BLADES Summary #67
Character Race & Class Level HP AC Player Creator
Raybur Sidebottom Dwarven Fighter/Cleric 6/6 64 (-7) -3/0/2 Dean Dean
Phyllis Sidebottom Dwarven Fighter 7 64 -5/-5 Katherine Katherine
Effrede George Half Elven Magic User/Thief 6/6 34 -3/1 Katherine Katherine
Talarian Blackguard Half Elven Fighter 7 68 Occ. Ring
(-10) -9/-4
(-7) -6/-1 Dean Dean
Conrhia Applewhite Half Elven Woodsman 7 68 -5/-4/0 Rhonda Rhonda
Serlisse Reintar Half Elven Druid 7 32 -1/1/1 Rhonda Rhonda
Sputnik Half Elven Cleric 7 49 1/4/4 Jay Jay
Arthur of Petethal Half Elven Ranger 6 58 2/4 David David
Zephram Trent Hill Gnome Fighter/Illusionist 5/5 41 (-5) -3/-2/2
1/5 w/out PA Alan Alan
Shirlard Half Orkish Fighter 5 44 3/3 Darleen Darleen
Costigan Coastlander Fighter//Cleric 1//3 25(35) (2)3/3 Alan Rodger
[Session 67]
July 16 and 17, 2194
Talarian beats a leaping lizard. (Lizard 1)
Phyllis beats a Stone Giant easily. (Humanoid 2)
Arthur fails miserably and loses 3 possible Raises on Lizard 1.
Raybur beats a Stone Giant fairly easily (Humanoid 2)
Fred Webs, Magic Missiles and backstabs Lizard 1 to death.
Conrhia turns a Stone Giant into an arrow caddy. (H2)
Zephram defeats his raptor. (L1)
Sputnik uses a lot of spells to buff under Sanctuary and then blinds his poor raptor. (L1)
July 18th, 2194
Talarian beats a baby Green Dragon with a lot of trouble. (Dragon 1)
Phyllis beats a Frost Giant. (Humanoid 3)
Raybur beats a Leaping Lizard easily (Lizard 1)
Fred torments a bigger raptor with Stinking Cloud and a pit. (Lizard 2)
July 24, 2194
A week later, Shirlard faces a slug the size of a two room house in Random Level 1. It spits nasty acid gobs. She dodges most of them, but gets clobbered by one nasty gobbet.
Sputnik faces the back half of a horse, front half lion and a scaled woman’s torso with a Wisdom draining effect.
The BLADES get a 7235 total credit after a good meal for 60 credits.
August 10, 2194
When Arthur is ready to move, we return to the Sphinx. We trade facts. He tells us that the arena continues to double the payouts through level 8.
We ask to find out about the Lieutenant. The doors are closed everything has been locked down. The Lt. of the Resort says they’re going to wait it out. Two months go by; six; then a year. No one sent any of the magical communications that can pierce the concealment of the dome. The men say that it is time to send out a foray. The Lt. says that the concealment will be broken. There was a mutiny and the Lt. killed all of his own men with the golems. He went into his tower, closed the doors and waited until he died. He is still there, worrying about whether he made the right decision. He is now a Philosopher and it is dangerous and he can ensnare someone in his thoughts. He still controls all of the golem army and he can control time and space with his thoughts. The Sphinx would pay well for any information about the siege. The Lieutenant’s thoughts travel through the air and can sear the minds of any who try to go through the door at the base of the tower. The sphinx would consider it rude to try to go through there as it might interrupt his access to the Casino. The Lt. is in the Security Tower in the middle of the Courtyard. We cannot go through the door in the basement, but through the courtyard door would be fine for us (if survivable). His Journals and Weapons and the possessions of his men would be sufficient motivation for someone to try to enter the tower. The Philosopher’s thoughts would be visible as weird wisps of colors.
We inquired about prices for possible additional information. Information on a cure for the Dwarves would be 2,500. It would be 2,000 for the information on the party that used to work for him. The Ghost Ship would be 1,000. The Dragon Turtle could be highly variable on price depending on what we were interested in. Information on other factions might be available, but he doesn’t want the status quo affected.
A number of golems are right around the front doors. It isn’t clear that they are designed to attack. We could probably walk right up to them.
The Tower with the rooftop garden is where the Resort manager lived. He accepted the fact the Lt. had killed all of his men and came to the conclusion that the war had been lost. He decided that he needed to wait until the civilization built itself and he still waits. He is a “something” that is as mad as a hatter. The Philosopher may be waiting until it decides whether it was a good idea.
Stepping out the front doors and cut across the courtyard. There are doors that lead to a beautiful garden that seems to be fairly safe. At the far end of the grove are doors to the spa. The Spa allows you to do massive manipulation to whom and what you are. When his party went through, they seemed to release a major demonic force. They were equal in number to us, but slightly less powerful and less equipped than we are. They were annihilated and did not return. He doesn’t know if it is still there or even if we could get in. They were Realmish adventurers. They bought from him the weird scrolls that he had (probably Illusionist scrolls). They were humans and half-orcs. If we make it safe to use, he would give us the information he has on it if we went first to test out the machinery. The party was made up of a Chelsean cleric, warriors and mages.
The dwarves are affected by a deity strength curse which is worse inside the Mall of the Four Elements. If we can get them outside, the power of a demigod would be probably be strong enough to affect them. A High Priest or Priestess might be able to effect the cure. They are incredibly hostile. They are very dangerous. He is scared of them. There are more than eight of them. He thinks that the Mall is the localized source of the curse. It will probably take some sort of Divine Intervention to break the curse. He saw them slaughter the orcs. He isn’t certain what would need to be done to cure them, he’d heard that the highest level priest or priestess of a religion has some additional sway with their deity.
