Category: Stone Soules

  • Stone Soules Summary XVI: Review of Tan-El Forces

    The Forces of Tan-El by the Sphinx
    ———————————-
    The Undead everywhere, loosely aligned
    Giant Ants major in some aspects (NE in city)
    you WILL DIE if you continue investigating
    Demonspawn The Castle — “control” (LE force is in
    control)
    Behir Doesn’t live in city — visits
    Bugbears Many more than you would guess–
    some like us, some hate us
    (Tower, some elsewhere)
    Golems not coordinated unless city-disrupting force
    most dormant
    Mites Many tribes (old ogre territory, castle, tribe
    in Temple District, main gate house, southern tribes)
    Fire Giants Don’t live in city
    Lots of hidden dormant things
    Alegra

  • Stone Soules Summary XV: Griffon Castle Is Taken

    After much arguing and debating we finished the castle attack plans. Ludo
    had discovered that the Duke was gone but would soon be returning with more
    troops about the time the Councilors passed on through. Due to this
    concern, we decided a quick attack staged as soon as possible was best.
    Then, Faranyn was contacted magically by a member of the Democratic Front
    who made it plain that he did not like Faranyn as a Royalist, but that we
    had mutual enemies in the Duke. He assured Faranyn that the “Duke would not
    be going anywhere any time soon.” He claimed that the Duke was beside him
    and could not do anything to stop our plans. He then proceded to tell him
    to make sure the mission was done “right.” He urged us to get every piece
    of evidence we could.

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  • Stone Soules Summary XIV: Griffon Castle and other Mysteries

    “A griffin is a cross between a lion and an eagle:
    …Later that afternoon we found a castle with a griffin on top and
    attacked it.
    We fought long and hard and eventually we won and captured the Duke and
    rescued the Prince.
    Lowar cast Knock on the Gate and reduce was cast at the Porculus to create
    a door through it.”
    These are essentially a part of a logbook that we received from Holland.
    Our scouting has revealed that Griffin castle is similiar to what was
    described except we see no Griffin. There is a Gate and porculus.

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  • Stone Soules Summary XIII: Who Said 13 Was an Unlucky Number?

    Well,
    here’ some further information you might all consider interesting. During
    our party’s New Years Party in Middle, an assassination attempt was made.
    It was foiled chiefly by the use of the magic Bell near the War Room in the
    Tower. When a “riot” broke out during the party, we suspected a trap and
    fled into the War Room while a patrol took care of the riot. Shortly after
    arriving in the War Room, a loud crash was heard outside. Upon opening the
    door, Faranyn glimpsed the remains of someone apparently killed by the Bell
    creature. Later, we discovered that this was the assassin’s plan:

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  • Stone Soules Summary XIIb: Comments from the Gallery

    Folks, I don’t know how to tell you this but I’ve been waiting for this
    sort of information for a long time. A couple of years ago, a group of
    characters, under the leadership of a character of mine, entered Sark
    determining to infiltrate it and send intelligence back to Koralgesh and
    the Sarkian royal faction. At the time we were seeking the aid of some
    bigger players and half of our party went to Andevar to see his aid.
    Needless to say, the half that went to Sark were ambushed and the entire
    operation flushed down the toilet.
    Seems that the World Empire had been informed that a party of massive force
    was approaching Runk(sp?) intending to destroy everything.
    I have, for some time now, thought the informant was a member of the
    Sarkian royal faction as we discussed our plans with them before we left
    Koralgesh. Now I believe otherwise.
    -Sean Paus

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  • Stone Soules Summary XII: The Meaning of the Message

