Category: Warwick

  • *Stone Soules Reunion* Or At Least, That’s What Might Have Happened

    Well, I must admit that a mischievous streak hit the collection of people
    at the game. While a devastating fight between the evil Borglyn and the
    forces of good made good copy, the reality was a bit different
    Party Roster:
    Konrad, 10th level paladin, 94 hp, played by Rodger
    Tanique, 7th level fighter, 71 hp, played by Kathryn Klawiter
    Ceydric, 8th level cavalier, 65 hp, played by Joel Green
    Warwick, 7th level ranger, 60 hp, played by Mark Wagoner
    Klogwort, greater orc, 54 hp, played by Rhonda Jones
    Xavier, 8th level cleric, 45 hp, played by Jack McKechnie
    Ludo, 9th level thief, 43 hp, played by Kyle MacLea
    Eli, 9th level mage, 39 hp, played by Zack Hubert
    Tarplin, 8th level druid/ 5th level mage, 29 hp, played by Alan Jones
    Fred, 7th level monk, played by David Chappell
    Risha, 7th level cleric, 23 hp, played by Kyle MacLea
    Our party, composed of members from the Duchy of Estwurl in the Southern
    Waste and Dunadorian knights, from the Cromwellian Academy Teams, from the
    disbanded Stone Soules, and from other sources familiar to the other stalwart
    adventurers, gathered in Dunthrane City in 2187. (There was some interesting
    updating done on many of the characters.)
    (Sahrak remained with his traveling circus so that it would remain intact
    and his henchmen wouldn’t desert him, and realizes that his adventuring
    career, at least for the moment, is over.)
    The party then performed a Divination, Astrology, and Commune. The
    Divination resulted in knowledge of a moderate force of Lawful Evil, and
    a slumbering but very powerful supernatural force of Neutral Evil. There
    was “subjective” treasure. The influence of the nine dark moons,
    representing unstable or unknown magic, was undeniable. Our lucky number
    was 5 and our unlucky number 162. The color gray was important.

    (more…)

  • *Stone Soules Reunion* The Game that Was Not

    “There are games which are so awesome you simply have to share.
    And then there are games like this one.”
    Giants, Ogres, and So Much More!
    Party Roster:
    Konrad, 10th level paladin, 94 hp, played by Rodger Henson
    Tanique, 7th level fighter, 71 hp, played by Kathryn Klawiter
    Ceydric, 8th level cavalier, 65 hp, played by Joel Green
    Warwick, 7th level ranger, 60 hp, played by Mark Wagoner
    Klogwort, greater orc, 54 hp, played by Rhonda Jones
    Xavier, 8th level cleric, 45 hp, played by Jack McKechnie
    Ludo, 9th level thief, 43 hp, played by Kyle MacLea
    Eli, 9th level mage, 39 hp, played by Zack Hubert
    Tarplin, 8th level druid/ 5th level mage, 29 hp, played by Alan Jones
    Fred, 7th level monk, played by David Chappell
    Risha, 7th level cleric, 23 hp, played by Kyle MacLea
    Sahrak, 5th level illusionist/ 6th level thief, 21 hp, NPC
    Our party, composed of members from the Duchy of Estwurl in the Southern
    Waste and Dunadorian knights, from the Cromwellian Academy Teams, from the
    disbanded Stone Soules, and from other sources familiar to the other stalwart
    adventurers, gathered in Dunthrane City in 2187. (There was some interesting
    updating done on many of the characters.)
    The party then performed a Divination, Astrology, and Commune. The
    Divination resulted in knowledge of a moderate force of Lawful Evil, and
    a slumbering but very powerful supernatural force of Neutral Evil. There
    was “subjective” treasure. The Astrology revealed the sign of the
    Wanderer heading toward the sign of the Cornucopia, but was intersected
    by the sign of the Four Brothers before the Four Brothers entered the
    sign of the Void. The influence of the nine dark moons, representing
    unstable or unknown magic, was undeniable.

    (more…)

