Defenders Summary #45: When Hippies Go Terribly Wrong

The battle that followed was one of the most miserable in the Defenders’ long and storied history of miserable battles.

Felix, 6th level fighter, 59 hp, played by Alex
Balinor, 6th level fighter, 56 hp, played by Joel
Kodo, 4th level woodsman, 47 hp, played by Rob
Morgan, 6th level fighter, 35 hp, played by Alan (c/o Joel)
Quentin, 7th level druid, 31 hp, played by Jeremy
Donald, 5th level mage, 27 hp, NPC
Kain, 4th level cleric, 27 hp, played by Jeff
Nakumanu, 3rd level fighter, 25 hp, henchman
Alduin, 5th level thief, 19 hp, played by Vic
The Defenders had just reached the edge of the evil feeling forest where the satyr-like creature lived. We intended to pretend to negotiation, encircle it, and attack.
Preparations were fairly simple. Goodberries were passed around, Quentin took Hold Plant and Dispel Magic, Donald took Dispel Magic, and Kain prepared to take down fellow party members if they got charmed by the creature.
It was simple to find the tree that it occupied. Quentin called out the creature’s name, and it appeared. It looked like a little creature with very extreme hair, several feet long in all directions. The creature carried a club and stood about two feet tall.
It laughed almost nervously and sat on the rock. When Quentin tried to negotiate, it denied having ever signed treaties. The rest of the party advanced on it, and it looked around, almost unconcerned, and giggling occasionally. With a shrug, we initiated the attack.

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Defenders Summary #44: Defenders 7, Ogres 0

We stepped outside, and Donald said to three stunned ogres standing there, “Your leader is dead. You are now free.” The ogres ran away screaming, and we strolled out of camp.

Party Roster:
Felix, 6th level fighter, 59 hp, played by Alex
Balinor, 6th level fighter, 56 hp, played by Joel
Kodo, 4th level woodsman, 47 hp, played by Rob
Morgan, 6th level fighter, 35 hp, played by Alan
Quentin, 7th level druid, 31 hp, played by Jeremy
Kain, 4th level cleric, 27 hp, played by Jeff
Donald, 5th level mage, 27 hp, NPC (played by Katherine this game)
Nakumanu, 3rd level fighter, 25 hp, henchman
Alduin, 5th level thief, 19 hp, played by Vic
The party began, as is its wont, by arguing about a plan. Having come up with one, we executed with a style and grace previously unheard of in party history. Ok, maybe I’m exaggerating, but it actually worked!
First, Alduin was made invisible by Invisibility, 10’ Radius (a spell that is at least as good as Invisibility, with other benefits as well) and he moved through the camp. Dodging ogres working on the palisade, he reached the doorway to the great hall, which was covered by two skins that parted in the middle. He looked inside, but could see little except for a roaring fire and a couple of curtains hiding the back corner of the building from view. There were tools for building lying around.
The next night we followed the five ogres after they left camp, an invisible Alduin following closely with animals for communication with the main group. When the ogres stopped to bang an opossum against a tree repeatedly, the party caught up, and when the ogres noticed us coming they yelled, “What are THOSE things?”

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Defenders Summary #43: Some Traveling Music

We decided to start with some simple bash-some-heads stuff. The ogres were a band of about 15 or so. They had been the usual dumb ogres until some new leader came along and frightened them enough to make them start over-hunting the area. The druid wants us to take out the leader.

Party Roster:
Felix, 6th level fighter, 59 hp, played by Alex
Balinor, 6th level fighter, 56 hp, played by Joel
Kodo, 4th level woodsman, 47 hp, played by Rob
Morgan, 6th level fighter, 35 hp, played by Alan
Quentin, 7th level druid, 31 hp, played by Jeremy
Kain, 4th level cleric, 27 hp, played by Jeff
Donald, 5th level mage, 27 hp, NPC
Nakumanu, 3rd level fighter, 25 hp, henchman
Alduin, 5th level thief, 19 hp, played by Vic
Our party had just decided to visit the Archdruid of the New World in hopes of recharging the Rod of Thorns and performing druidic quests. We set off on a trip east on the mainland to areas we had never been before.
Kain trained his new crow, Spittle (taken from the elf mage on the orc island) to do surveillance for us. The crow is quite intelligent (int 3) and can count to 8, as well as mimic a number of phrases like “Ya scurvy bastards! I’ll have alla ya keel-hauled!” or some other more graphic ones. The bird repeats things sad in anger quite well, so every so often we’ll hear “Where are my boots, Morgan!?” or numerous other phrases. The crow heckles Quentin’s crows, is extremely ugly to them, and loves to eat eyeballs. One of its tricks is to the attack the eyeballs of a target. A pirate crow, indeed.
Taking a barge down the Laine River through the city-states north of western Dunador (in three rolls I did manage some sort of sea encounter, thank you, you’re too kind… but nothing came of it). We landed in Kelburn, were scoffed at, and moved on after restocking rations and having the local cartographer draw us a map of how to get to the Wild Wood Inn. By this time we had learned to move the conversation along after the inevitable, “Oh! You don’t want to go THERE!”

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Defenders Summary #42: A Peaceful Interlude

We decided to do the recharging the rod quest. Bandits are starting to act up, and we’ll probably have to clean their clocks before the year is out, but for now it’s a quest for Quentin. We have to travel to see the druid of the New World…

Well, this was mostly a downtime, but I’ll hit the highlights.

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