GROUP A: Faranyn, Eli, Xavier, Cassana, and Ludo
At the Stone Giant ruin
GROUP B: Alegra, Theo, Jerem, Pap, and Claude
At Borglin’s
GROUP A was disappointed, the deal was a hoax, and had to hike home.
HIGHLIGHT: Eli’s Sleep-spell Hunting Technique
GROUP B made a deal with Borglin and the Fire Giants. They got the
Merchant, some cash, all the magic items, transportation to Fort Halfred,
and the destruction of the Giantish weapons.
HIGHLIGHT: The two spell books, the wand, and other cool items, and everyone
surviving.
LOWLIGHT: Discovering the party we encountered and thrashed included a
_Nevronian_ cleric. We also failed to save the mage before he died.
At first we had to look at ourselves and say, “Well, what kind of group were they
for working with FIRE GIANTS, anyway?! … … Wait a minute, WE were
working with Fire Giants, too… uh…”
Basically: We lost a couple of months, got some cool items, lots of XP, and
involved in political intrigue we didn’t want to be in, gave Middle and End
a little breathing room from Fire Giants, saved a hostage, and are otherwise
in the same position we were in last year.
The word of the Year is: TRAINING.
Alegra/Kyle
Author: kyle
-
Stone Soules Summary XId: Summary of a Summary
-
Stone Soules Summary XIc: Clarifications on a Theme
Let me clarify the following points a little:
>The caravan the Earl was with was carrying weapons for the fire giants
>around the End area (enough for 200). These giants were the unfriendly
>ones which besieged the fire giant city near middle. This city rebelled
>against the central fire giant clan rule and the latter wishes to attack
>and defeat the city. They also may have hostile intentions against End and
>Middle and 200 of them can definitly do alot of damage (Middle would be
>overrun, probably End as well)
>The Earl decided to fake a kidnapping and sell the weapons to someone
>else. He did not have the proper payments for Borglin, who took the Earl,
>his bodyguard, the weapons, and the head merchant, which may have
>important political ties and may be of great help to political enemies of
>the Earl. -
Stone Soules Summary XIb: A Sick and Twisted Playground
Telvar is now alot more interesting than what it appeared to be before
yesterday. I read alot of weird fantasy, spy thrillers, and sci-fi
suspense, so I like sick and twisted playgrounds. The element of intrigue
is a welcome alternative to the tradition adventure of killing monsters and
getting treasure.
Of course we did that too. Killed 10 fire giants and a party of adventures
of respectible skill. We did this with only half the party, but of course
we did have help and the element of surprise. -
Stone Soules Summary XI: The Pre-Summary Summary
Well, well, well…
“All is not as it appears to be.”
Let’s just say that Edwin’s mind is at times a sick and twisted playground
(but we like it that way). Short: way cool adventure. Long: All was not
as it appeared to be.
End result: the party split, but everyone’s alive, and no one knows what’s
going on, but we have cool new items and took on some pretty fierce fighting.
If any desire to write a summary, do so.
Kyle -
Stone Soules Summary Xb: Ludo’s Take on the Situation
Some additional information and thoughts —
Some people (Ludo at least) suspect that the people at Fort Halfred are
in on the plot to capture the Duke or are aiding Borglin for some reason.
They’ve acted very suspiciously: -
Summary X: The Capture of Earl Belzar
Here’s a brief summary of our quest —
A Dunadorian Earl, Earl Belzar, and others are being held by a cloud giant
named Borglin on the edge of the Indicara, near Fort Halfred, at Corner
Rock. The Earl was captured by bandits on the old wilderness road. Special
delivery bards have been through the Wild Wood Inn 4 times in the three
weeks he’s been captive with deliveries to the giant.
Friends of some bandits we took captive on the way to the WWI arranged to
bring back the Earl from the giant (a ransom). What is not commonly known
is that the Earl is to be brought back dead. (We however don’t know the
Court intrigue here, etc.).
The directions to “where the Earl is” are:
Big mountain to right–cave
Cave is disguised as a building.
Borglin is there, expecting trouble, expecting the ransom.
Around past the Mountain in the Haunted Place.
Something other than what is obvious is going on.
“At the Corner” — Corner Rock near Folt Halfred.
People in Fort Halfred know and deal with Borglin on a regular basis —
“normal guy.” Borglin rides a Roc.
Corner Rock is a volcano, active. The jungles surround it. Tuzloi natives
live in area around Fort.
Grey figure on back of giant wasp seen in trek toward rock.
Alegra -
Stone Soules Summary IXb: Answers to the Stone Soules Quiz (devised by Kyle) on People We’ve Met
SS: PEOPLE WE’VE MET:
———————-
1.Hawk Fist-Slam U.Hack-and-slash brief member of the SS
-> Y.Former Ranger member of the SS, not Alegra’s friend
2.Vidannallos BB.Cleric near Southern Waste, fought a Beholder
3.Laird the Druid* DD.Helped Kergul
4.Fyar the Druid* CC.Took care of Dranigh at one point
5.Antarcus EE.Renegade Ranger “wanted for questioning”
6.Demitrius AA.Frazzled old guy delivered to on Turney’s journey
7.Fenn* M.Caravan leader after Turney
8.Finn T.Assassin worshipper of Sharkaas
9.Sobair O.Champion of End, fought anarchists
10.Jonias II.Knight at Anchor Rock
11.Grien G.Alegra’s former Falcon.
