April 30, 2022

Superstar! and the Kingpin's Payout

The action below took place between April 9th and June 1st, 2193.

Theft-focused raids have been a longstanding problem in the Medegia region of Western Cromwell, but recently a group has abruptly started killing people, which has led Cromwell to feel it was worth of bringing them to the attention of outside bounty-hunters. “Sneak in and steal food” has turned into “sneak in and murder a whole farming family and their workers in their sleep, vanish with all their stuff”. They have been deftly avoiding engagement with actual security forces, and have been harder to spot and track. They are thought to flee into to the mountains to the southwest. Superstar! was hired by the government of Cromwell to look into these attacks and deal with the threat. With decent horses and carts, we expected the journey out to take just over a month.

Pheraguat decided to fly out to Medegia on his hippogriff for some advance scouting, actually doing this while Magic Lad was identifying items from the party’s prior encounter. He ran into someone he knew at the nearby Cromwellian military outpost (Saer Hills Depot), a “special forces” woman named “Spider”. It was noted that Jennifer Hookhill, a human fighter and Regent’s courtier, and Site Bowlength, an elven fighter/magic-user and Regent’s courtier, were about a week north of here fighting drug dealers**, and could be available for aid if needed.

[** = see also, the Ninth Telvar Open, taking place in Towlemere in the Salt Sea region of Western Cromwell, in which both of these figures appeared.]

Unfortunately, the aid was needed a little closer to home. While Pheraguat was waiting for the party to meet him in Medegia, the party got ambushed on the road halfway there, rendering his actions and most of this engaging backstory largely moot.

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April 23, 2022

Superstar! and the Terrible, Horrible, No Good, Very Bad Horse

After the Circle of Ayrless adventure, wherein Superstar defeated the Final Cut (rather brutally at that), the party returned to Depwood in June 2192 and met with its Druidic and Ranger colleagues. Treasure was divided, cash and some minor magic items were handed over to the Druids as payment for the use of some of their items in the fight against the bad guys, arrangements were made for henchmen training, and finally the topic turned to a reward for our help with the small matter of the Circle.

The Druids offered some choices:
1. The Amulet of Spiritual Strength, which gives +1 to Turning and provides 1 hp/level of the cleric. (Cleric only)
2. A folding boat (a small handheld boat which can fold out into a small row boat or a ~dozen capacity small sailing boat)
3. A Robe of Stars, which has some save effects and protection on the astral plane, as well as giving a unique weapon when the stars sewn onto the fabric can be grabbed and thrown as moderately powerful and fast missile weapons.
4. They also had a number of woodland cloaks and boots, which give ~50% bonuses to hide in shadows/move silently abilities when in woodlands or similar environs.

We also discussed the previously offered "weird familiar-like" choices (sprites, etc.) but there were essentially two options: a Wise Old Bird friend for Star (which he could not actually receive until he was 9th level) or they could offer us a chance to be introduced to a Pseudodragon. The chance of success was decent, but by no means guaranteed. If we chose the Pseudodragon the druids would consider throwing in a pair of boots and a cloak or similar.

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March 24, 2008

Superstar! Treasure Update [Following Summary #3]

A treasure update for Superstar! [done in late November 2007]

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November 17, 2007

Strangorn Summary #3: Superstar! and the Circle of Ayrless!

(Mini-party: Dwarfstar)

Party Roster:

Rangorn, 7th level half-elf woodsman, 65 hp, played by Joel
Star, 6th level human cleric, 37 hp, played by Kyle
Zippo, 3rd level dwarf fighter, 34 hp, henchman of Star
Chiaroscuro, 7th level human illusionist, 22 hp, played by Aaron
Lewis, 2nd level human ranger, 20 hp, henchman of Star (played by Alex)
Madupe Fadupe, 2nd/3rd level gnome fighter/thief, 19 hp, played by Katherine
Minerva Moonstone, 3rd level half-elf mage, 14 hp, played by Katherine
Alisan, 1st level half-elf cleric, 8 hp, henchman of Rangorn
Magic Lad, 1st level cleric/illusionist, 6 hp, henchman of Chiaro

It’s an adventure of fantastically varying proportions! See the adventures of the little guys (Dwarfstar) and then full on power of the party (Superstar!).

