Summary XLI: Beyond the Ziggurat: Witchdoctor on the Offensive

Oh,
and I guess I should mention the Hell Hole in the center of that floor
where the “ancient one” sleeps. Something having to do with the Prince
of Fury and the bugbear god, but that is another story.

Beginning with the party located at the Ziggurat, we setup camp for a
little while and cast some _Speak with Deads_ to try and find an entrance
to the Ziggurat. We found that there was a star shaped pendant
(pentagram) on the witchdoctor that supposedly opened the blocks. So we
spent a good deal of time finding all the real magic items on the loser
(he had some aura altering spell cast on virtually all of his posessions
so they appeared to be type 5 magic) so many dispels later we had his
holy symbol and the “key”. Around this time, Alegra felt that we were
being scryed upon and almost immediately after that feeling the blocks to
the Zig opened. We took that as the cue to pack up and leave. We
figured that if the witchdoctor was going to fight us, we would rather do
it in the forest instead of his Zig.
So, later that night some distance away, the witchdoctor attacked by
drinking potions of firebreathing, spell immuning himself, and throwing a
silence over the area. It looked dangerous for a second (after Ceydric
had taken 60 points of fire damage) but our consistent damage won out.
He had lots of cash for a bugbear (probably just looted the Zig).
Anyway, we made it back to Middle and the downtime began.

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Summary XL: More Fighting at the Ziggurat and the Slave Pens

“A fortress, an elaborate pile of rocks… who can say?”

When we last left our intrepid adventurers, they had just taken the
Ziggurat. Ceydric was battling one of the bugbear commanders on one of
the upper levels and the party was picking off the other fleeing
commander and nameless retreating bugbears while trying to catch up to
Ceydric.
Combat with the bugbear commander ended rather quickly and Ceydric then
moved to get the other commander. He, however, tried to retreat into the
Ziggurat when his comrades collapsed the entranceway, killing him and
almost squishing Ceydric. This unfortunately prevented the party from
gaining immediate access to the Zig so we then seized our advantage and
moved to take the slave pens before the bugbears could react too quickly.
Many more scrub bugbears die…

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Summary XXXIX: The Bugbear War Party and the Ziggurat of the Witches

The armored “human?” leaders (2 of them) on the Z called out orders as such
when things looked bad:
#1: Defend the Ziggurat! Protect the Witchdoctor!
#2: Fall back to the Fortress! Leave the Witchdoctor to fight his own battle!
(Sean: Fall on your swords! It is hopeless!)

It’s late. This will be brief, to say the least.
50 Bugbear War party:
a couple escape, rest die painfully.
1 man-at-arms (Mo) dies. Men-at-arms plus Gauss (standard bearer) and Mo’s
body go to elven lands (these creatures will just kill them).
Head back towards Ziggurat. Feeling of being watched (scrying). Try not to
give any landmarks and stop the scrying. Every once in awhile it happens
again. We decide to attack rather than have them ambush us.
We ford the river north of the Z and head for it. We detect a sizeable
force (say 75) bugbears behind us. We make straight for the Z. There are
fortifications. Bugbears and ogres die. Ceydric (flying, prot. from
missiles) opens the gate, gets hit by ballista, fights deformed Cloud Giant.
Cloud Giant hammers Ceydric, but no wound. Eli and Deirdre unload scroll
magic missiles at it, doing about 90 some-odd points of damage, a couple of
bow shots, it flees into the air and out of range too soon –darn it!

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Summary XXXVIII: Miscellaneous Party Equipment of the Stone Soules

Several Demonspawn musical works, including a choral work for Bugbear voices (**)
— A brilliant aria for the bugbear Romantic Period

Updated 14 Nov 2178 / 11 Nov 1996
(*) denotes an unusual item
All items are held in Tower stores unless otherwise stated.
Necessary other storage space is immediately needed, as can be seen
from the list.

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Summary XXXVII: Returning to Middle and Research Results

Hey all!
Here’s what happened (in brief):
1. Raven turned down his potential druid henchman who was a total weirdo
(and probably fanatical).
2. Alegra picked up a henchman bowyer-fletcher named Frank and a
Phaulkonian Ranger henchman named Sean, who happens to have both an 18/33
strength and an 18 intelligence. He’s really cool. Frank specializes in
crossbows. Frank will soon be Phaulkonian. 🙂

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