Divination on the Castle:
Creatures there are vastly powerful.
Very rich treasure in the area
The forces of chaotic evil are present and the chance of disturbing them are
high
The forces of lawful evil and vastly dominant, but dormant, the chance of disturbing is moderate to high under the special circumstances
—
Two days after back in town – in the war room –
“I WILL KILL YOU ALL IN YOUR SLEEP IF YOU DO NOT RETURN MY TREASURE”
Just some cud to chew on.
E-
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Category: Stone Soules
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Summary XXV: Castle Bah Nareth, the Great Ones, and other menaces
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Stone Soules Summary XXIV: Finishing Some Easy Tasks
Greetings one and all, we have an interesting story to relate today, one
of fame and fortune, but also of infamy and loss.
We started the evening in the library. There were a couple of things
that were brought up in email to try but both Jack and I didn’t want to
get bogged down in the library again, so we took off to explore the city.
In one of the blocks, was a rather run down old Inn. Ludo detected a
secret panel in one of the walls, fairly well hidden. Xavier checked to
insure that Ludo was successful in determining there was no traps. Since
there were none, Ceydric opened up the panel. TAKE TWO. -
Stone Soules Summary XXIII: More Information about Tellah
Some auguries to keep in mind:
To attempt to steal the spell books:
“Vast disappointment will surround any unlikely survivors.”
[pretty bummin’, I’d say!]
To try to test Tellah’s powers with a monster summoning:
“Wounds will be nursed with the small comfort of disturbing answers.”
[hmmmm, not exactly making us jump at it]
To try to pick-pocket or remove any of Tellah’s rings, etc.:
“Only vast disaster will result.”
[duh!]
To try to attack Tellah:
“Partial success could kill thousands of innocents.” -
Stone Soules Summary XXII: Little Was Ultimately Accomplished…
First of all, everyone got back from their travels. Xavier brought back
lots of disposable items from Lorm for our attack against the
abominations. Eli brought back Slow, Ruben’s Warriors, Monster Summoning
I, Rope Trick, 27k sage credit, Amulet of Protection from
Detection:Golems, Ioun Stone of Protection +1, grey Ioun Stone that makes
you tired (enigma value), and the ever disappointing Chime of Opening.
Ceydric takes Kergul’s items to be identified. The only item that is
wacky is the ring of alignment obscurement, it has a Feeblemind
contingency in it that will go off when the condition is met. What fun.
We sell the nerve poison etc. Party has 40k in credit and cash. -
Stone Soules Summary XXI: Tan-El Again
May 17- It is a nice sunny day for the dynamic weirdos to check if the
behir is in the city. He is not, so we enter. Our plan is to check out
huge portions of the city with relatively cursory searching. We start in
an area that we are familiar with and find the old mite building still
empty, the Constabulary with its teleporter, and then a room full of
bats. Well, so they were stirges in mass numbers. We killed them.
Inside this building was a dead fire giant wearing a symbol we had not
seen before, but carrying cash that we are quite familiar with. Easy
money, not much pain. Nothing else found this day.
May 18-Continuing our search, the day is relatively uneventful…and then
something terribly bad happens. -
Stone Soules Summary XX: Further Explorations of Tan-El
Things that happened in the second game for the weekend:
1. Dari was trained as a thief to prevent her play rating from getting too
bad. We will train her as a thief and Canstin as a fighter after a couple
more excursions into the city.
2. Exploring Tan-El
a. Finally encountered the Giant Ants in the city in the NE.
Xavier talked to them and we retreated.
b. Encountered a Fire Giant exile (from the FG central gvt) who was
a Chelsean cleric (he learned from a Cloud Giant outpost) and believed
strongly in cities and societies of all kinds and races, which led to his
exile for blasphemy from the FGCG. We talked with him and swapped
information and took him to the rebel FG colony near Middle/Tan-El. He had
a fire mastiff giant Bassett Hound for a pet.
He provided a lot of interesting information for us and we for him,
especially about the lies propagated by the FGCG.
His name was Tarrence. Ashen Rock, where Borglin lives (Gram might find
this interesting), was where the “ancients cremated their dead.” A people
known as the Grey People (humans with predominantly grey hair probably)
lived and traded with the FG and Stone Giants who once lived in End before
Tan-El’s collapse and the destruction of a great human empire, which
produced a wasteland to the east. (there’s lots more information). -
Stone Soules Summary XIX: Spiders and Undead: More Tan-El Fun
Here’s the game in brief. If possible, we are going to play more again on Saturday since Edwin didn’t feel well enough to play too late tonight.
1. The Spider. We were prepared and tried to kill it. It was above animal intelligence. It at one point dropped a mummified body to us as we were trying to get to it. The body had magical gear, including a mage spell with a 9th, 8th, and 7th level spell on it, cast at the 19th level. This was a serious treasure. We tried to get up further into its lair, but could not. We tried to communicate vocally but could not, though it did speak in its weird language to us. -
Stone Soules Summary XVIIIb: Eli Shoots… Eli Misses!
(reminding us all that “Elves don’t play basketball.” –Edwin)
Well, Eli tried his best but he failed to learn Knock by 2%.
That is right, just 2%. Essentially Eli went to End and found that the boyfriend of the general valued his spells far too much and Eli’s hardly at all so Eli went elsewhere. The mage of the Daring Dozen had knock on a scroll (bad news) so Eli traded a couple of useful but not detrimental spells to attempt to learn the knock. He failed.
The good news is that if we find a text of knock in our adventuring and if Eli converts one of his magic theories to a specific (read as 2-3k gp and 4-5 months) then he will have that 2%. Or we could wait 200 years for his brain to mature.
Sorry guys but Eli just plain sucks at 2nd level spells.
Some good news is that he was able to try a technique whereby he is guaranteed to hit a small compact group of people with his pool ball about three times. Will have to try it against the next lesser one we face.
One last note, I did note use any of the parties resources, just many of my own for no return. Eli is contemplating a life of criminal mischief. He could kill Hildebrandt and the dozen with a clever trap and then take all their stuff!!! Bwaahaaha (maniacal laughter)!
Ciao!
-Zack Hubert- -
Stone Soules Summary XVIII: What Magic Rings?!!
The Rings
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-Ring of Warmth
-Ring of Alignment Shielding
-Ring of Swimming
-Ring of Storage (Actually a token):
-Holding (one use) up to 10,000 coin weights
These rings were from Kergul, the Possessor.
We prepared and opened the ring behind the Ridge. -
Stone Soules Summary XVII: Rounding Up Party Resources
After looking through the sheets given me, I have compiled the new Revised
Miscellaneous Party Equipment Sheet. I will bring a printout to the game.
The House in End
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E. Round Road #3
45′ x 15′ with 7′ x 7′ cellar and a loft.
Bedroom, living room, kitchen, 2 chimneys, door into living room with either
room flanking. It has been improved by the work of Normabrahms and now has
meager furnishings. The 14 g.p./year tax is on the yearly budget. The
armory shed and carpentry set have moved to the Soulestone. The cart has
been moved to the stable at Middle. Pack Horse #3 (22 HP) has been moved to the stable as well.