Summary LV: The Stone Soules Deal a Blow to the Forces of Evil… and Make Out Like Bandits

Those I find unfit I place to my left.
Those I find fit, I place to my right.
The chosen may proceed forward.

Stone Soules 1, Tram/DS/Evil Baddies 0.
This was the big one folks! We accomplished all our objectives! First I’ll
create the short summary followed by a longer one for those hungry for detail.
Joel/Rangorn

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Summary LIV: The Temple’s Beautifully Rendered Artwork

All figures are 10 feet tall. They surround a 10′ square column of purple.
The Black Idol: Southern Side; Jet Black
This figure is wearing armor made of fluted, runneled, and winged plates.
The mail is made of downwards pointing triangles. Some sort of cape hangs
over the shoulders with scalloped edges near the knees. It holds a huge,
wavy-bladed two-handed sword. The helmet has no openings, and it covered with
strange projections and spiny ridges, much like the armor.
The Green Idol: Eastern Side; Deep Dark Green
This figure has a broad chest and wide shoulders. It wears a flowing
cloak that has sleeves that hang over the hands. A high collar goes from
cheek to cheek, and a tight cap is on its head. The figure is wearing a mask
of an old man. A staff leans against the right shoulder, lightly grasped.
The Red Idol: Northern Side; Dark, Intense Carmine
This figure wears high boots, hose, a doublet-like garment, and
gauntlets. These look strangely familiar, but are clearly of some foreign or
ancient style. The figure wears a long hood, drawn tightly around a faceless
face. The figure holds an axe with the blade on the ground and the hands
resting on its handle. The axe has a short handle, but the blade is long and
has many angles and an end spike that rests on the floor.
The Blue Idol: Western Side; Deep Indigo
This figure wears a garment with many pleats. It wears a girdle
with strange runes upon it. A broad cowl largely hides a blank surface
where a face should be. The arms are held so the hands meet at the center
of the chest (with elbows out to each side). The arms and hands are entirely
hidden by the robe, but must be holding the strangely convoluted and filigreed
stick (Scepter?).
Disturbingly, I have this level of detail on almost anything in the temple
you choose to examine in detail…
The Upside Down Pyramids in the octagonal room are two stepped affairs,
a pair of trapezoids stacked atop each other. Only the outline imples the
separation of the two levels, as the entire thing is nothing put a
silhouette. The bottom of the shape (top of the pyramid) is flattened rather
than pointed.
Edwin

Summary LIII: More of the Stone Soules vs. the Dark Servant

Before this, his result was “The Four Brothers approach the sign of the
Hawk.” The Four Brothers is a meteor shower and the Hawk a constellation.
At that moment the Bird Man Tchoh-Meh was approaching to talk to us about
asking them to do a third-party Know Alignment.
The hostile nature of the four brothers was emphasized by the astrology
readings. The fact that this was “unhappy” for our fate in the “cornucopia”
relates that obviously our chances of reaping the cornucopia of wealth are
small at this point and that the FB might be making it smaller….

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Summary LII: Where the Fear of Enemies Puts the Soules into a Frenzy

Another rule for the Stone Soules page:
4) 1 shocktrooper is bad. 4 shocktroopers is just ugly.

Thanks for the promotion, Kyle!
“Even the simplest of tasks become complicated by consistent bad rolling.”
-Zack Hubert after the hapless bunny of power had successfully resisted the
THIRD polymorph attempt
Will the Stone Soules ever make any progress in this place? Is the barrage
of Auguries too integral a part of our earlier success? You make the call in…
THE STONE SOULES SUMMARY

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Summary LI: What Comes of Being in Possession of a Dark Temple at the End of the Day

Joel will probably be writing the summary soon, but here are some brief
“teasers” for the game:
1. It’s amazing how little can be accomplished from about 9 hours of effort.
2. Non-divinable areas are no fun.
3. Shocktroopers are no fun.
4. Cold environments, that even the most powerful of clerics of the weather
God couldn’t deal with, are no fun.
5. Puzzles that make no sense to an outside observer are no fun.
6. I think it all boils down to the fact that evil isn’t really any fun.
The game featured:
1. Fun with Numerology! The mathematics! The supposition!
2. Fun with Astrology! The terror! The suspense!
3. Fun with Speak with Dead! The humor! The cunning!
fun fun fun fun fun…
This game was sponsored by the word FRUSTRATION…
Kyle

Summary L: Fallout from the Death of Groorg

Mordrick and Obmi… two sides of a very sharp-edged coin. Which would it be?

Here’s a very brief summary. Since we didn’t do a whole lot that requires
much description, it will be pretty easy:
1. Searched the areas of the temple where Groorg’s men went. Found lots of
interesting items and most importantly the Mithril Key. Rangorn would
probably want us to detail his daring escapades fighting wolves here, but we
won’t.
2. Rescued an adventurer dwarf, recently captured. Later we found his
chain mail of weightlessness (along with another suit that we found). Lots
of other cool treasure.
3. Rescued two Realmish privates who had been tortured. We healed them.
They were from the anti-Drake, anti-Cromwell side, but we didn’t really care.
4. Explored the catacombs below the temple where the “glowy things” were.
The halfling-size prints clued us in that they may be will-o-wisps, and we
later encountered two of them. We tried to track their treasure down, since
two will-o-wisps could very well be hiding over the gems. With that much
cash, perhaps even will-o-wisps could share.

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