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Summary XLII: Tyner's Tower: Disturbing and Other Answers

So next was Tyner's tower...at last. As usual, "questions were met with
disturbing answers." (an augury we got once). We got in through the
usual method and started experimenting with what turned out to be the
bedroom door. As was guessed by other players, Tyner was well prepared
to protect his place from other mages (although with all the magic here,
I don't see how Tyner could have made the place within a human
lifespan). The knock spell on the door caused a memory moss to hit Eli
and eat all of his spells in memory. Kinda delayed the expedition :)

So we used the Chime instead and found beyond a plush arch-mage bedroom.
Everything was magical to some extent, from the carpet that is always
clean to the warm sheets etc. We found four cool magic items which we
still need to identify amongst the other standard Tan-El fare...you know,
twisted bits of metal and, a Chaotic Evil (malignant) force in a bunch of
jars. Appeared to be some sort of ooze. Xavier tried to sprinkle holy
water on it but was attacked by some insubstantial mist that temporarily
drained two levels and enticed him to open the jars (Hmm...I wonder what
would happen if we dropped the jars into the hell hole, let the two bad
boys fight each other first :) ). So anyway, we moved on to the door
that led to the next upper level.

Double doors, the chime caused them to disappear (danger!) so we went
in. Some party members were down in the sitting room, another in a
circle of protection from evil, so this is just a fraction of the party
wandering around. Immediately to the right, we find a room filled with
books, all intact, hundreds of them. Some magic, some trapped, some
evil...should be interested to look through. We then went upstairs to
the complete alchemical lab, with the Tan-El twist, however. Underneath
a bunch of tubes and metal rods and bubbling flasks was a coffin with the
tubes etc. sticking out of it. Sticking out of one side is a red clawed
hand, rather shriveled etc. One force here was CE (the bubbling black
tar) and the coffin/hand was LE...both tormented and angry/malignant. Neat.

Upstairs was a metal sphere with other cylinders etc. connected to it.
We knew that a being of the positive material plane was around here
somewhere, apparently this was it (big danger runes everywhere), so we
went down to the main floor to continue onwards. Unfortunately, the
doors reappeared, closed, and when we touch the handles of the door, they
disappear and it becomes a wall. Essentially, we are trapped.

We might be able to use the last charges of the chime to get ourselves
out, but then all of this area would be forfeit. I think we are going to
try and get a message to the other people and then spend time reading
books, drawing sketches, etc.

That is all for this semester, unless people are around to play after the
14th.

Cheers,

-Zack Hubert-

Edwin has qualified that the CE force was the coffin and the LE force was in
some cylinders nearby with a shriveled, clawed hand sticking out into a
glass box.

And let no one say that Tan-El doesn't have MUCH MORE than its fair share of
supernatural evil!

Kyle

We finished the last game with Eli reading the personal journals of Tyner
in his pogoda-like building. After reading for a little bit, Eli waged a
one man war against the vampire upstairs, which, on the third week of the
confrontation, was trapped in elemental earth through Eli's efforts.
That very same day, Theo sliced the devil in half, vanquishing another
great evil that was an enemy of the party. Picking up the pieces of the
devil and the container holding the vampire, the party escaped their
prison with all of Tyner's texts intact. We then stopped in Tyner's
bedchamber and picked up 5 more vampires that were defeated earlier and
left Tan-El.

Zack

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