12.Jana Marina Bendallis H.Former thief member of the SS
13.Turkonis* X.Half-elf cleric, former member of the SS
14.Turkaneous* F.Alegra’s horse
15.Derek Blackstone D.Ranger leader of The Knife
16.Alvin E.Started an adventuring group March 15, 2167
17.Alexis I.Traitor at Molehill’s
18.Bruce P.Our friendly anarchist insurgent
19.Norall J.Champion of Dunador, jousted on Dunthrane Day
20.Kirkroy N.Champion of Andevar, jousted on Dunthrane Day
21.Laura of Baranar S.Cleric who left the party due to Alegra’s cowardice
in battle
22.Zhrogruckz Z.Bugbear chief killed by the Lesser Ones
23.Ghizorak R.Enemy of Ceydric, member of Fleshrenders clan
24.Zaras Q.Half-elf we saved in Tan-El
25.Mierin* FF.Merchant who thinks he’s a snake
26.Milf GG.Zaras’ mage companion
27.Rat C.Borin’s henchman
28.Eunice B.Kid Ludo pretended to be
29.Kendall Y.Former Ranger member of the SS, not Alegra’s friend
-> U.Hack-and-slash brief member of the SS
X.Half-elf cleric, former member of the SS
30.Bernard Hemps HH.Possessed by Kergul
31.Dranigh Cye A.Former Ranger member of the SS, Alegra’s friend
32.Tap* V.Sergeant hired in Teft on our first “Independent
33.Spencer* K.Guy who ran a timber caravan Dranigh was on
Adventure”
34.Keefan W.Ranger who came to Dranigh’s funeral
35.Geranth* L.Guy who trained Borin the final time he was a member
of the SS
* are the ones Edwin got wrong. -
Stone Soules Summary IX: Finding Something Useful to Do
Beginning 12 July 2174 with healing after the Owl Bear attack.
Despite some minor incidents with wild animals on the way back, we arrived
at Middle safely and planned our next move. It was agreed that we should
find out if there any monsters plaguing the nearby elven village, Sert. If
this proved unsuccessful, we would journey to the Wild Wood Inn for some
more adventure possibilities. If these proved unfruitful, we would move on
and decide when the time arrived where we would go. The splinter party
consisted of myself, Theo, Faranyn and his squire, Pap, Cassana, Ludo, Eli,
Claude, his bodyguard, Jerem the archer, and Xavier. Faranyn and Pap
brought along their warhorses, Lochinvar and Thymine.
Cassana and Dari journeyed to the elven village to seek out information.
Most of the elven villages’ problems were to the south and west near the
‘Dark Wood,’ inhabited by weird ‘demons’ and other minions of evil. There
were no particular local monsters which caused this village trouble. -
Stone Soules Summary VIII: Death and Taxes
The scores on this week’s game:
Little People 5
Lesser Ones 0
(some unspecified number were still left even after they killed ’em)
Stone Soules 2
Little People 4
(that is, taxes:
we did taxes without identifying the items. The LP took the magic arrows
as a lot as their choice and our second choice got a magic scimitar; we
also got a potion but they got a magic long sword and a token and potion
Note that previously we traded our +3 SMALL shield to the LP for +1 Long
sword for Ceydric and +1 Chain for Cassana)
Little People 0
Faranyn 1
(the Scimitar turned out to be a +2 Intelligent Scimitar that strikes fear
into the hearts of your enemies, written in Archaeic, this Neutral Good
sword’s name is Baneful)
Bugbears 0
Stone Soules 5 or so
Owl Bear 0
Stone Soules 1
(over 500 HP and 11 wounds later….)
Kyle -
Stone Soules Summary VII: A preliminary response
This is a preliminary to any larger summary we put out, just to let the
people not at Cornell have a good quick idea of what happened.
We set up an ambush for the marauders tha proved completely successful.
We then came up with a further idea and demanded in a message that they do
not raid on any human settlements in the area. The next night they stole
some pigs. We then responded in kind with an Eli/Dari attack based on the
old “Invisiblity/Call Lightning scheme” that completely decimated the
marauders at their camp in siege at the Fire Giant city. The marauders
thought the attack on them came from the city and they tried to attack it,
and the Fire Giants from the city came out and stomped them. We then sent
the Fire Giant city Bardic Mail claiming responsibility for the attack. The
cavaliers hoped that they would be owed a debt of honor, but they said that
they were grateful, but refused to owe a debt of honor to lesser beings and
so sent us 5,000 giantish gold as “mercenary pay” instead.
This allowed us to train more (=10,000 human gold).