Category: Stone Soules

  • Summary XLVI: The Quest to Recover the Great Mithril Key

    Hello–
    Here is a brief summary of the games on the 15th and 17th. Note that much
    of this informations is “Class 2 Classified” in Cromwell and that, as
    always, publishing on the list should not be construed that we are being
    loose with our lips…
    Mission: Recover the Great Mithril Key requested by the Behir before he
    will leave the city. We believe that the GMK is the key to the box in the
    “Electrical Zoo” of the Castle from which the Behir escaped, presumably some
    time after Tan-El fell. Probably the Behir is still tied to the box and
    cannot be gone for too long from the vacinity. Once we have the key we will
    explore what the results of two actions would be : 1. Unlocking the box;
    2. Destroying the lock and key together. We have not committed to
    releasing the Behir, because we are aware that he is an evil creature, but
    we will have to gauge the risks when we come to that. So, for now we must
    find the Key.

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  • Summary XLV: After Some Tan-El Answers

    And don’t forget the 40 or so new party magic items! 😉
    Yes, there are about that many, but only about 10 would you count as actual
    items, the rest are “assets.”
    I think the semester has come to a successful and fulfilling conclusion. If
    you like closure, and you had the full scope of what was going on in Tan-El,
    you would see that things are starting to wind together, though there will
    always be mysteries…
    More foes fall to the Stone Soules! 🙂
    Alegra/Kyle

  • Summary XLIV: How to Destroy the Vampires Stored at the Ziggurat?

    seven vampires in gaseous form incased in tar- how to destroy/ get rid of
    them? There is also a devil in trapped in a jar.
    method #10- throw them all into the pool of at the Shrine of
    Nevron. ” Hey, I know where a pool of holy water is…”
    Player # 1: “Sheesh. We’d need an awful lot of holy water, and at the price
    of about 3000 gold per gallon, we could run up a little bit of a bill…”
    Player # 2: “Hey I know where we could find a huge pool of holy water, and it’s
    free!”
    Okay, we have to confess that Player #2 was ZACK! Hee hee!

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  • Summary XLIII: Against the Ancient One in the Dark Pit and More Tan-El Stuff

    Our next expedition was to eliminiate the “ancient one” so we went to the
    Ziggurat and performed a ceremony that destroyed the evil altar there, as
    well as dispelling the hell hole. Eventually some of us might call the
    Ziggurat home, now that it is rid of all dangerous evil. I am sure if we
    scraped off the soot and featured what remains of the hell hole (by
    building some sort of dais around it) it might look like a neat place.
    Forces of Evil: 0, Stone Soules: 8

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  • Summary XLII: Tyner’s Tower: Disturbing and Other Answers

    So next was Tyner’s tower…at last. As usual, “questions were met with
    disturbing answers.” (an augury we got once). We got in through the
    usual method and started experimenting with what turned out to be the
    bedroom door. As was guessed by other players, Tyner was well prepared
    to protect his place from other mages (although with all the magic here,
    I don’t see how Tyner could have made the place within a human
    lifespan). The knock spell on the door caused a memory moss to hit Eli
    and eat all of his spells in memory. Kinda delayed the expedition 🙂
    So we used the Chime instead and found beyond a plush arch-mage bedroom.
    Everything was magical to some extent, from the carpet that is always
    clean to the warm sheets etc. We found four cool magic items which we
    still need to identify amongst the other standard Tan-El fare…you know,
    twisted bits of metal and, a Chaotic Evil (malignant) force in a bunch of
    jars. Appeared to be some sort of ooze. Xavier tried to sprinkle holy
    water on it but was attacked by some insubstantial mist that temporarily
    drained two levels and enticed him to open the jars (Hmm…I wonder what
    would happen if we dropped the jars into the hell hole, let the two bad
    boys fight each other first 🙂 ). So anyway, we moved on to the door
    that led to the next upper level.

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  • Summary XLI: Beyond the Ziggurat: Witchdoctor on the Offensive

    Beginning with the party located at the Ziggurat, we setup camp for a
    little while and cast some _Speak with Deads_ to try and find an entrance
    to the Ziggurat. We found that there was a star shaped pendant
    (pentagram) on the witchdoctor that supposedly opened the blocks. So we
    spent a good deal of time finding all the real magic items on the loser
    (he had some aura altering spell cast on virtually all of his posessions
    so they appeared to be type 5 magic) so many dispels later we had his
    holy symbol and the “key”. Around this time, Alegra felt that we were
    being scryed upon and almost immediately after that feeling the blocks to
    the Zig opened. We took that as the cue to pack up and leave. We
    figured that if the witchdoctor was going to fight us, we would rather do
    it in the forest instead of his Zig.
    So, later that night some distance away, the witchdoctor attacked by
    drinking potions of firebreathing, spell immuning himself, and throwing a
    silence over the area. It looked dangerous for a second (after Ceydric
    had taken 60 points of fire damage) but our consistent damage won out.
    He had lots of cash for a bugbear (probably just looted the Zig).
    Anyway, we made it back to Middle and the downtime began.

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  • Summary XL: More Fighting at the Ziggurat and the Slave Pens

    When we last left our intrepid adventurers, they had just taken the
    Ziggurat. Ceydric was battling one of the bugbear commanders on one of
    the upper levels and the party was picking off the other fleeing
    commander and nameless retreating bugbears while trying to catch up to
    Ceydric.
    Combat with the bugbear commander ended rather quickly and Ceydric then
    moved to get the other commander. He, however, tried to retreat into the
    Ziggurat when his comrades collapsed the entranceway, killing him and
    almost squishing Ceydric. This unfortunately prevented the party from
    gaining immediate access to the Zig so we then seized our advantage and
    moved to take the slave pens before the bugbears could react too quickly.
    Many more scrub bugbears die…

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  • Summary XXXIX: The Bugbear War Party and the Ziggurat of the Witches

    It’s late. This will be brief, to say the least.
    50 Bugbear War party:
    a couple escape, rest die painfully.
    1 man-at-arms (Mo) dies. Men-at-arms plus Gauss (standard bearer) and Mo’s
    body go to elven lands (these creatures will just kill them).
    Head back towards Ziggurat. Feeling of being watched (scrying). Try not to
    give any landmarks and stop the scrying. Every once in awhile it happens
    again. We decide to attack rather than have them ambush us.
    We ford the river north of the Z and head for it. We detect a sizeable
    force (say 75) bugbears behind us. We make straight for the Z. There are
    fortifications. Bugbears and ogres die. Ceydric (flying, prot. from
    missiles) opens the gate, gets hit by ballista, fights deformed Cloud Giant.
    Cloud Giant hammers Ceydric, but no wound. Eli and Deirdre unload scroll
    magic missiles at it, doing about 90 some-odd points of damage, a couple of
    bow shots, it flees into the air and out of range too soon –darn it!

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  • Summary XXXVIII: Miscellaneous Party Equipment of the Stone Soules

    Updated 14 Nov 2178 / 11 Nov 1996
    (*) denotes an unusual item
    All items are held in Tower stores unless otherwise stated.
    Necessary other storage space is immediately needed, as can be seen
    from the list.

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  • Summary XXXVII: Returning to Middle and Research Results

    Hey all!
    Here’s what happened (in brief):
    1. Raven turned down his potential druid henchman who was a total weirdo
    (and probably fanatical).
    2. Alegra picked up a henchman bowyer-fletcher named Frank and a
    Phaulkonian Ranger henchman named Sean, who happens to have both an 18/33
    strength and an 18 intelligence. He’s really cool. Frank specializes in
    crossbows. Frank will soon be Phaulkonian. 🙂

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