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BLADES: Session #39

Character Race & Class Level HP AC Player Creator
Raybur Sidebottom Dwarven Fighter/Cleric 5/4 40 (-7) -3/0/2 Dean Joel
Phyllis Sidebottom Dwarven Fighter 6 40(50) -3/-3 Katherine Katherine
Effrede George Half Elven Magic User/Thief 5/5 28 3/6 Katherine Katherine
Talarian Blackguard Orkish Fighter 6 57 (-5) -4/0 Dean Dean
Conrhia Applewhite Half Elven Woodsman 5 48 -4/-3/1 Lt. Rhonda Rhonda
Serlisse Reintar Half Elven Druid 5 27 4/4 Rhonda Rhonda
Sputnik Half Elven Cleric 5 34 2/4/4 Jay Jay
Arthur of Petethal Half Elven Ranger 4 45 1/3 Heavy Bjorlin Bjorlin
Zephram Trent Hill Gnome Fighter/Illusionist 3/3 24 (-5) -3/-2/2(0) 2/3/7 Alan Alan

August 10, 2190
We approach the foot of the mountains and realize that we need to go across, below or through the mountain. We find out from some salamanders that there is a guy in the caves. The humanoid eats the salamanders, so the salamander does not go through the caves anymore. We use Silence spells to approach him. The man has red hair.
“Thanks. Tell the people back Door Flower. Do not attack Memory of Breath. Tell the navy in Door Flower. Tell them what happened to Inton Silversmith.”

August 11, 2190
Nothing happens.

August 12, 2190
[Session 39] We find a river. As we cross on our bridge, an alligator tries to jump and bite Arthur but smacks into the bridge.

August 14, 2190
Three trolls jump into camp and grab Raybur and Serlisse and attack Conrhia. I splatter Raybur’s troll with Radiance for 21. Talarian’s hawk attacks Raybur’s troll for 10 with each claw. Serlisse’s hawks try to protect her and only one claw hits for 14 points of damage. End of segment 4 Zephram hits for 7 points of fire damage on Raybur’s troll. Phyllis does 27 points of damage on Conrhia’s troll. Fred does 18 on Conrhia’s from a back stab. Talarian also hits it for 36. It drops.
Arthur hits Serlisse’s troll for 21 points and a single wound. Phyllis hits Serlisse’s for another 10 points with Severance. As the trolls started to run Talarian pounds Raybur’s for another 18, which drops it. The hawks do 9 points of damage. I shoot Serlisse’s for 4 points of damage. Phyllis hits for 25 more points.
One comes back for Conrhia for 19 points of damage. Talarian smashes it back down.

August 15, 2190
We go on a side jaunt to try to find the trolls.

August 16, 2190
Some smart arse puts beetle larvae into my hair.

August 17, 2190
We find a clearing that appears like something negative energy has cleared it. We can see some dinosaur bones are in the clearing. There is some large 8’x8’x10’ metallic object in the middle of the clearing. We find a raptor skeleton 5 feet from the edge. There are no signs of injuries, just bones.
You walk in and slow down and then vanish. The angry unnatural things show up but he has no idea how many things or how big they are.
We move on without figuring it out. Schnelp says they are evil spirits.

August 19, 2190
We spot the first landmark from Chip. There is an overgrown path.

August 23, 2190
The birds sight a stone building on the right side of the valley near one of the larger streams. The river has now built up and the river runs through it instead of around. There is a stone statue of a dwarf standing against the wall. There is a huge rock crystal standing on a pedestal. The tower is an empty shell now. A face appears in the stream 120 feet away from the tower. It speaks in Pixie. “Hello, I. You seem to be dwarves and other peoplings. I am a water spirit. Long ago I lived here and life was good and I was a friend of the dwarves. Something has gone wrong. The stone automaton has gone dormant and the mud is now hostile. If you could get rid of the hostile mud, I’d be grateful. It rises up and throws dirt at me and slows me down. I can’t leave the water so I can’t leave to go to the upper parts of the stream. The automaton keeps non-dwarves out the tower.
“The sand is probably from magical buildings that have eroded and now has come to life. There seem to be 6 of them. They can throw mud 50 to 60 feet.”
We prepare a rockslide to try to divert the stream to dry out the mud around the creatures.

August 24, 2190
On the third try the landslide diverts the river. It’s bigger than a standard wayhouse, but definitely of dwarven architecture. Talarian draws them out and Serlisse splatters them with four lightning bolts.
The dwarves head to the tower after we Destroy some of the water to dry the mud. The statue and the crystal are both highly magical. There are some steps that separate the back from the front. It is a statue of Dumatheon with a hammer. He is the god of miners and secrets. It is almost more like a temple than a wayhouse. It doesn’t have an altar but is set up in a place like an altar. It looks like general praises to Dumatheon are engraved around here. There are signs that a secret compartment has been emptied. The covering stone has been removed. The crystal is very large and spheroid with lots of lines through it. It looks like quartz crystal with precious gem lines inside.
The water spirit tells that there are Wyverns that live here. There are two strange taciturn rock spirits that live up the in hills. The great stone statue rises up and crushes any non-dwarves who enter the tower.
There is a home of nasty fire creatures a couple of miles in the mountain. They live by the stream, which doesn’t run with the dwarven passage. She likes gems and traded the non-gems with an orc about three years ago. There is an aboveground road that also heads to the mainland. She could turn one of us to water each day and escort that one to the dwarven passage, but there are 10 of us.
Raybur goes in and tries to peer into the stone and he falls over in a coma.
It is a disposable missile shield item. It doesn’t have much magic left. Serlisse will wear it.
When I try to Remove Curse from Raybur, I realize that there is nothing there. When Fred tries to Dispel the stone, a mattock comes flying out at him and knocks him 18 feet back while doing 18 points of damage.
The stone was a seeing device that allowed him to see vast distances. He saw the Spinning Leaf is a square sailed, dragon shaped ship with draconic language words saying Spinning Leaf on the aft. About twenty or thirty years ago, the Tangg Lord’s ships looked this way. One was dragged into Teft. They could cloak themselves.
The Dwarven city is a large citadel sitting on a coastline with flying banners. The edges of the city were odd. The go west said that the doors will open into a large tunnel. There is a cave in near a crevasse. We need to go past the bronze dwarven figures with flame-like hair, then down a tunnel near a sluice.
We hear some rumbling noises and now we are surrounded by a retaining wall of rocks. We hear a voice from above. It has been 175 years since they have been paid their 1000 gold piece tribute. It has been only the last fifteen years that they were not paid and then they were to have been allowed to leave. These are not even the same type of dwarves.
We figure out how much we have. We have 50 cn of mithril dust, they want gold eventually or other precious metals. Gems can be taken for initial payment, but they want precious metals. Eventually we convince them that the best option for them and us are to let us pass and come back when we can to pay for the 15,000 gold that the other dwarves still owe them. The also offer to let us pass and return with the 15k and “an overage” for them to defend the entrance to the tunnel. They think that there should be some ore left in the tunnel from the gold mine that the dwarves used to work.
The real issues that seem to be relevant are that we only have a few days left before the Overlords catch up to us and the gold will be most likely in the form of ore not bars and if the ore is as high as 50%, we will have to carry 30kcn of ore back to them before the Overlords arrive.

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