Summary #4: Crazy/Ugly

This time, we heard a weird noise. By the time we got down to the cave, there was nothing there, but there were a number of booted tracks. It seemed as though the destination of the tracks had been obscured by someone, intentionally, so we couldn’t figure out where we came from.

Party Roster:
Balinor, 9th level human fighter, 86 hp, played by Joel
Albee, 7th level human monk, 42 hp, NPC
Anselm, 6th level human cleric, 30 hp, NPC
Bodkin, 1st level dwarven fighter, 12 hp, played by Katherine
Morhion, 1st level human cleric, 10 hp, henchman of Balinor
(with advice from Mark Wagoner!)
Continuing to seek ways to alleviate his 1750 gp debt to Duke Haermond, Balinor’s Party, now named “The Killer B’s,” set out to Skull Mountain once again.
Albee trained in Tracking, and Balinor hoped to utilize this skill. Hopefully a hidden entrance to the dark dwarven compound under the Mountain could be found, Balinor speculated. We set out once again. Dodging a giant snake and slaying half a dozen diseased rats, and killing a trapdoor spider (netting a whopping 18 electrum pieces) the party arrived once again at the ominous rock structure known as Skull Mountain.
We noted a number of footprints tracking all over the mouth of the cave, and after first satisfying ourselves that the other entrances were untouched, we began tracking one of the prints. We followed them for the better part of a day before we heard movement ahead.
A human, standing about 60 feet away from Balinor, ordered us to drop our weapons and money and surrender. Balinor put his hammers away and tried to take the gold to the human, but the bandit was less than stupid and ordered Balinor to put it on the ground.
At this point, Balinor ordered THEM to surrender, which didn’t work very well. The bandits, who called themselves the Spectacular Six (although only five were visible… hmm), were not being taken in by Balinor’s threats. So with a sigh, Balinor barked, “Get em Albee!” and whipped out his crossbow. The bandits shot helplessly at Balinor a few times and then vanished into the bushes before the fighter could return fire.

Continue reading “Summary #4: Crazy/Ugly”

Warwick/Cassian Summary: “….Is a Dead Fire Giant” (Fire Giant Citadel Part Two)

Encouraged by these answers, Marriat breaks the second Fate… and the party is back in the throne room, with the beheaded King lying before them.

“…Is a Dead Fire Giant.” (Fire Giant Citadel Part 2):
Sequel to “The Only Good Fire Giant…” (Fire Giant Citadel Part 1)
More quick synposes…
The party stops tracking the queen, and Cassian Auguries the immediate future.
“Will it be beneficial to cast Commune and then use the Delete statue?” Marriat guards Cassian as the rest of the party destroys the two guards cowering in their pajamas. They note that the guard chamber has room for 8 elite warriors — all of them had been eliminated. Meanwhile, Cassian receives the Augury results “[sic] Perfection is still possible within a window of time.” So, immediately a Commune was cast:

Continue reading “Warwick/Cassian Summary: “….Is a Dead Fire Giant” (Fire Giant Citadel Part Two)”

Warwick/Cassian Summary: Storming the Fire Giant Citadel, Part 2

Summary stub from the bowels of the memory of Kyle and myself: (the resurrected summary is here.)
Party Roster:
Lupent, 20th (?) level dwarf fighter, NPC
Cassian, 9th level half-elf cleric of Phaulkon, played by Katherine
Warwick, 9th level human ranger, Warder of Phaulkon, played by Mark
Mordrick, 9th/12th level dwarf fighter/thief, NPC (played by Joel this time)
Marriat, 10th level ranger, NPC
Brenard, 6th level cloud-giant fighter, Warder of Phaulkon, NPC
And a Realmish shocktrooper eventually taken out of the sack…
A low level dwarven fighter with a potion of Superheroism…
The second portion of the fire giant adventure using the Amulet of Fate. The royalty were eliminated, and there was a particularly interesting fight with a fire elemental that couldn’t get through the Potion of Fire Immunity placed on Cassian. Great treasure was recovered (although it was estimated that the expenditure of items roughly equalled the profits) and the Citadel was cleansed of fire giants. A number of captives were freed, including a neutral stone giant, although some of the captives were slain by the party. Mordrick was highly effective the with the Dust of Disappearance, backstabbing priests and battle-armored fire giants for up to 100 damage, killing many of them in a single attack!
I have some memory of the captive being taken out of the sack and helping us in the fights.
At the conclusion of the adventure, the aged Marriat wandered out of town and died in the wilderness, having used up and passed on the Amulet of Fate.
Joel

Warwick/Cassian Summary: “The Only Good Fire Giant …” (Fire Giant Citadel Part One)

Lupent drank a potion of Invulnerability and then struck it with the Smith’s massive
hammer. The anvil shattered, and Lupent was pelted by deadly shards of
steel.

Prologue: 5-21-2184, near Hoch Och, Cromwell.
After tracking the missing Windsock for 5 months, Warwick and a band of
mighty heroes confront a powerful being known only as “the peddler”. This
disguised rakshasa had been wreaking great evil for centuries, and was
barely driven away from Cromwell but not killed. Recovered from the
peddler’s wares were the Windsock and a number of other legendary artifacts.
The most bizarre of these artifacts was the Amulet of the Fates, which
allowed the possessor to control the course of the short-term past and
future. The aged Ranger Marriat received the Amulet in return for his
contribution to the quest, and with this magic he began to plan a mortal
blow against the Fire Giants …

Continue reading “Warwick/Cassian Summary: “The Only Good Fire Giant …” (Fire Giant Citadel Part One)”

PAGE TOP