[Events at Alex’s house in Ithaca; Real World Sept. 29, 2007; Telvar Dates Feb. – June 2192]

It was decided that since the lower level people were close to achieving levels in many cases, the best chance to get additional power before attempting a big mission would be to run the party without its leaders through a series of mini-encounters (a trick used by the BMT party a few games back).

The party had recently decided to christen itself “Superstar” rather than the previous informal moniker “Strangorn” which had morphed into “Strangiaro” and was fast approaching having to become something like “Strangiarva” or “Strangiarvupe.” What all these names had in common is that they were significantly more than just Star. In keeping with this, we chose a name that was “above and beyond” Star—Superstar!

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February 17, 2006

Star/Rangorn Summary #2: More Ogre, Less Filling

Party Roster:

Rangorn, 7th level half-elf woodsman, 65 hp, played by Joel
Star, 6th level human Phaulkonian cleric, 37 hp, played by Kyle
Chiaro, 7th level human illusionist, 22 hp, played by Aaron
Zippo, 2nd level dwarf fighter, 21 hp, henchman of Star, played by Sir Jack
Lewis, 1st level human ranger, 15 hp, henchman of Star, played by Sir Jack
Minerva, 3rd level half-elf mage, 14 hp, played by Katherine
Madupe, 1st/2nd gnome fighter/thief, 11 hp, played by Katherine
Alisan, 1st level half-elf Phaulkonian cleric, 8 hp, henchman of Rangorn, played by Jay
Magic Lad, 1st/1st level gnome Mandred cleric/illusionist, 6 hp, henchman of Chiaro

[Events in Charlotte, 4 Feb 2006; Telvar Sep 2191-Feb 2192]

The World of the Stone Soules and the Restenford Defenders collide (slightly):

When we had last left our newly formed “Strangorn” party (name forthcoming, ideas have been proposed!), we had just begun a successful series of missions working for the Rangers out of Depwood in Petethal. Rangorn and Star are ex-Stone Soules party members who decided to found a new adventuring group that played to their strengths. Each acquired supporting henchmen, and additionally two new members joined them.

Meanwhile, back in 2185, the Restenford Defenders had just broken up. Most of the members had moved on to other parties and continued their adventures (Balinor joined the Wreckers, and later the Killer Bees and eventually the Band; Felix, Donald, and Nakumanu formed a dwarven party out of Shabrund; Cassian initially joined the Wreckers and formed her own party with Warwick after the Fane of the Winds quest). Chiaroscuro (his full false name; his real name is somewhat less grand) had been unaccountably left behind, supposedly off to some obscure training known only to Quentin and Peacemaker (Felix’s sword; Felix himself remains ignorant).

Chiaro is a truly bizarre-looking old Sarkian human: he wears a fiery red hellhound skin cloak, has a mask that is half white/half black, has glowing yellow pants (via continual light spell from Cassian recalling his original party nickname, “Sunshine Happy Pants”), and a green “lilly-pad” beret.

In mid-2186, Chiaro emerged from his training with new powers and decided to join an adventuring party. He signed up with SMART (Syndicate of Master Adventurers for the Recovery of Treasure) and although he was only 6th level and maintained only associate membership in the group, he was disproportionately useful to them as a rare illusionist. Chiaro’s other strange abilities were masked by his use of a “feather of levitation” and “mask of domination”. As Chiaro kept “using” his “magic items” he was given replacements because “surely he had used them up by now.” The SMART party trekked out to a desolate desert where nomadic tribes of barbarians roamed that could detect the presence of any water or the creation of water (magically or otherwise). The nomads would descend on those who brought water into their domain and try to kill them and claim their precious water. Here Chiaro’s many illusionary abilities were of great use, and they prevented many party deaths. Chiaro was rewarded amply for his efforts and came out with several items of interest:

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