The Daring Dozen: An Introduction

“Don’t take the term ‘dozen’ too literally.”

“Don’t take the term ‘dozen’ too literally.”
The Early Years
During late summer 2172, the Stone Soules met another adventuring group new to the area. At the site of ruined Tan-El, the SS Behir Scouts (“The Dynamic Weirdos”) encountered a group of a twelve novice adventurers singing as they marched up the Behir path into the city. When halted by the party, they were very friendly and explained how the Fool at the Wild Wood Inn had suggested that they follow the paths in the wilderness and they would find a city of adventure. Of course, the Fool had neglected to mention the huge Behir that could have destroyed them with impunity at any point along the many tracks it has in the Greate Olde Woode… The scouts brought the party, by the name of the Daring Dozen, back to the greater Soules on the other side of the city, where the Dozen were interviewed. It was suggested that they watch out for the Behir and the Sphinx, and that if they were interested they could head to newly-founded Middle for a hot meal in the wake of their long trip through the Woode.

Continue reading “The Daring Dozen: An Introduction”

Defenders Log Entry #15: In Over Our Heads

To take stock, our options were:
1. Fight the lurker in the water.
2. Fight a hundred barbarians.
3. Fight a sea hag who caused instant death.
4. Commit suicide.
5. Keep running.

Felix, 2nd level fighter, 24 hp, played by Alex
Drew, 2nd level ranger, 19 hp, played by committee (mainly Alan this time)
Tyveris, 2nd level cleric, 12 hp, played by Joel
Quentin, 2nd level druid, 10 hp, played by Jeremy
Morgan, 2nd level fighter, 9 hp, played by Alan
Perry, 1st level thief, 6 hp, played by Sean
The word for tonight was: absurd.
The party was dead on so many occasions, it’s sickening to think about it. Keep in mind while reading this: our party consists of five 2nd level characters (no mage), and one 1st level thief. Just to put things in perspective before your eyes pop out reading this.

Continue reading “Defenders Log Entry #15: In Over Our Heads”

Defenders Log Entry #14: Out of the Frying Pan and into the Water

Without warning Morgan flew through the portal.
Felix raced into the room and tugged on the rope. Morgan was hanging about ten feet in the air over the water, which had risen considerably since Tyveris had viewed it the previous night. Morgan tried desperately to climb back up. Suddenly the letter opener appeared and began rapidly cutting the rope.
With a cry, Felix sprang forward and released the rope ladder, then grabbed at the letter opener.
Too late. The rope frayed and broke, Morgan tumbling into the water with a yell. All of us raced into the room as the rope ladder fell too slowly for Morgan to grab hold. He kicked frantically to reach the shore. Felix braced himself against the chest and hurled rations downward. With a final call of “Get some driftwood! We’ll get you through!” the portal began to fade and Morgan and the beach vanished from sight.

Felix, 2nd level fighter, 24 hp, played by Alex
Drew, 2nd level ranger, 19 hp, played by committee
Morgan, 2nd level fighter, 12 hp, played by Alan
Tyveris, 2nd level cleric of Nevron, 12 hp, played by Joel
Quentin, 2nd level druid, 10 hp, played by Jeremy
Perry, 1st level thief, 6 hp, played by Sean
When we last left our not-particularly beleaguered party, it had just finished an initial interrogation of Captain Nbod’s first mate, Zune.
We cast the _Detect Lie_ spell as planned. Hoo boy– the spell has probably never gotten better mileage than this.
I’ll just start listing his corrected (true statements) lies. Invert these to regain his original lying statements:
1. Cares about the ghost (not in a loving way)
2. Sees why he should tell us about the ghost
3. Thinks it is not obvious how to make the ghost visible, but still failed to volunteer information to us.
4. Doesn’t particularly care about giving his friends away.
5. He was the only one ever in the room.
6. He has not cast a spell through the gate.
7. He can’t tell how far it is through the gate– for casting spells, at least.
8. Good idea to hang him.
9. His friends have zero ability to track us down.
10. It would be wise for him to say more about them if he wants to live.
11. The dagger has to do with his religion (duh)
12. He cares greatly what we think about him.
13. His friends are not a problem.
14. The dagger is important to his religious status.
15. Adventurers are quite important in his reliigous hierarachy.
16. Other members of his group would love to have the dagger.
17. He knows very few clerics of any power.
18. That is unfortunate for him.

Continue reading “Defenders Log Entry #14: Out of the Frying Pan and into the Water”

PAGE TOP