  • *Warwick/Stone Soules Reunion* Summary: Heroes vs. the Brothers

    The Adventures of Everyone’s Favorite Chaotic Good Ranger: Warwick!!!
    Starring:
    Mordrick, 9th level fighter/ 11th level thief, 81 hp, played by Joel Green
    Brenard, 6th level Cloud Giant fighter, 78 hp, NPC
    Warwick, 7th level ranger, 60 hp, played by Mark Wagoner
    Buck/ Weapon X, 5th level fighter, 44 hp, played by Mark Wagoner
    Alegra, 9th level Phaulkonian cleric, 40 hp, played by Kyle MacLea
    Eli, 9th level mage, 39 hp, NPC, with input from Zack Hubert
    Raven, 7th level fighter, 37 hp, played by Sean Guarino
    Leon, 2nd level ranger/ giant eagle, 28 hp, played by Mark Wagoner
    With support from:
    Tristan, 4th level druid, henchman of Warwick
    Lanoi, 3rd level Phaulkonian cleric, henchman of Warwick
    And lots of advice from Jack McKechnie
    Warwick, having lost his support roster for the Dim Forest adventure
    thanks to a terrifying Divination by Alegra in early 2186, decided that a
    new quest was necessary to reinforce the Warwick-Alegra alliance and
    provide political benefit for both the fledgling city-state of Tan-El and
    the government of Cromwell.
    The party to be gathered was a collection of elite fighters, a cleric,
    and a wizard, all of whom shared a hatred of the Brothers. The Brothers
    are a pair of evil cloud giant mercenaries of the Fog Clan hired by humanoids
    to kill humans, humanoids, and other worse things. They particularly
    delight in
    killing good clerics. Opponent’s limbs and heads have been known to fall
    off
    with a single swing of their swords.
    It was the sort of challenge Warwick relished. (i.e., Warwick’s just crazy
    enough to enjoy that sort of thing)

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  • WARWICK AND BUCK STRIKE A BLOW FOR PHAULKON

    And the Follow-up Adventure (it was only a matter of time!)
    The dynamic duo returns in an escapade worthy of godly notice:
    WARWICK AND BUCK STRIKE A BLOW FOR PHAULKON
    On their first adventure in possession of the new Windsock, our heroes were last left
    dividing up treasure:
    The survivors of the Rakshasa attack were Marriat the ranger, Warwick the ranger,
    Buck the fighter, Tristan the druid, and Lanoi the Phaulkonian cleric.
    The rakshasa wagon had burned, but spectular treasure was recovered, as recounted in
    the official summary for the previous game. Here are some of the results:
    The Regeneration scroll was used on Buck! Shockingly, Andy rolled an 01 (on my dice)
    and the scroll failed!!!
    Uggh.
    On the good side, I also rolled Leon’s Reincartion. Incredibly, (05) Leon came back as
    a GIANT EAGLE! So now Lanoi feels really cool, walking around with a giant eagle.
    Warwick growled at the thought, but Skylltor offered 550,000 gp for the circlet of the
    white mage (+1 spellcasting level). Gring refused.
    As Warwick said, “It only works on GOOD mages…”
    While Leon was getting used to his new body, Warwick decided to get the 1500 XP he
    needed for 7th level by attacking… the frost giant nation. Alone.
    With the Windsocks.

    (more…)

  • Warwick Summary: The Quest for the Windsock: Recovering a Phaulkonian Artifact, as Scribed by Lanoi the Cleric

    “The Tent of the Night hides an unknown threat.”
    Following his conversion to the Phaulkonian faith by Alegra, while undertaking a
    top-secret government venture in the mountains of Cromwell, Warwick, Principal Ranger
    of Cromwell, became keenly interested in one of the Holy Quests that Alegra had often
    mentioned. This Quest was the recovery of the paired artifact of Phaulkon known as the
    “Windsocks.”
    The Windsocks were a powerful, but relatively minor, artifact of Phaulkon lost forty or so
    years ago in the Darkwood (in the Northlands). The Windsocks took the form of two
    indestructible stockings which when worn together had the
    major power of being able to place a step wherever you wanted in the air. That is, the
    Socks could be used to climb an imaginary staircase in the air to reach the roof of a high
    cavern, or step higher to get a shot over a friend in combat,
    or any number of other uses. There were other powers as well, but not a great number
    of them. More importantly, the Socks were an important artifact that needed to be
    recovered and brought back into the hands of Phaulkonians.
    It was known from _Communes_ and other sources within the Church over the years
    since their loss that the Socks had both left the Darkwood sometime afterward,
    separately. One of them had shown up in the New World and had been
    found by an adventurer who wished them to find their way into the hands of the
    Phaulkonian Church, but needed money for his efforts. Unfortunately, at the time, the
    Church was (as usual) low on resources and could not front the 10,000 gold pieces to
    have the one Sock in hand. The adventurer was represented by an attorney in Dunthrane
    City (Bimwiddle, who purports to provide “the only representation for non-Nevronians in
    the land!”) who maintained the offer at 10,000 gold pieces through the years.

    (more…)

  • Warwick Summary: The PURSUIT of Krek and Phillipe


    We begin the destruction with Warwick and Company (Buck, Jean-Luc, henchman, and
    rangers) heading toward the Peaks of Light to do some forest exploration. [of course, no
    exploration would be complete without hospitalization �..]
    On January 17, arriving at the small mountain outpost of Fanjyr, we discovered that a
    local mining camp of Shabrundian dwarves has been massacred on New Year’s day,
    with only a handful of survivors. Apparently, 60 Slow-Killer hobgoblins had entered the
    camp silently and slaughtered about 80 dwarves, many of who were non-combatant
    miners. Leading this group of hobgoblin was Krek, a bastard-sword specialist human
    who once worked in Western Cromwell hunting bandits. The murderer-thieves escaped
    with about 1200 ingots of gold and silver.
    [Krek had worked in a region of Western Cromwell that was plagued by bandits. He
    had been an efficient hunter, and never left any survivors. Before the dwarven massacre,
    Krek was wanted for questioning � it turned out that many of the “bandits” he had
    slaughtered weren’t really criminals�. Krek was also known to travel with a short,
    pudgy blonde guy � possibly a cleric.]