Although the city itself is sealed, in order to equalize pressures and certain sea level issues, when typhoons hit the island, the dome opens. On just such an occasion, a long time ago, a boat led by “The Royal We,” a bizarre orkish captain with his 200 blood thirsty pirates took shelter and they are still there. He doesn’t know a great deal more, but he thinks that there are about 250 of them on board. He thinks that most of them are probably monsters now. As an aficionado of ancient ruins, he thinks that any ancient ruin needs a lich-like being. A city of this size needs several.
For 5,000 there is a tale of Three Dying Civilizations. For 2,000 more, he will give us a suggestion of where to go next. For 10,000 credits he will tell of a threat to us in the future that we aren’t aware of.
Kruklek seems scared of us asking about the god behind the OXO book (Simtam). He has tried to avoid that war. Millennia ago his people were destroyed by wars. A group of his people wanted to hide the bad things they were doing and they wanted to destroy the interconnectedness of things. They destroyed his civilization and systematically destroyed all the followers of Simtam. They destroyed every piece of information that would even allow the worship of Simtam. Some people have hidden from the others and the Chiktak may come and hunt them down. He thinks the one at the way house may be one of the searchers. The one with the Sphinx may be either a searcher or an exile. He is the descendant of exiles and he thinks each side thought that preservation or destruction of the connectedness was of the utmost importance. He admits to being very scared. Some think the interconnectedness can be reestablished, but that would probably draw attention.
Treasure
Ancients’ Statues
3 potions – Mind Blast Liquor “When you need to forget”
2 potions – No More Rowdy – waterier than the potions of Calm
19 pieces of jewelry – All gone to Implore for Fred
Orkish
Magic Shield
Magic Spear
Magic Footman’s Flail
Potion A
Potion B
193 gp
75 pp
16 100 gp garnets
1 Holy Symbol of Ilneval – god of the common soldier
Sculptor
* Ring – Continuous piece of Ruby – Highly magical – slightly warm – Ring came significantly before the statues came to life
* Silk blouse
Box of Jewelry
Pair of earrings - Platinum & diamond – 2k
Ring – Platinum & diamond – 2k
Necklace – Platinum, Ruby & Diamond – 7.5k
Shag – about 250# stone dog – a 40# dog if live
Potter
Stone Like New – Full tube
Half bottle of Mind Blast Liquor
289 gp
200 pp
19 complete pottery pieces that are being left in place
Theatre Office
Floppy felt hat
Magically preserved Posters – Left there
Singing Parrot – Left there
No More Rowdy Potion
2 Labeled Potions of Calm
Mathematician/Novelist
10 magic books; 9 remaining
1) loves it no touch pages
2) very frustrated at hard to get – don’t hurt it and put it away
3) ???
4) Remembers how much he loved reading it when young excited to have a copy
5) ????
6) Excited to have & careful
7) Annoyed at a scuff mark, but it does have signature
8) He can’t believe he got it so cheap – slightly guilty
9) Still get an impression of frustration that he wasn’t supposed to read the book
72 gp
14 pp
4 100 gp garnets (There were 6, but 2 used for Sphinx info)
Ring sacrificed
Ring used up
3 small gold rings 200 gp each
2% meteorite steel desk – beautifully worked ith tracery and an oceanic look
Magical paperweight desk light – 3 cn
Very comfy chair after fiddling the knobs.
Chefs’ Home
Half bottle of magical liqueur
3 bottles of ruined wine
16 gp
Preserved food in the cabinets – Left in Place
Two whole bottles of Ideal Seasoning
Two perfect cubes of natural rat poison– Left in Place
Magical bottle of Slim Quick
Crack House
Crystalline bowling ball
Wooden staff
Embroiderer
Four foot square embroidery
Magical belt
Magical sandals
Magical Ring
Silver Jewelry
Silver musical jewelry box
Two spools of magical wire
Two tangle of magical wire
Magical thread box
625 spools fine thread
Magic thimble
Three magical needles
Carpet maker’s
Two magical carpets
Brass loom bits
37 Corrosion resistant carpet bands
100 gp silver mirror
Silver box of 4 or 5 in square w/four square empty crystal vials (200-250 gp)
Larger metal box
Figurine sculptor
Diaorama
Elephant figurine
Marble slab – left there
Four cases of figurines – left there
Bellmaker
12 pp
70ish ingots of metals
Magical straight handled bell
Magical Wind Chimes
Kinetic Scupltor
Hang in There (Wisdom) – left there
The Chaos of Motion (Intelligence) – left there
Movement of the Crowd (Charisma) – left there
Many Small ones – left there
Prototype – left there
Expenses
15 gp Quick drop for Talarian
Long Term Projects
Trade/sell paintings for Teleport pads between New Teft & Berk + encumbrance reduction devices (maybe tokenized alchemist’s field lab)
Move Obelisk (The Republic pays with help from Magic Item sales) & Armorer’s Tower (we pay)
Train Fred as an Alchemist – Dragon turtle (eggs?) Healing potions, etc. – Purchase laboratory from Berk
Recruit Ancients Sage(s) from The New World
Puzzle Ring is being ID’ed when might it be ready? – Sent in 2194 (probably December 2195)
Faster passenger ship that can make the round trip in one good sailing season or second ship – need more output from The Republic to justify additional shipping
Look into availability of Wicked Blades
Locatha – research OXO & more
Look into trades