BLADES: Session #52
Character Race & Class Level HP AC Player Creator
Raybur Sidebottom Dwarven Fighter/Cleric 5/5 45 (-7) -3/0/2 Dean Joel
Phyllis Sidebottom Dwarven Fighter 7 47(57) -3/-3 Katherine Katherine
Effrede George Half Elven Magic User/Thief 5/6 31 2/5 Katherine Katherine
Talarian Blackguard Orkish Fighter 7 66 (-6) -5/0 Dean Dean
Conrhia Applewhite Half Elven Woodsman 6 59 -4/-3/1 Lt. Rhonda Rhonda
Serlisse Reintar Half Elven Druid 6 30 4/4 Rhonda Rhonda
Sputnik Half Elven Cleric 7 49 2/4/4 Jay Jay
Arthur of Petethal Half Elven Ranger 6 53 1/1/3 Hvy Bjorlin Bjorlin
Zephram Trent Hill Gnome Fighter/Illusionist 5/4 38 (-5) -3/-2/2(0) 2/3/7 Alan Alan
Shirlard Half Orkish Fighter 3 27 4/4 Darleen Darleen
December 7, 2191
We arrive at the Locatha. Farwater is willing to join us. There is a pool in the far end of the city. Going into the dream pool involves fiendish transformations and puzzles. It is different each time. The high priest relates that he became a squirrel with a nut moving puzzle that had a bird that only ate odd numbers of objects.
We paid 5000 gp to go into the pool. Forces of Osperem (barracuda symbol) are in two places. To the east, they still see Blund flickering in and out on the land. The one to the south also keeps sporadically appearing. There has been a noticeable decrease in Druidical power to the east. Loba and Bergen seems to still be hiding and about 60 days ago the Overlord power increased.
December 8, 2191
Fred, Sputnik, Zephram, Raybur, Arthur and Serlisse step in the 18” x 15’ around pool. The Locatha live next door to the Ancients’ city. There is a domed chamber with a mirrored ceiling with a ring of the white stone around the silvery fluid. We are below sea level but the area is not filled with water. Suddenly we are standing on a green wooden deck of a fast moving ship. There is a brown slightly metallic looking sail with a stiff breeze. This is brief and then the boat hits an invisible wall. We become a glass sphere 9” in diameter. We are colorless, but glow slightly. We are in a roughly round chamber (decagon) with a dark 2’ multi-faceted orb (a few hundred) in the center. Every other spot has a non-glowing sphere, the alternate ones have torches. The torches are red, yellow, green, blue and violet clockwise around the room. We see in all directions and can crudely vibrate somewhat like the rock people to communicate. The floor is flat and the ceiling is vaulted to almost 10 feet. Arthur goes to the middle of the room and we check out the torches and then the orbs. The torches appear to perhaps be removable, but we would have to be in contact with the flames. The orbs are half in the wall with a
Raybur goes into the red flame and absorbs it and cracks and he seems to be likely to break if he does it three more times. He feels relieved and the wall sphere cracks. We each transfer a
Then we become a group of mushrooms. There are distinctive cracks in the walls. We are approximately 4 feet tall. It is a 10’ x 20’ room. We can hop about. We have to slide blocks around. After a while a cricket appears and starts munching on Arthur
Raybur, Zephram and Serlisse are all lighted candlesticks. There is a bed with a pile of small stuffed animals. There is a table in a limitless garden with the other three as candlesticks. There is a direly ill, female, humanoid child in the bed sweating profusely. The window and door are closed. We have about thirty minutes before we burn out. Once again we can hop extremely short distances. On both tables there is a flint and steel. It looks as if someone fell on the flint and steel another could be relit. If someone falls over, then someone else could help restand the fallen, but might flip the fallen off the table. There is a fountain near the outdoor table. We cannot hear anything, but can communicate telepathically. There are drapes inside and shutters outside. Raybur falls over intentionally and looks over the edge of the table. The girl is covered with weeping sores. There is no hope to get back on the tables if we fall off. When the candles inside go out, she declines in health. As the ones outside go out, she suffers more. We decide to get the three interior candles outside and lit to let her go peacefully. The inside candles light the drapes on fire and a woman comes to extinguish the flames and she leaves the windows open.
We are blown back to the ship and it is moving extremely fast and we can see an ancient immense metropolis. It is in flames and we can see fighting. Sections of the city are disappearing as a Kraken is dragging parts of it in. Grappling hooks hold us and the sehaugin smash into the side of the ship and start looting the ship. We try to leave the ship on the liferaft, but we have the feeling that we have forgotten something. We check the captain’s cabin and find three books. One is marked Open, one is the Captain’s Log and one is a Personal Diary. We vote 3 to 1 to 1 for the Open and Captain’s Log. We gain knowledge of how to open the outer doors and a Sailing proficiency.
2,250 gp for 3 javelins of lightning
100 gp for underwater crossbow
8,500 gp Invisibility, Fly, Fire Resistance, Heroism, Healing
20 gp Big Ole’ Sledgehammer
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10,850 gp total to the locatha
December
We land very close to the Ancients’ city that Loba is living in.
A pair of suits of armor with maces, a blob of mitril and a medallion that pulses hang in the treasury.
The mithril is the Icon of All Avatars which seems to need a cleric to activate.
The maces can be activated once and they totally hose an undead monster. They are horseman’s and footman’s maces that are each +1 until activated.
The medallion is a one shot that smites all evil in a large radius. Clerical device