    Well, well, well.
    The situation was bad enough as it was with the Nevronian cleric, etc.
    The political situation was sticky and confusing and we weren’t sure WHAT
    was going on. Now, get this…
    It seems that Ser, the Steward of Middle, was sent express mail before we
    arrived back in Middle giving him a 100 g.p. gem, and offering him a sum
    100 times that if he poisoned the entire party. He had merely to meet an
    agent for the poison. [question to Edwin: where was the meeting place?]
    Luckily for us, he refused to meet anyone.
    As if this weren’t bad enough, it appears that the Duke of Andevar is one
    of the co-conspirators of Earl Belzar, and the letters came from the
    office of the Chief Steward of Andevar, with the Duke’s signatures. The
    letters indicate a definite exchange of illegal weapons (a 10,000 g.p.
    fine) but do not specify parties involved. If it could be proven that the
    Duke was aiming to send weapons to the Central Government Fire Giants with
    the hope of destabilizing the End frontier of Dunador, it would be
    treason. And the penalties are best case banishment, worse case death.
    As such, we are in, as they say, over our heads. Though it is unlikely
    that the Duke of Andevar will admit that the party we killed were his
    agents, if it were to come out the wrong way, the party might be tried for
    their murders. If so, Ceydric or Faranyn could be the Champion and choose
    trail by combat, but if the Duke of Andevar pressed the issue, he would
    have to fight Kirkroy, the Champion of Andevar, who on a recent Dunthrane
    Day, even beat the great Norall during the tournament (Norall is an even
    worse case scenario if Hollend becamse involved). And if we were found
    guilty, execution for most of us, and burning at the stake for Alegra,
    would be a most unhappy end to our adventuring careers.
    Reason #1 why Dunadorian politics is bad: Dying is always an option.
    Reason #2: if you are a non-Nevronian cleric (read: unwashed cultist) it
    is even more likely.
    Kyle/Alegra

  • Stone Soules Summary XId: Summary of a Summary

    GROUP A: Faranyn, Eli, Xavier, Cassana, and Ludo
    At the Stone Giant ruin
    GROUP B: Alegra, Theo, Jerem, Pap, and Claude
    At Borglin’s
    GROUP A was disappointed, the deal was a hoax, and had to hike home.
    HIGHLIGHT: Eli’s Sleep-spell Hunting Technique
    GROUP B made a deal with Borglin and the Fire Giants. They got the
    Merchant, some cash, all the magic items, transportation to Fort Halfred,
    and the destruction of the Giantish weapons.
    HIGHLIGHT: The two spell books, the wand, and other cool items, and everyone
    surviving.
    LOWLIGHT: Discovering the party we encountered and thrashed included a
    _Nevronian_ cleric. We also failed to save the mage before he died.
    At first we had to look at ourselves and say, “Well, what kind of group were they
    for working with FIRE GIANTS, anyway?! … … Wait a minute, WE were
    working with Fire Giants, too… uh…”
    Basically: We lost a couple of months, got some cool items, lots of XP, and
    involved in political intrigue we didn’t want to be in, gave Middle and End
    a little breathing room from Fire Giants, saved a hostage, and are otherwise
    in the same position we were in last year.
    The word of the Year is: TRAINING.
    Alegra/Kyle

  • Stone Soules Summary XIc: Clarifications on a Theme

    Let me clarify the following points a little:
    >The caravan the Earl was with was carrying weapons for the fire giants
    >around the End area (enough for 200). These giants were the unfriendly
    >ones which besieged the fire giant city near middle. This city rebelled
    >against the central fire giant clan rule and the latter wishes to attack
    >and defeat the city. They also may have hostile intentions against End and
    >Middle and 200 of them can definitly do alot of damage (Middle would be
    >overrun, probably End as well)
    >The Earl decided to fake a kidnapping and sell the weapons to someone
    >else. He did not have the proper payments for Borglin, who took the Earl,
    >his bodyguard, the weapons, and the head merchant, which may have
    >important political ties and may be of great help to political enemies of
    >the Earl.

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  • Stone Soules Summary XIb: A Sick and Twisted Playground

    Telvar is now alot more interesting than what it appeared to be before
    yesterday. I read alot of weird fantasy, spy thrillers, and sci-fi
    suspense, so I like sick and twisted playgrounds. The element of intrigue
    is a welcome alternative to the tradition adventure of killing monsters and
    getting treasure.
    Of course we did that too. Killed 10 fire giants and a party of adventures
    of respectible skill. We did this with only half the party, but of course
    we did have help and the element of surprise.

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  • Stone Soules Summary XI: The Pre-Summary Summary

    Well, well, well…
    “All is not as it appears to be.”
    Let’s just say that Edwin’s mind is at times a sick and twisted playground
    (but we like it that way). Short: way cool adventure. Long: All was not
    as it appeared to be.
    End result: the party split, but everyone’s alive, and no one knows what’s
    going on, but we have cool new items and took on some pretty fierce fighting.
    If any desire to write a summary, do so.
    Kyle