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Stone Soules Summary XVIII: What Magic Rings?!!

The Rings
---------
-Ring of Warmth
-Ring of Alignment Shielding
-Ring of Swimming
-Ring of Storage (Actually a token):
-Holding (one use) up to 10,000 coin weights

These rings were from Kergul, the Possessor.
We prepared and opened the ring behind the Ridge.

Ceydric read the Death Symbol on the side of the Coffin-like box that
appeared before Xavier could complete his Find Traps. Ceydric died and we
sent him off to get raised. Alegra dispelled the traps, then Theo opened
it. From the dispelling, we knew the caster was at least 17th level.
Inside was a man, who was spontaneously animated. The Detect Life Alegra
cast did not reveal him moments before. He picked up his Rod of Enslavement
that acted every segment. He enslaved Theo right away, while Eli blasted
Kergul with a Lightning bolt. Then, Alegra released her Called Lightning
and hit both Kergul and Theo, who she knocked down from the damage that
Kergul saved from. Alegra then tried to save Theo while Gram defended her.
Kergul enslaved Claude who made Eli's life annoying, and tried with Gram but
failed. Xavier Held Kergul (against all odds -- rolling a 3 on the dice at
a -2 penalty for a total of a 1, and he needed a 2, I believe). Gram killed
Kergul, which resulted in the Rod being keyed to explode on his death,
delivering a good deal of damage to Gram and some to Alegra, and destroying
a lot of Kergul's body. Simultaneously, Faranyn's adviser Leah had a
Wish-level Raise cast on him, the wearer of the Alignment Shielding ring,
which had no effect. The Ring was locked up and put away from everyone to
avoid it being a possible Magic Jar, because obviously it did more than
expected, and shielded its own abilities.
We spoke with Dead with Kergul and then had him Rest Eternaled by Dari.

The Mites
---------
We went to a lair of Hide-behinds, attracted a bunch of them, then Slept a
whole bunch of them, while Ludo pointed them out to us through Thurmond so
we could kill them all. Then, we blocked the holes in the tunneled building
and smoke-killed the ones inside the building. Then, Claude and Ludo crept
into the building's secret tunnel and found their treasure store, which was
vast and built up obviously over a long time. There were many magic items

The Behir
---------
Gram, Ludo, and Jerem scouted the Behir when we headed back and happened to
meet him on the path. He used his voice-mimicry tricks all over the place
to try to confuse us. He then made the entire area on the path on that side
of the city messed up so we couldn't tell which way he went. He made it
look like in places he went in and in others he went out, using his
inch-worm like abilities. Later, he waited down the trail and tried to
attract us down the trail by making sounds of battle, appealing to our more
noble sides, but we checked it out, and Ludo of course spotted the Behir
waiting for us about 300 yards ahead. When we decided to leave, the Behir
tried to convince us to stay with the voice mimicry, but then blasted a 20'
wide lightning bolt through the trees to scare us or whatever, but it wasn't
right at us. We fled. We then relied on Alegra's Eagle, Guile, for scouting. When we did not see
the Behir for a couple of days, we checked further down the path and did not
see him and so we entered the city.

The Spider
----------
Checking out the Hexagonal Area in Tan-El, a blink-type Wolf-like Spider
tried to capture us, and used a very potent poison. It clearly showed
intelligence in its prey capture and its placement when it would blink. It
placed itself so that Eli could not lightning bolt it when it appeared. We
left, because we had poisoned people who were Slowed and we needed to
Neutralize. We headed to Base Camp.

Kyle/Alegra

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