BLADES Notes #58

One of the guys behind him is badly hurt and one is instantly slain. The shaman and his guards shrug off the Lightning Bolt, but the shaman starts casting a spell with no apparent effect and then he starts casting healing spells that helps himself and his two buddies and the one that was badly hurt. The pile took almost maximum damage and then the orcs start rebuilding the pile. We decide to wait for the second Call Lightning to be available.

Character Race & Class Level HP AC Player Creator
Raybur Sidebottom Dwarven Fighter/Cleric 6/6 54 (-7) -3/0/2 Dean Joel
Phyllis Sidebottom Dwarven Fighter 7 54(64) -5/-5 Katherine Katherine
Effrede George Half Elven Magic User/Thief 6/6 34 -3/1 Katherine Katherine
Talarian Blackguard Half Elven Fighter 7 68 Occ. Ring
(-9) -8/-3
(-7) -6/-1 Dean Dean
Conrhia Applewhite Half Elven Woodsman 7 68 -5/-4/0 Rhonda Rhonda
Serlisse Reintar Half Elven Druid 7 32 -1/1/1 Rhonda Rhonda
Sputnik Half Elven Cleric 7 49 1/4/4 Jay Jay
Arthur of Petethal Half Elven Ranger 6 58 2/4 David David
Zephram Trent Hill Gnome Fighter/Illusionist 5/5 41 (-5) -3/-2/2
1/5 w/out PA Alan Alan
Shirlard Half Orkish Fighter 5 44 3/3 Darleen Darleen
Costigan Coastlander Fighter//Cleric 1//2 20 (3)4/4 Rodger Rodger
December 5, 2192
We are back home in New Teft.
We find a scroll to buy for 1500gp. It is Illusionist, cast at level 10, Phantom Steed x2, Rope Trick, Dispel Exhaustion. Zephram already has Rope Trick, so he should be able to copy 2 and cast 2. Dispel Exhaustion is 4th level, so he’ll have to wait to copy it.
January 3, 2193
Set sail for the Ancients’ City on the Northern Coast.
February 14, 2193
We arrive at the Ancients’ City and find that the docks are covered with a dome that rises out of the water instead of starting from the top of the standard white wall. The water level inside the dock space is about 2 feet below the choppy seas. At the dock is
There is a clearing with lots of very large dinosaur skeletons to the southeast. There is a small village in the northwest shelter of the domes at the foot of the cliffs.
There are a dozen structures with heavily armed orcs in the village. It appears to be families living around a shrine that looks like a pile of oceanic debris. There are probably 50 to 100 of them.

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Star/Rangorn Summary #2: More Ogre, Less Filling

The Rangers, of course, looked at their log book of available adventuring parties and noticed one that had a particular penchant for finding and killing ogres. Hmmm… Would Star and Rangorn be interested in finding the demon ogre and his minions, and destroying them when they crossed over?

Party Roster:
Rangorn, 7th level half-elf woodsman, 65 hp, played by Joel
Star, 6th level human Phaulkonian cleric, 37 hp, played by Kyle
Chiaro, 7th level human illusionist, 22 hp, played by Aaron
Zippo, 2nd level dwarf fighter, 21 hp, henchman of Star, played by Sir Jack
Lewis, 1st level human ranger, 15 hp, henchman of Star, played by Sir Jack
Minerva, 3rd level half-elf mage, 14 hp, played by Katherine
Madupe, 1st/2nd gnome fighter/thief, 11 hp, played by Katherine
Alisan, 1st level half-elf Phaulkonian cleric, 8 hp, henchman of Rangorn, played by Jay
Magic Lad, 1st/1st level gnome Mandred cleric/illusionist, 6 hp, henchman of Chiaro
[Events in Charlotte, 4 Feb 2006; Telvar Sep 2191-Feb 2192]
The World of the Stone Soules and the Restenford Defenders collide (slightly):
When we had last left our newly formed “Strangorn” party (name forthcoming, ideas have been proposed!), we had just begun a successful series of missions working for the Rangers out of Depwood in Petethal. Rangorn and Star are ex-Stone Soules party members who decided to found a new adventuring group that played to their strengths. Each acquired supporting henchmen, and additionally two new members joined them.
Meanwhile, back in 2185, the Restenford Defenders had just broken up. Most of the members had moved on to other parties and continued their adventures (Balinor joined the Wreckers, and later the Killer Bees and eventually the Band; Felix, Donald, and Nakumanu formed a dwarven party out of Shabrund; Cassian initially joined the Wreckers and formed her own party with Warwick after the Fane of the Winds quest). Chiaroscuro (his full false name; his real name is somewhat less grand) had been unaccountably left behind, supposedly off to some obscure training known only to Quentin and Peacemaker (Felix’s sword; Felix himself remains ignorant).
Chiaro is a truly bizarre-looking old Sarkian human: he wears a fiery red hellhound skin cloak, has a mask that is half white/half black, has glowing yellow pants (via continual light spell from Cassian recalling his original party nickname, “Sunshine Happy Pants”), and a green “lilly-pad” beret.
In mid-2186, Chiaro emerged from his training with new powers and decided to join an adventuring party. He signed up with SMART (Syndicate of Master Adventurers for the Recovery of Treasure) and although he was only 6th level and maintained only associate membership in the group, he was disproportionately useful to them as a rare illusionist. Chiaro’s other strange abilities were masked by his use of a “feather of levitation” and “mask of domination”. As Chiaro kept “using” his “magic items” he was given replacements because “surely he had used them up by now.” The SMART party trekked out to a desolate desert where nomadic tribes of barbarians roamed that could detect the presence of any water or the creation of water (magically or otherwise). The nomads would descend on those who brought water into their domain and try to kill them and claim their precious water. Here Chiaro’s many illusionary abilities were of great use, and they prevented many party deaths. Chiaro was rewarded amply for his efforts and came out with several items of interest:

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