Month: June 2000

  • The Almost Complete Defenders History-In-Brief

    HISTORY OF THE DEFENDERS IN BRIEF
    The Adventures are Divided:
    I. Bandits and Early Flailing About on Lendore
    II. Abbey Isle
    III. The Mystery of Captain Nbod
    IV. Return to Abbey Isle
    V. Burrow Worms
    VI. Hafney Hill and the Seapoint Lightning
    VII. The Fall of Garroten
    VIII. Treasure in the Sarkian Wilderness
    IX. Ruins in the Northern Swamp
    X. Goblin Island
    XI. Trek in Petethal, Lord of Pondscum
    XII. Orc Island
    XIII. Fifteen Ogres and a Fire Giant
    XIV. Dancing Fairy Creature
    XV. Revenge of Traywick
    XVI. Mini Missions
    XVII. Castle of Diamond
    XVIII. The Hand of Hindus and the Queen of Grottoes
    XIX. The Grandfather Attack
    XX. Under the Abbey
    XXI. The Second Clearing of Hafney Hill
    XXII. Bone Hill
    XXIII. Demons in Trun
    XXIV. Mini Missions II
    XXV. Felix, King of the Dwarves
    XXVI. The Raid of the Orc Island
    XXVII. Raiders of the Lost Orc
    XXVIII. Killing the Wisp, Routing the Gnolls, Getting Trashed
    XXIX. Revenge of the Grey Philosopher
    XXX. The Horn of Iguilve

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  • Defenders Adventure Capsules and Statistics

    (Formatting is imperfect, but oh well…)
    Adventures:
    1) Formation in Teft. Travel from Barnacus to Restenford.
    Games 1-2
    Party Roster:
    Darellon– W1, 20 hp
    Drew– R1, 15 hp
    Grison– F1, 11 hp
    Soldan– C1, 9 hp
    Quentin– D1, 6 hp
    Annwvyn– T1, 4 hp
    Avg HP: 10.83
    Avg Lv: 1
    Classes: 3/2/1
    Near-Death Encounters: Giant Spider
    Collapses: (3) An x2, Qu
    Deaths: 0
    XP: 400
    Notes: First collapse and wound. Hired as deputies. Party already hates Lord Mayor of Garroten.

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  • Defenders Quotations

    Just some nuggets o’ wisdom from the Defenders and their players.

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  • Defenders Guide: The Town of Restenford, on Lendore Isle

    *Note: has been spelled Restinford by virtually everyone but me, but I press on.
    Location: Around the Restin River on the legendary isle of Lendore, Restenford is the fourth largest town in the Keystone Kingdom. It is about a five day journey from Barnacus.
    Background: Although the Keystone Kingdom is ruled from Barnacus (the capital and by the far the largest city on Lendore), the towns are relatively independent. This is due in part to the dangerous roads on this frontier island. Life is harsh and short, but the rewards are large for merchants and adventurers alike. Farmers prosper utilizing the fantastic soil (although the burrow worms that provide this ecological miracle are quite dangerous) and bandits and tribal Khargish humans roam the northern half of the island. The Kingdom was founded about 500 years ago after the pirate inhabitants were driven out. In theory, the ruling family of Barnacus is an exiled royal line from the Realm. The current leader is Duke Haermond IV.
    Restenford is a growing town with a population of about 600 in 2182, having doubled from its 2172 size. This is due in part to the increased security in the region provided by the Restenford Defenders, a group of adventurers/deputies who have eliminated virtually all bandit presence in the area. The western end of Restenford is dominated by a wooden palisade which was used to protect against raids by the gnolls before their elimination. The side east of the Restin River is not protected by walls.
    A rivalry over the eastern lands continues to this day, against the resistance of the Duke of Kroten (Benct, a larger town to the east).
    Important People/Organizations/Structures:
    Baronial Keep—The town is ruled by Baron Grellus, a former fighter wielding a flaming bastard sword. His wife is a Nevronian cleric. The tax collector/evaluator is Relkin. The guard captain is Gelpus. Guards include Colemac, Halco, Brillman, Narahn, Marcus, Carlton, and Gaston. The sentry level guards are virtually incomprehensible, speaking with some sort of colloquial accent (as do some of the commoners).
    Peltar’s Tower—The abode of the powerful wizard Peltar, known for his tremendous library of spells. His apprentices include Gristla. He is quite fond of pancakes.
    Almax—High Druid of Lendore Isle. He has worked closely to insure Quentin Browne takes his place upon reaching sufficient stature. His son is Amos.
    Phaulkonian Church—A walled compound, this church is led by Philip (following the tragic death of the previous Abbot in 2175).
    House of the Restenford Defenders—Currently in its THIRD incarnation (the first was blown up, the second was destroyed in a storm). Narahn and Gaston reside there on a permanent basis, and the Defenders use it when in town. Refer to the design of the original homestead.
    Other notable townspeople: Falco and Gap (of Falco’s Tavern), Felix the Mercenary.

  • Defenders: Party Member Profiles (updated for 2006)

    Profiles of the Defenders (or at least, those who I’ve adventured with! If you want something written here, please send it to me and I’ll post it!)

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  • MAGIC SPELLS OF POWER—THE BALINOR CHRONICLES:

    Summon Potted Plant
    Level 1
    This spell creates a plant, in a pot if preferred. The caster can choose the type of plant merely by selecting the appropriate seed. The material components for this spell are seeds, soil, sunlight, and water. The casting time is 6 months- 1year.
    The reverse of this spell, Destroy Potted Plant, allows the caster to destroy a plant, in a pot if preferred. There are two versions of this spell. The material components for the month casting time version are: lack of sunlight, lack of soil, lack of water. The short form, 6 segments, requires as a component a knife. The knife is not consumed in the casting.
    Other related spells include: Summon Potted Plants, 10’ Radius, Detect Potted Plant, Locate Potted Plant, and Power Weed, Kill.
    Call Lightning (Reflexive)
    Level 1
    This spell summons a bolt of lightning centered on the caster during a storm. The material component is an iron rod, which is waved vigorously during casting. There is no saving throw allowed.
    Power Word, Dig
    Cantrip
    This allows the caster to dig a large hole, sized as desired. The material component is a large shovel, which is used by the caster.
    Power Word, Die
    Level 2
    The material components are a weapon and an unconscious opponent. The casting time is six segments.
    Command
    Level 1
    The material component is a loaded hand crossbow, which is pointed at the target while the command is stated. The target may make a check versus wisdom, success indicating that he obeys the command.
    Strength
    Cantrip
    The material component is a set of barbells and some motivation. Casting Time: Life.
    Speak to Animals
    Cantrip
    This allows the caster to make stupid noises at animals. Comprehension is not conferred by this spell.

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