Without warning Morgan flew through the portal.
Felix raced into the room and tugged on the rope. Morgan was hanging about ten feet in the air over the water, which had risen considerably since Tyveris had viewed it the previous night. Morgan tried desperately to climb back up. Suddenly the letter opener appeared and began rapidly cutting the rope.
With a cry, Felix sprang forward and released the rope ladder, then grabbed at the letter opener.
Too late. The rope frayed and broke, Morgan tumbling into the water with a yell. All of us raced into the room as the rope ladder fell too slowly for Morgan to grab hold. He kicked frantically to reach the shore. Felix braced himself against the chest and hurled rations downward. With a final call of “Get some driftwood! We’ll get you through!” the portal began to fade and Morgan and the beach vanished from sight.
Felix, 2nd level fighter, 24 hp, played by Alex
Drew, 2nd level ranger, 19 hp, played by committee
Morgan, 2nd level fighter, 12 hp, played by Alan
Tyveris, 2nd level cleric of Nevron, 12 hp, played by Joel
Quentin, 2nd level druid, 10 hp, played by Jeremy
Perry, 1st level thief, 6 hp, played by Sean
When we last left our not-particularly beleaguered party, it had just finished an initial interrogation of Captain Nbod’s first mate, Zune.
We cast the _Detect Lie_ spell as planned. Hoo boy– the spell has probably never gotten better mileage than this.
I’ll just start listing his corrected (true statements) lies. Invert these to regain his original lying statements:
1. Cares about the ghost (not in a loving way)
2. Sees why he should tell us about the ghost
3. Thinks it is not obvious how to make the ghost visible, but still failed to volunteer information to us.
4. Doesn’t particularly care about giving his friends away.
5. He was the only one ever in the room.
6. He has not cast a spell through the gate.
7. He can’t tell how far it is through the gate– for casting spells, at least.
8. Good idea to hang him.
9. His friends have zero ability to track us down.
10. It would be wise for him to say more about them if he wants to live.
11. The dagger has to do with his religion (duh)
12. He cares greatly what we think about him.
13. His friends are not a problem.
14. The dagger is important to his religious status.
15. Adventurers are quite important in his reliigous hierarachy.
16. Other members of his group would love to have the dagger.
17. He knows very few clerics of any power.
18. That is unfortunate for him.
Continue reading “Defenders Log Entry #14: Out of the Frying Pan and into the Water”