Summary XLVI: The Quest to Recover the Great Mithril Key
Hello--
Here is a brief summary of the games on the 15th and 17th. Note that much
of this informations is "Class 2 Classified" in Cromwell and that, as
always, publishing on the list should not be construed that we are being
loose with our lips...
Mission: Recover the Great Mithril Key requested by the Behir before he
will leave the city. We believe that the GMK is the key to the box in the
"Electrical Zoo" of the Castle from which the Behir escaped, presumably some
time after Tan-El fell. Probably the Behir is still tied to the box and
cannot be gone for too long from the vacinity. Once we have the key we will
explore what the results of two actions would be : 1. Unlocking the box;
2. Destroying the lock and key together. We have not committed to
releasing the Behir, because we are aware that he is an evil creature, but
we will have to gauge the risks when we come to that. So, for now we must
find the Key.
Information on the Key was in the possession of the Regency of Cromwell. In
order to request the Classified information, we arranged to travel to the
Academy.
Paduka, a good thief who recovered the GMK long ago, was killed by cultists
who worshipped the dark God of Ignorance. Since Paduka knew the key to be a
"Key to free a great evil," the Cultists assumed it was THE Great Evil. At
a Temple in the Mountains of Cromwell (actually in Shabrund territory), the
evil solar-like creature who was the main servant of the God of Ignorance
and Darkness, is imprisoned. The Cultists travelled there, but were killed
by the Mountain Giant Graruug the Cunning, who had made the Temple the HQ of
his "empire."
Goals: Kill Graruug (allows us to avoid salvage from Dwarves)
Recover the GMK (duh)
Recover the treasure of the evil ones (thought to be 333 5000-50000
GP gems, which would allow Cromwell to make the announcement that they had
been recovered and thereby avoid some powerful Reserve party from
discovering the slight hints of the Treasure's whereabouts and accidentally
freeing the Dark Servant -- the chances of our power being sufficient to
free the DS is very slight -- but significant; as a boon, we would receive
25-50% of this amount based on whether we killed Graruug or otherwise
achieved goals).
Recover a book of Rituals of the Dark One, which Orimaxes is very
interested in for his own reasons (to do with the Cult of the Black Flame
who took one of his children, and who were able to harness the Dark One's
powers); As a boon, it is possible that Zardos/Tellah used a Ritual of the
Dark One to make the evil gods he made deals with ignorant of the deals he
had made with other. If the Ritual can be undone, then probably Zardos
would be entirely destroyed by the wrath of the gods who had been duped by him.
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What we did: Travelled to the Academy
Went to Hook Hill, where we met up with our guide, Warwick. We then
travelled to the Dwarven Settlement at the Dwarven Vale, which had
information on Graruug and gave a us a peaceful place to stop.
(We talked to Laird Gwalar). The Vale is 20-30 mi. to the Temple.
As far as everyone except Warwick is concerned, we are there solely to kill
Graruug.
Things we fought:
Some zombies in the Dim Forest
A clan of Noblink
Some gnolls
A disturbing note:
A day before reaching the Dwarven settlement, Ceydric was scryed on. It
could have been from a Cromwellian official, but it could also have been an
enemy. We do not know at the moment.
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So: we would like to hear questions from Warwick if applicable; Edwin will
also fill you in as necessary.
Questions?
Kyle (Alegra)