« Defenders Summary #45: When Hippies Go Terribly Wrong | Main | Daring Dozen Adventure #3: Better Left Undisturbed? »

Defenders Summary #46: Troubles at Home

Party Roster:

Felix, 6th level fighter, 59 hp, played by Alex
Balinor, 6th level fighter, 56 hp, played by Joel
Kodo, 4th level woodsman, 47 hp, played by Rob
Morgan, 6th level fighter, 35 hp, played by Alan
Quentin, 7th level druid, 31 hp, played by Jeremy
Kain, 4th level cleric, 27 hp, played by Jeff
Donald, 5th level mage, 27 hp, NPC
Nakumanu, 3rd level fighter, 25 hp, henchman
Alduin, 5th level thief, 19 hp, played by Vic

We last left off with the party in Carse for some trading. First we identified the double dose potion (from the fire giant) as extra-healing! We made an attempt to trade Kodo’s plate mail+1 for studded leather +2 or similar, but instead we got two weird offers:

Druidic armor (some high plus)
+3 cloak—only problem with this was that it was bright neon red

No deals were made. Some more looking around Herman’s Odds and Ends, and Rosarita’s Potions, etc. was done.

We then took the next ship out of Carse back Restenford, intending to relax and maybe trash some bandits.

Astoundingly, there were no sea encounters! Woo-hoo!

We landed ashore in Restenford, and headed over to our house, only to find that it wasn’t there.

This struck as a bit odd. We were quite sure we had a roof and interior walls and such, but all we saw was a foundation and a burned out shell.

The Baron explained to us that the house and shed had exploded.

Ah.

WHAT????

Amazingly, there was nothing of value lost, although Kodo was infuriated that the lizard skin armor was destroyed and Quentin’s original Teft scimitar had been lost, as well as some banded mail. The Continual Light statues from Abbey Isle had also been destroyed.

Narahn had been at the bar and Gaston was at the castle when it happened. Apparently, someone had walked right past the guards with a huge barrel of explosives, strode through town, entered our house, strapped the explosives to Morgan’s comfy chair, and blown the place to smithereens. They also took out the level 3 chair.

How odd.

Enraged that his comfy chair had been destroyed, Morgan wanted answers. So did we all. In the wreckage, Peltar had discovered a message as well—Unsafe Employees. Clearly a threat on the Baron.

In addition, Falco’s and the Phaulkonian Church had been threatened as being next (through bardic mail) if they served us.

There are so many people who hate us, but for fun we decided to try to narrow the field. It seems to me that the two most likely choices are bandits and Traywick, the previous owner of Thunderstruck.

We decided that it was worthwhile to trash some bandits anyway—heck, maybe they even did it. This was supposed to be our vacation!

Quentin flew around in crow form, when after several days he discovered, only five miles outside of Restenford, 6 dead men on the ground in armor. Quentin examined the bodies but found no symbols, although they were carrying money and jewels. Quentin pecked at one of the bodies and then flew back.

The next morning, Quentin woke up with horrible splotches and pus marks. He diagnosed the disease (on a 1) as a special fatal disease, curable only by Heal. The weird part is, it is native to the Old World and has never been found in the New World. It is contagious and fatal over a long period of time—it drains constitution. It only effects humans and orcs.

Horrified, Quentin cast Cure Disease, then turned into a crow—which after 3 days cured him, since the plague can’t survive more than a day or two outside a viable host.

Well, that nearly wiped out Restenford. Geez. We eventually discovered that rather than that attack being directed against us, there was a story of a cleric of Kord who had managed to hit himself with his own Cause Disease weapon. In Balinor’s humble opinion, that would be justice.

The cleric apparently was refused aid and went to live in the mountains as a hermit. This group of six bandits, with a new symbol of a blue wave, raided his home and contracted the disease, we think. That doesn’t explain the fact that their bodies were mauled though.

We continued to scout out the area, and Quentin discovered a large campsite of forty men or so working on a massive construction project. They were all wearing brown robes. They were digging some sort of underground fortification.

This seemed suspicious, so we marched out near there and Quentin followed the wagon as it left the camp, along with twenty men. It traveled, forded a river, and then went up the road toward Rog, a tiny town in the interior of Lendore between Garroten and Restenford.

We chose that time to attack, and so snuck up to the secret doors we had watched them create, Invisible, and entered. There were some wooden stairs, so followed them down.

Quentin was left outside to cut off any retreat they might attempt through the other secret entrance.

In the lead, Kodo and Nakumanu tumbled into a pit trap as part of the stairs suddenly opened beneath them. They smashed against the rocks below and took severe falling wounds. Kain was lowered down with a potion of healing and fixed up Kodo, leaving Nakumanu to limp around behind.

Meanwhile, Alduin had crossed the pitfall and attempted to fix the trap on the other side, but suddenly was shot from up ahead by a crossbow and told to freeze. Donald shrugged and threw a Sleep spell, which took out the crossbowman. Alduin finished his work, and he and Felix tied up the two sleeping guards while Kodo and Nakumanu were pulled out of the pitfall.

Trekking around the underground, we found an entire dungeon of a scale we didn’t expect, and wondered what we had just gotten into. There were two magically trapped doors we didn’t open, and a central room we couldn’t enter. There was a barracks housing about 12 men, and another housing two more. The room with two beds had a door with a trap on our side, so we disarmed it. We discovered a natural stairs leading down, and decided to return to pick up Quentin.

That’s where we left off. Revenge!

Joel/Balinor

TrackBack

TrackBack URL for this entry:
http://blog.telvar.net/mt/mt-tb.cgi/151

Post a comment

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)