Summary XXXVI: Castle Exploration and the Revelation of the Death of Tan-El

Finally, only individuals are left running in multiple directions,
tripping over the thousands dead. They all would run around until
eventually they died, limbs blown apart by some unseen force.

Castle walls:
We completed the mapping of the Castle area by searching the walls for
trapdoors. We found two things of interest:
– some sort of spectre, haunt, or ghost that was rather easily destroyed
but reformed fairly quickly. It did NOT detect as evil. I suppose that a
rest eternal might put the spirit to rest before it reforms. Abjure and
Exorcism might also work.
– the entrance to the Castle Gatehouse complex. Many automata there. One
recent steel door. Castle defenses strong here.

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Summary XXXV: Xavier, Sahrak, and Recent SS Adventures

For those perceptive, Xavier has become less intolerant of Sahrak after
the 2H sword incident in which Sahrak used color spray to good effect.
After the recent Banshee beatle incident, Xavier became much more
accepting of Sahrak and his role in the party.
Also for those perceptive, mid way through the gatehouse illusion (which
I will describe shortly) Xavier started weeping heavily.
After his death and resurrection (by raise dead), Xavier became
slightly more serious, melancholic, and resolute.
Finally, after Carse, he mentions that he believes that the party doesn’t
have to worry about the owner trying to track down the 2H sword. When
asked how he knows this- he shows a rather sorrowful look and says that
he doesn’t want to talk about it. He obviously feels pretty bad about the
issue.
The sum total of all the events that happened pretty much in 2178 is that
Xavier has this look in his eyes of fierce determination but also great
sorrow (the kind one would get after seeing thousands die in front of
him and also being responsible of the death of innocents even though he
was ignorant at the time.)
Jack/Xavier

Summary XXXIII: The Tale of Years and Other Things of Interest in the Castle

Tan-El… where even your shadow can’t be trusted.

Hello!
Game-results-in-brief (this means that the major attack force of Auguries
will be summarized into the important ones):
I. The Falchion Sword of unknown mind-affecting but no bonuses to hit, etc.
and not intelligent, recovered from the body of Gen. Quarath along with the
magical plate of protection from Magic Missiles.
It appears to provide a charisma and confidence boost that makes anyone who
carries it look cooler. It has been evidenced that everyone experiences
“withdrawal” symptoms if the sword has to be taken off, even to go to bed.

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Summary XXXII: Some Things We Always Meant to Get Around to but Never Did

“Ambitious but lazy.”

1. Castle enclosed courtyard: killed a couple of mobile tentacle-using
trees (that looked dead): by lightning bolts and having Henry fly over them,
dousing them with standard oil and then lighting them on fire with arrows.
2. Explored other rooms within the castle tower:
More alchemy rooms, and a room with a research library on
Lightning-related magics, in Runic I. Within this room was a _Wizard
Locked_ cabinet which contained a RUNE for DANGER and a large locked book,
and a key. The book, which radiated Type 5 magic of ABJURATION/NECROMANCY,
was labelled “The Tale of Years.” Before this, we had been told that in
opening the cabinet “No benefit could result.” The _Augury_ for opening the
book and reading it was more ambiguous (and yet not): Would it be
beneficial for the party to unlock, open the book, and look inside? “Yes,
but vast disaster is the more likely result.” “The Tale of Years” is an
often-used title for chronologies, but what this book does is up for grabs.
Here are some theories:
A. It’s a lich-maker. If you read it, you become a lich or
have a better chance of becoming a lich.
B. It’s ABJURATION side is linked in some way to the methods
used to contain the LE force.
C. In general, it could be a mini-codex of sorts.
D. There are many other possibilities, but it appears that it
SHOULD have some kind of link to the Lightning fetish of Tan-El and
this research library, but it is not clear that it does, since
NECROMANCY at the least has little to do with Lightning.

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Seapoint Lightning Adventure #3: Hecht’s Rescue Party vs. the Witch

We went to Hafney Hill to kill the halfling bandits.
We misdirected and ended up at the wrong hill (though we didn’t know it).

Hello, all!
There isn’t too much to write about the Lendore Misadventures this past saturday. Well, here’s the short of it:
14 characters (roughly half missile/half melee). Well tweaked, non-personality, loyal, but reasonably weak halflings, elves, and a bizarre hobgoblin.
We went to Hafney Hill to kill the halfling bandits.
We misdirected and ended up at the wrong hill (though we didn’t know it).
A storm struck.
We had a group of three (very stealthy) scouting up ahead when the storm struck. They ran into some really scary creatures coming down the hill, being led by a human in a pointy hat. They attacked our woodsman, Mask, who managed to get out of the way and live (down to one HP). Our stealthy fighter/thief, Concord, (who had shot the creature once with his bow) was
zapped by lightning from further up and collapsed. Hecht and Mask retreated to alert the party. Concord took a last slash at the creature with his silver dagger in a heroic dying action (and actually did damage, though not much).

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Summary XXXI: The Future

How to rebuild a ruined city that went horribly wrong…

As far as has been apparent to me, the Party has made it its once-and-future
goal to do the following:
—————————————–
1) Clear Tan-El of evil, threats, mobile treasure able to benefit the
Party, and knowledge plundered from within.
2) Allow a gradual occupation of the city limits of Tan-El by the Stone
Soules and extended party.
3) Settle the city as an independent city-state in some way associated
with, run by, set up by, or otherwise related to the SS, but not a part of
nearby Dunador.
4) Figure out the technology (golems, electricity, etc.) in such a way as
to provide it for its citizens and government in a safe manner.

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