Author: kyle

  • Stone Soules Summary: Middle-of-the-Road and Miscellaneous Questions Answered Regarding Earlier Adventures

    Middle-of-the-Road (Middle) – town within the Barony of End tied strongly to the Dunadorian Central Government by virtue of its leadership. It is located off the North Trade Track on the way to the End-of-the-Road. A keep is under construction, with the main fortress being currently the tower of the Soulestone. Middle is magic friendly and open to many good and neutral religions, unlike much of Dunador. It is within easy distance to adventuring sites. It has a Blue Star Inn. [note: we hope to make into a barony with End becoming a Duchy someday; we’ll see.] Population: unknown.
    >I have a few questions about things in the log:
    >what is a “hide-behind”?
    We don’t really know, just that they are small grey creatures with lots of teeth that are invisible when alive but appear when dead, that can only be seen in mirrors when alive. They like to try strangle you and/or plug you with poison daggers. We have an antidote to their poison.
    > what’s the status of End in relation to Dunador?
    It is a part of Dunador that does not pay taxes at the moment, that won’t until at least Trent does, I believe.

    (more…)

  • Stone Soules Summary: Aftermath of Alegra’s Rescue

    Gerald is happy to get Alegra back safely and was worried about her. Especially after ensuring her identity, he simultaneously warns her to be more careful and congratulates her wisdom in surviving.
    Gerald suggests various preparations in case the demon-worshippers attack us and/or Middle. First, realize that everyone (practically) hates demons. Second, don’t scare the populace of Middle. Third, don’t make people angry at us by making them think we incited the demon-worshippers to anger.
    On the first point, the various churches in Middle (you have mentioned several) should be willing to help out. Decide whether or not to enlist their help. Just keep the second and third points in mind.
    On personal preparation, we should consider magics available:
    Alegra can prepare Glyphs of Warding on small items to give us of us as well as place around strategic points. She may be able to cast Divination to learn more info. Depending on what the demonspawn are, if she can Abjure them it’s nice. If she can Implore (reversed Abjure) a servant of Phaulkon to help fight the demonspawn, it would be of great use and conceivably relevant to the angel (or whatever).
    Dari can probably cast useful third-level spells of strategic use: Plant Growth, Snare, and Stone Shape have permanent effects. If she is 6th level, Hallucinatory Forest also has a nice strategic use, especially if combined with Plant Growth. Protection from Lightning would be great against the beithir.
    Gerald can help set traps if you want to do that, and Ludo might be able to as well. (Though Gerald’s probably better at the kind of outdoor traps I have in mind.)
    The “everyone” that hates demons includes other adventurers. There’s a friendly group at Koralgesh, and we could tell them we are friends of Gram. King Ranore and Duke Konrad are a bit far off, but they might send someone to help out. Other opportunities abound, though we might not need (or want) any help at all.
    David

  • Stone Soules Summary: Ruins Exploration

    Mind you, this attack took place on July, 3 2172.
    We explored the city and learned that the beihir can leave it. We explored a few buildings of interest and saw some bugbears who had snakeskins for totems. They appeared to be enemies of the snake worshippers. We found a tunnel marked with the name “Tunnel” into the mountain in Runic II or III. Beithir sized. It had huge guardian stone golems.
    We then planned to send in two groups from our base camp on the ridge (with everyone except the cavaliers there). The first would scout around the tunnel since we knew it was out of town currently, and the second would look around at night to see where there were lights (specifically in a library we were interested in). Both teams were to be invisible. The first team was Alegra and Elowier the mage-steward and Dari. The looked at the demonspawn a bit, but not too much interesting there. Dari fell off the wall here and turned visible. She left the city and we went around to the other side. We watched to see who came out of the “enemy” bugbear tower – this was before we knew it was bugbears. We then left and went to look at the tunnel.
    Nothing was there, but Alegra shined her a continual light bead into the tunnel while Elowier stood at the gate to the courtyard where the tunnel was. Light kept reflecting back, like 1 flash then wait then two flashes then three etc. Finally this freaked out Alegra enough to leave. She went to where Elowier was supposed to be and said, “Okay, let’s go.” Then Elowier says, “Okay.” Then another voice, says, “No, Dari’s back in the tunnel.” We realize that this person is speaking with Alegra’s voice.

    (more…)

  • Stone Soules Summary: The Founding of Middle-of-the-Road and Early Adventures

    The Anarchists
    They intercepted a cargo shipment to the Barony that Ceydric went and followed them. They just dumped the stuff in a ditch and tried on purpose to have us receive a message on one of the people we killed there. It was garbage about the Duke of Andevar wanting the “royalist upstarts destroyed” or somesuch. That was what ultimately caused the Dunadorian Central Government to send us a small unit of troops headed by Al.
    Zalk the Sage
    He’s a sage at the School of Wizardry, foremost in Magic Item research who took a box we had brought him and figured out the combination so that none of the 100+ magic traps would destroy us or it. It had Tuggutian currency (paper) inside.
    Great Old City
    Looks like we found the remains of a group from S.M.A.R.T. in the desert monster’s lair. But the Jack of Clubs we just have a log in code…the one from S.M.A.R.T. blew up when we tried to open it (4-40 points damage).

    (more…)

  • The Third Telvar Open Tournament: Character Sheets

    Character summaries from the Third Telvar Open, July 11, 1992.
    All written by Edwin Brooks Anderson, Jr., the Dungeon Master.

    (more…)

  • The Third Telvar Open Tournament: Chaos at Blackstone

    Chaos at Blackstone: July 11, 1992 (Thursday 27 April 2166 B.Y.)
    [Attendance was approximately 20 people.]
    In the Third Telvar Open Tournament, the action took place at the fortress Blackstone in Drake on 27 April 2166.
    “When the invasion bell rang, none of us knew what to do…”
    Drake, a militant former province of Dunador, was ruled by the elite warrior General Eldrin who surrounded himself at all times with a cadre of loyal councilors, the Top Ten. In addition, his army was considered the most powerful of any in the New World and indeed had once beaten back a Realmish army 50 times its size. In contrast to most modern armies of (largely) [zero level] militia, Eldrin had amassed an army of phenomenally well-training first-level fighters and even had many people above the level of one as well. His army was simply the best.
    But this didn’t stop Eldrin from becoming ever more paranoid…

    (more…)

  • The Second Telvar Open Tournament: The Kobolds of High Mountain

    The Kobolds of High Mountain: June 9, 1990 (June 20, 2157 B.Y.)
    [The invitation from the 5th Open claims about 15 people participated.]
    The Second Telvar Open Tournament: The Kobolds of High Mountain
    Also known as “Crush the Skull”….
    Stopping a kobold raid on the settlements below
    Where our heroes attempted to stop kobold raids on the settlements below, but instead perished horribly in a kobold entertainment venue…Alcoa Rasputian and company apparently met a grisly fate this day.
    Contributed by Keith Nelson!

    (more…)

  • The First Telvar Open Tournament: Haunted Isle

    Haunted Isle: August, 1988, Winston-Salem, N.C. (May 18, 2154 B.Y.)
    [The invitation from the 5th Open claims about 8 people participated.]
    The First Telvar Open Tournament: Haunted Isle
    “The ship is sinking!”
    Where our heroes attempt to escape an island known by orc, goblin, and man
    as a cursed place, all set in a brand-new adventuring world called Telvar.
    Captain Trolvar managed to escape the island. Telvar had grown as the next
    evolutionary step from an adventuring world with much greater magic and
    technology accessible to the characters…
    Contributed by Keith Nelson!

    (more…)