, and Neutralize/Slow Poison were handed over to the care of our newest member Phoenix. Phoenix, the 5th cleric to join the Defenders, is a cleric of Silban, Mother Earth, whose followers share many of the druidic beliefs, but without the hostility toward sentient life. The first cleric of the Defenders was a cleric of Silban as well, which means we have now come full circle: Silban, Phaulkon, Nevron, Phaulkon, Silban.
The party finances at the end of the last game were generally low in cash, but very rich in permanent magic items. To make ends meet without selling the party needed a mission to provide treasure.

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Warwick Summary: Warwick vs. the Evil Mountain Giant Grungar Goldeyes

Of course, this galvanized Warwick’s Holy Quest, confident that Phaulkon would
provide the key source of inspiration and guidance for destroying the menace.

The Good, the Bad, and the Ugliest Player Character in Telvar.
It all begins with a grand idea which, after reality whittles away the grander
parts, becomes a questionable enterprise.
We re-join our beleaguered party in autumn, 2187:
Warwick had just returned from Borglyn’s roost, and his superiors at the
Academy were grumbling about schedule, funding, the usual lot. Due for more
excitement, Warwick soon hatched a plan to rid western Cromwell of one its
more legendary menaces – the giant Grungar Goldeneyes. With proper equipment
from friends, the church, and the government, Warwick believed that he could
probably eliminate Grungar with a solo Holy Quest. So, astrology readings
began, and a Commune spell was cast for Warwick on High Holy Day. The results
of both were discouraging.
Although it was foretold that Grungar was susceptible to Warwick’s lethal bow,
it seemed certain that Warwick would get one shot at most. After that first
shot (not likely to kill Grungar), then Grungar’s escape or the immediate
death of Warwick would result. It further seemed that Grungar was impossible
to surprise, despite all of Warwick’s methods (invisibility, silently
approaching in the air, downwind, etc.). The omens in the astrology reading
were similarly grim: “the void eclipses the hunter”, “the scythe is
ascendant”, the unlucky color is transparent, etc.
Of course, this galvanized Warwick’s Holy Quest, confident that Phaulkon would
provide the key source of inspiration and guidance for destroying the menace.

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