Main

August 11, 2008

Felix Summary #8: The Continued Adventures of King Felix

Download file

Felix's party, having rescued the dwarven kingdom of Arala from a flying, strength
and level draining, rogue, chimeric shadowy servant of the god of Rakshasas, is
attempting to find and reclaim the legendary ancient dwarven tunnel system to
provide a safe passage between Cromwell and Arala. The hope is that if the tun-
nel is reopened, trade between those nations will pick up, and dwarven expatriates
will return home, shoring up the desperately thin defences of the oldest seat of
dwarven power in the New World.

Continue reading "Felix Summary #8: The Continued Adventures of King Felix" »

December 01, 1998

Daring Dozen Adventure #3: Better Left Undisturbed?

Party Roster:

Tobull, 8th level fighter, 103 hp, played by Kyle MacLea
Jessica, 8th level fighter, 79 hp, played by Alex Hubbard
Laire, 8th level fighter, 73 hp, played by Kyle MacLea
Nara, 8th level cleric, 64 hp, played by Katherine Plante
Gram, scholar, 56 hp, played by Kyle MacLea
Rangorn, 6th level woodsman, 56 hp, played by Joel Green
Hildebrandt, 8th level mage, 39 hp, played by Alan Turnquist
Nief, 10th level thief, 36 hp, played by Jack McKechnie
Feagol, 7th level druid, 33 hp, played by Jeff Andreou

The Daring Dozen. All seven of them stand as one. Proud noble warriors.

Abruptly aware that perhaps this Tunnel thing isn’t their cup of tea…

We pick up with a Divination cast by Nara, the 8th level Auroran cleric in the Daring Dozen. The result was that the forces of Neutral Evil are unwilling to release their hold on this location EVER.

The Dozen set out into the City of the Gods to determine the nature of various sounds and creatures we heard the last time out. First, a Speak with Dead was cast on the bodies of some adventurers we had spotted on our previous trek into the city. It should be noted that although many valuable things had been left behind, all of the magic items had been taken from the bodies. Conversation with a dead dwarf warrior revealed that the party had been hunting troglodytes and had been slaying them, when suddenly they were mysteriously attacked by the “water.” He remembered nothing after that.

Continue reading "Daring Dozen Adventure #3: Better Left Undisturbed?" »

June 01, 1998

Daring Dozen Summary #2: City of the Gods

The Daring Dozen return in Episode Two!

Party Roster:

Tobull, 8th level fighter, 103 hp, played by Kyle MacLea
Jessica, 8th level fighter, 79 hp, played by Alex Hubbard
Laire, 8th level fighter, 73 hp, played by Kyle MacLea
Nara, 8th level cleric, 64 hp, played by Joel Green
Gram, scholar, 56 hp, played by Kyle MacLea
Rangorn, 6th level woodsman, 56 hp, played by Joel Green
Hildebrandt, 8th level mage, 39 hp, played by Sean Guarino/ Alan Turnquist
Nief, 10th level thief, 36 hp, played by Sean Guarino
Feagle, 7th level druid, 33 hp, played by Alex Hubbard

After the first panoramic view of the alien city of the Ancients, the Dozen decided to explore further. We headed down the causeway, and descended into the thick mists, reducing visibility to about 30 feet. The walkways (and for consistency, virtually everything else in the city) was built about of black stone, volcanic rock. It was noted that the water was warm and bubbly, and we could see weird shapes flying somewhere above us.

We reached the tower in the center of the lake. Thanks to Jessica’s engineering knowledge, it was decided that it was impossible to build a structure like this tower, since it was ridiculously thin for its height. About 50 feet across, it rose entirely out of the mist and high into the air.

There was some sort of window, or arrow slit, about 40 feet above us. We also noted a small hole, 1/8” thick, by 1” deep. We moved on.

Around the tower, we could travel toward the city, or toward the hillside. We decided to check out the area away from the city first. We reached an archway similar to the one that said Tan-El where we came out. Near it was a neatly stacked totem of skulls, which we believed to be dwarven (dark or not). As we approached, a huge column of black flame came out of the causeway and passed over Jessica and Tobull. Fortunately they were able to remain unlit, and merely took moderate damage and wounds. They reported that they had felt negative material energy pass over them.

It was noted that below us on the shores of the lake was a perfectly intact dock, with a perfectly intact single square sail ship.

Discouraged by the powerful trap, we turned back and headed toward the city. Suddenly, the walls loomed before us. They were 30 feet high, out of the same volcanic material. The door itself was a pair of huge single slabs of rock. On them were all sorts of scratch marks and weird runes, which were definitely not in any known language, as Nief determined.

