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Defenders Log Entry #16: Aftermath/ Treasure Division

Felix, 2nd level fighter, 22 hp, played by Alex
Drew, 2nd level ranger, 19 hp, played by committee
Quentin, 2nd level druid, 10 hp, played by Jeremy
Morgan, 2nd level fighter, 9 hp, played by Alan
Perry, 1st level thief, 6 hp, played by Sean

When we last left our DECEASED party, they had just been raised, minus Tyveris. He was an honored member of the party, which has affectionately referred to him as "The Voice of Nevron" for his uncanny success with Command spells.

Summary of treasure:

We gained these magic items:

1. Bag of Holding
2. Compass
3. Hand Axe+1
4. Ioun Stone of Sustenance
5. Knowledge Fork
6. Healing Potion
7. Speed Potion

and quite a bit of money. The party's cash flow, in and out, was truly immense, for us anyway.

For example, the reward for the dagger was 25,000 gp-- but the Raise Dead spells cost 24,500 gp, netting us 500 gp. It kept going like that.

We lost the Potion of Speed and Ioun Stone to salvage tax.

We then traded the compass and Bracelet of AC 9 for a hammer+1 and Bracers of AC 6.

The hand axe was lost as a result of the hammer/bracers trade.

Horizon Line and a Box of Holding were given to the rescuing party, known as the Hand of Faith, led by the Nevronian cleric Malthus. Along with massive amounts of cash and gems, etc.

The money was quite tight though, thanks to MASSIVE TRAINING. To make ends meet reasonably, we had to sell the Necklace of Goblins off.

I'll come back to what we gained in a moment.

After our eight month downtime, including many trips, Perry arrived back from Koralgesh (where he trained with his original master) on April 12th, 2174, and we all met in Restenford to discuss options. We decided to go with investigating the area under Abbey Isle, which the elven fighter/mage Bayleaf had given us the key to. The navy has hired us to assess and hopefully clear any dangers and traps out. We get the treasure, which is rumored to be the high priest's stash of wealth.

We arrived on the isle, and completed an astrology on the final day. This was done by our new cleric, Cassian, played by Katherine.

Question: What lies in store for the party? (Nice and vague)

Result: Doors to nowhere and abominations to Phaulkon will plague the party. The color transparent and the number 16 is important.

There were many thoughts on this, and there will be more during the week, I'm sure. We cast Detect Magic on the room with the door, and the door detected as low magic. Felix inserted the key in the indentation, and the door slowly opened. Inside was a mist, which did leave the corridor beyond, and instead just swirled around in there. It detected as magical.

We pulled the key out of the door, and it shut after about a minute, but not before we noted that there was a similar keyhole on the other side of the door.

We couldn't make out any details of the inside.

So we successfully set up our next adventure.

We were, at the end, left with a few thousand left over, but it was ugly for a while.

The Defenders have multiplied their power massively:

Quentin Browne is now a 4th level druid with 16 hp. He gained some woodland languages, including treant, gained 3rd level spells (he can now memorize 14 spells!), and managed to keep most of his animals, despite dying. The only one lost was the owl Darellon. Quentin picked up another owl, and named it Tyveris. Cute. He also learned sling.

Perry gained 3 levels! He is now a 4th level thief. With the knowledge fork, his ability to pick locks has reached 80% in some cases! He has 13 hp, and gained several proficiencies. He spent time with his family while training in Koralgesh.

Felix trained in Barnacus, gaining two levels. He is now a 4th level fighter. Felix continued his absurd hit points streak and gained 22 more to stand at 44 hp! He gained several proficiencies.

Morgan trained under the Baron of Restenford, gaining 4th level as well. He regained much of his lost strength, and advanced to 22 hp. He also picked up longbow and sprinting.

Drew gained one level and trained to 3rd level. He gained 6 hp and now has a maximum of 25. Drew has also gained the proficiency Falchion.

Joining the party:

Balinor is a 2nd level fighter, a veteran guard and grumpy adventurer. He is extremely ugly, insulting, and dislikeable. But no one can deny his effectiveness with two hammers, one now magical. He carries three hammers on his person from his previous experience, named Bessie, Rip, and Blunt. The magical hammer has not yet been named. He is never smiling, and generally looks for problems. He can be more pleasant once you get to know him though.

Balinor is a 6'8" Northerner, double hammer ambidexterous specialist with 19 hp.

Also joining us is Cassian, the 1st level Phaulkonian cleric with 9 hp. She is pretty and friendly, and the party has already accepted her as a solid companion. She has interests in astrology, swimming, and local history and lore. She wields a longbow, and a sling.

That's the current party composition. Here's the short form:
Felix, 4th level fighter, 44 hp, played by Alex
Morgan, 4th level fighter, 22 hp, played by Alan
Quentin, 4th level druid, 16 hp, played by Jeremy
Perry, 4th level thief, 13 hp, played by Sean
Drew, 3rd level ranger, 25 hp, played by committee, and Jack
Balinor, 2nd level fighter, 19 hp, played by Joel
Cassian, 1st level cleric of Phaulkon, 9 hp, played by Katherine

Next session: The Return of the Idiots (to Abbey Isle)

Plans for the future: Apparently minor bandit activity has been starting up again... and the gnolls are still around....



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