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  • Summary LVII: Beyond the Dark Servant

    Quick summ:
    Memorial service held for Deirdre
    Party/Funeral/Party at Dwarves
    Ruben’s Runner to Shocktrooper informing him of sack of Temple
    and that they should not disturb sleeping evils
    Lots of purchases and trading at Dwarves
    Alegra, Star, Eli, Theo, Warwick, Tristan, Raven leave for Cromwell
    They encounter a furred snake
    There is a dual wyvern attack.
    We track to a lair and find some stuff and capture 3 wyvern
    eggs.
    Out of the mountains: Creepy forest.
    Fight: 12 zombies, 5 wights, 1 spectre, 10 ghouls
    Raven is permanently level drained but gains back the level
    through later training (he lost almost all of the adventure
    experience as a result)
    Letters were sent to Faranyn, etc. from Hook Hill
    Hochoch– High Holy Day, etc. (Warwick becomes a Phaulkonian!)
    On to Academy
    The Rest: Wait for Spring, get armor and weapons made.
    In creepy forest: attacked by 4 wights.
    The party rejoins at the Academy. Eli has paid to be teleported ahead to
    the School of Wizardry.
    Magic items are selected. (Loot at wyvern lair and Groorg’s potions add a
    couple of choices. Final selections to be posted later.)
    Total take: 50% of 2.089 Million.
    Almost all of Groorg’s treasure was given to the Dwarves.
    That’s all folks!~
    Kyle/Alegra

  • Summary LVI: The Stone Soules vs. the Dark Servant– The Final Chapter

    Ok here goes:
    We tried the proposed -Find the Path- scroll and it failed– it turned out
    to be nearly impossible for it to work.
    Xavier -Aid-ed himself and touched the robe, then put it on. Nothing out of
    the ordinary happened and the robes were deemed safe for clerics as well.
    With Star helping mentally, Raven looked up at the runes and got the message
    about the three rooms. Hoping that maybe picking a fruit with a
    non-personal aura object like a sword would prevent the damage, Rangorn
    swung at the branch with his knife.
    Out of character: the first of a thrilling series of rolls by your truly.
    Edwin said: don’t roll a one– and I did.

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  • Summary LV: The Stone Soules Deal a Blow to the Forces of Evil… and Make Out Like Bandits

    Stone Soules 1, Tram/DS/Evil Baddies 0.
    This was the big one folks! We accomplished all our objectives! First I’ll
    create the short summary followed by a longer one for those hungry for detail.
    Joel/Rangorn

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  • Summary LIV: The Temple’s Beautifully Rendered Artwork

    All figures are 10 feet tall. They surround a 10′ square column of purple.
    The Black Idol: Southern Side; Jet Black
    This figure is wearing armor made of fluted, runneled, and winged plates.
    The mail is made of downwards pointing triangles. Some sort of cape hangs
    over the shoulders with scalloped edges near the knees. It holds a huge,
    wavy-bladed two-handed sword. The helmet has no openings, and it covered with
    strange projections and spiny ridges, much like the armor.
    The Green Idol: Eastern Side; Deep Dark Green
    This figure has a broad chest and wide shoulders. It wears a flowing
    cloak that has sleeves that hang over the hands. A high collar goes from
    cheek to cheek, and a tight cap is on its head. The figure is wearing a mask
    of an old man. A staff leans against the right shoulder, lightly grasped.
    The Red Idol: Northern Side; Dark, Intense Carmine
    This figure wears high boots, hose, a doublet-like garment, and
    gauntlets. These look strangely familiar, but are clearly of some foreign or
    ancient style. The figure wears a long hood, drawn tightly around a faceless
    face. The figure holds an axe with the blade on the ground and the hands
    resting on its handle. The axe has a short handle, but the blade is long and
    has many angles and an end spike that rests on the floor.
    The Blue Idol: Western Side; Deep Indigo
    This figure wears a garment with many pleats. It wears a girdle
    with strange runes upon it. A broad cowl largely hides a blank surface
    where a face should be. The arms are held so the hands meet at the center
    of the chest (with elbows out to each side). The arms and hands are entirely
    hidden by the robe, but must be holding the strangely convoluted and filigreed
    stick (Scepter?).
    Disturbingly, I have this level of detail on almost anything in the temple
    you choose to examine in detail…
    The Upside Down Pyramids in the octagonal room are two stepped affairs,
    a pair of trapezoids stacked atop each other. Only the outline imples the
    separation of the two levels, as the entire thing is nothing put a
    silhouette. The bottom of the shape (top of the pyramid) is flattened rather
    than pointed.
    Edwin