Category: Warwick

  • Summary LIII: More of the Stone Soules vs. the Dark Servant

    Before this, his result was “The Four Brothers approach the sign of the
    Hawk.” The Four Brothers is a meteor shower and the Hawk a constellation.
    At that moment the Bird Man Tchoh-Meh was approaching to talk to us about
    asking them to do a third-party Know Alignment.
    The hostile nature of the four brothers was emphasized by the astrology
    readings. The fact that this was “unhappy” for our fate in the “cornucopia”
    relates that obviously our chances of reaping the cornucopia of wealth are
    small at this point and that the FB might be making it smaller….

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  • Summary LI: What Comes of Being in Possession of a Dark Temple at the End of the Day

    Joel will probably be writing the summary soon, but here are some brief
    “teasers” for the game:
    1. It’s amazing how little can be accomplished from about 9 hours of effort.
    2. Non-divinable areas are no fun.
    3. Shocktroopers are no fun.
    4. Cold environments, that even the most powerful of clerics of the weather
    God couldn’t deal with, are no fun.
    5. Puzzles that make no sense to an outside observer are no fun.
    6. I think it all boils down to the fact that evil isn’t really any fun.
    The game featured:
    1. Fun with Numerology! The mathematics! The supposition!
    2. Fun with Astrology! The terror! The suspense!
    3. Fun with Speak with Dead! The humor! The cunning!
    fun fun fun fun fun…
    This game was sponsored by the word FRUSTRATION…
    Kyle

  • Summary L: Fallout from the Death of Groorg

    Here’s a very brief summary. Since we didn’t do a whole lot that requires
    much description, it will be pretty easy:
    1. Searched the areas of the temple where Groorg’s men went. Found lots of
    interesting items and most importantly the Mithril Key. Rangorn would
    probably want us to detail his daring escapades fighting wolves here, but we
    won’t.
    2. Rescued an adventurer dwarf, recently captured. Later we found his
    chain mail of weightlessness (along with another suit that we found). Lots
    of other cool treasure.
    3. Rescued two Realmish privates who had been tortured. We healed them.
    They were from the anti-Drake, anti-Cromwell side, but we didn’t really care.
    4. Explored the catacombs below the temple where the “glowy things” were.
    The halfling-size prints clued us in that they may be will-o-wisps, and we
    later encountered two of them. We tried to track their treasure down, since
    two will-o-wisps could very well be hiding over the gems. With that much
    cash, perhaps even will-o-wisps could share.

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  • Summary XLIX: The Empire of Groorg Falls

    That’s right! Coming up at eleven…
    THE STONE SOULES LOG
    “I laughed. I cried. I whimpered. I ducked. I realized I was getting too
    involved and stopped.”
    Joel

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  • Summary XLVIII: Groorg the Cunning Is Taken Down a Notch

    The Final Score:
    Groorg: 0
    Stone Soules: 1
    News at 11.
    Kyle

  • Summary XLVII: The Bird Men, or, Rangorn Learns to Fly

    My first attempt at this, so please be kind:
    Using the directions given by the dwarves, the party traveled along the
    roads, choosing the path at each fork that led more toward the indicated
    direction. After several days of travel, we came across the path of several
    giants but decided to stick to the road rather than move at the astounding
    speed of 1 mile per day. We later encountered a “totem,” or post of skulls
    (identified by Warwick to be hobgoblin primitives). Deciding to follow the
    path rather than skirt the territory (ownership unknown at the time), we
    traveled until we spotted a high plateau less than a mile off.
    Ceydric scouted the top of the plateau via -Fly- and -Invisibility- spells
    and discovered a large building. A large bird, (wingspan 25′) flew out of
    the building. Ceydric peered through the “doorway” and spotted several
    other bird-things (they were red and blue- striking colors, not dull). One
    of the birds circled in his general direction, and he turned around and
    headed back toward the remainder of the party. The bird was carrying a
    spearlike object in its claws. Ominously, the bird followed for a distance,
    gaining altitude but staying directly over Ceydric. Suspecting the bird
    would dive-bomb him, he called out in Human, “Hello!” The bird turned
    around and headed back toward the plateau. A few hours later Eli and Alegra
    flew up to the top of the plateau in what they hoped was a non-threatening
    manner. One of birds spoke hesitant Human, but Alegra cast -Speak with
    Birds- which greatly aided communication. (This was done repeatedly after
    this point)

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  • Summary XLVI: The Quest to Recover the Great Mithril Key

    Hello–
    Here is a brief summary of the games on the 15th and 17th. Note that much
    of this informations is “Class 2 Classified” in Cromwell and that, as
    always, publishing on the list should not be construed that we are being
    loose with our lips…
    Mission: Recover the Great Mithril Key requested by the Behir before he
    will leave the city. We believe that the GMK is the key to the box in the
    “Electrical Zoo” of the Castle from which the Behir escaped, presumably some
    time after Tan-El fell. Probably the Behir is still tied to the box and
    cannot be gone for too long from the vacinity. Once we have the key we will
    explore what the results of two actions would be : 1. Unlocking the box;
    2. Destroying the lock and key together. We have not committed to
    releasing the Behir, because we are aware that he is an evil creature, but
    we will have to gauge the risks when we come to that. So, for now we must
    find the Key.

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