Continue reading "Daring Dozen Summary #2: City of the Gods" »

January 01, 1998

Daring Dozen Summary #1: Dangers of the Tunnel

Party Roster:

The Daring Dozen

Tobull, 8th level fighter, 103 hp, played by Kyle MacLea
Jessica, 8th level fighter, 75 hp, played by Alex Hubbard
Laire, 8th level fighter, 73 hp, played by Kyle MacLea
Nara, 8th level Auroran cleric, 64 hp, played by Katherine Plante
Rangorn, 6th level woodsman, 56 hp, played by Joel Green
Hildebrandt, 8th level mage, 39 hp, played by Alan Turnquist
Nief, 10th level thief, 36 hp, played by Jeremy Schichor
Feagle, 7th level druid, 33 hp, played by Jeff

and Gram, scholar, 56 hp, played by Kyle MacLea

A quick rundown of the Daring Dozen, or those remaining:

The Dozen began adventuring in 2172, right about the time Middle was
founded. They traveled to Tan-El, and in early 2173, lost 3 members to
the Sphinx in a deal gone horribly awry.

Since then they have decided to remain at no more than 12 members,
particularly in light of the Stone Soules' explosion in party size. Two
other original members were killed in separate later adventures.

The party is generally good, and quite unified. They do not have the
agenda of the Stone Soules, merely a desire for adventure and righting
wrongs.

They have replaced the 5 dead members with lower level people, ranging up
to 4th level in 2186, which is the setting of this adventure.

Xavier has already left for parts unknown by this time. Eli, Theo, and
Alegra work on the plans for the colonization of Tan-El, Eli from his
Ziggaraut. Ludo and Theo are primarily disinterested, and Theo's
conservatism weighs heavily in his opinions about the plans.

Sahrak has vanished to do something, perhaps start a travelling circus.
Raven is patrolling the forest near Tan-El for threats. The party has
essentially splintered.

Continue reading "Daring Dozen Summary #1: Dangers of the Tunnel" »

December 31, 1997

The Daring Dozen: An Introduction

"Don't take the term 'dozen' too literally."

The Early Years

During late summer 2172, the Stone Soules met another adventuring group new to the area. At the site of ruined Tan-El, the SS Behir Scouts ("The Dynamic Weirdos") encountered a group of a twelve novice adventurers singing as they marched up the Behir path into the city. When halted by the party, they were very friendly and explained how the Fool at the Wild Wood Inn had suggested that they follow the paths in the wilderness and they would find a city of adventure. Of course, the Fool had neglected to mention the huge Behir that could have destroyed them with impunity at any point along the many tracks it has in the Greate Olde Woode... The scouts brought the party, by the name of the Daring Dozen, back to the greater Soules on the other side of the city, where the Dozen were interviewed. It was suggested that they watch out for the Behir and the Sphinx, and that if they were interested they could head to newly-founded Middle for a hot meal in the wake of their long trip through the Woode.

Continue reading "The Daring Dozen: An Introduction" »

April 20, 1997

Summary LXIII: Another Faranyn-Fest

More mini-Middle mayhem!

When last we left middle it had fended off Fire Giants, Giant Toads, a fire
in the barracks, a werewolf, a Kelburnian spy, hungry wolves, and a
Nevronian seeking asylum from the "evil" wizardry of Jonhalom...
As well as more anarchist antics than you can shake a stick at...

2180 was a different year. Kant the cooper (the snitch) was poisoned in a
freak accident. No suspects were apparent. A giant weasel nearly took down
Cassana and landed her bed-ridden for a few weeks. A cave bear attacked
town and we went out and slew it. A valuable shipment of goods and gold
bars came through town. Ax, man-at-arms, bumped his head. Once again, the
anarchists made people sick at the Founders Day celebration.

Now for some fun stuff. The Daring Dozen returned from digging up a
grave-yard in Tan-El and paid salvage tax. In addition to the 24000 gold
they brought back, Faranyn seized the philter of persuasiveness and since he
had first pick he chose the unidentified Rod, which turned out to be a Rod
of Resurrection with 7 charges!!

Continue reading "Summary LXIII: Another Faranyn-Fest" »

January 13, 1994

Stone Soules Summary: Bugbears, Vines, & Mites, Oh My!

[Much of the action begins April 5th, 2173]

From before April 5th, Eli gets a henchman named Claude, a dwarven bodyguard. Though a bit fauning and certainly a neat and orderly person, he seems nice enough. Also, there was a "kickin'" birthday party on the 1st for the whole town of Middle. Star revealed his poem about the original demonspawn encounter; it is fifteen pages long and his best yet!

The Daring "Dozen" lost three members to the Sphinx in the GOC, because they tried to run without paying his extortion money. They were "dissolved" into nothingness or at the very best some kind of slime. The ones eliminated were the ones carrying the treasure the Sphinx wanted. They had not agreed on a new name, but did seem pretty shaken. I think that they decided to avoid the city as much as they could thereafter. They also paid taxes for what they recovered. Fifteen days later, they paid more taxes from a point beyond the city.

Continue reading "Stone Soules Summary: Bugbears, Vines, & Mites, Oh My!" »