Featuring:
Astronomicon “Star” Phillips, 6th level human cleric, played by Kyle MacLea
Rangorn, 6th level half-elf woodsman, played by Joel Green
And a cast of thousands auditioning for various parts
In Rangorn updating:
Rangorn, following the conclusion of the Fane of the Winds holy quest, returned to Depwood to meditate and train, gaining 7th level (and 9 hp!). He considered a number of future adventuring possibilities, but remains open, and stands in 2190.
In Star news:
In the aftermath of the Fane of the Winds adventure, Star returned to the city of his birth, the spawling industrial complex known as Teft, the Jewel of Petethal. He had gained a little experience in his battle against evil and contemplated the harsh reality of adventuring when most of your friends from your early career are retired, moved on to other ventures, dead, or simply not interested in adventuring with you. But Star, being the optimistic type, saw many future opportunities to work with others, especially some Phaulkonian heroes like Rangorn, again in the future. Until then, however, he needed to support himself and gain more fame and magic items (as a former henchman of Alegra, he had gained few over the years but had been given a few minor items in the recent past).
Author: Joel
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*Star* Summary: Some Aftermath of the Fane Quest
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Alegra’s Final Summary: The Fane of the Winds
~Dramatis Personae~
~The Weather Front~
Rebar, 9th level Cloud Giant fighter, Talon of Phaulkon, 91 hp, played by Rachel Smith
Brenard, 6th level Cloud Giant fighter, Talon of Phaulkon, 78 hp, NPC
Warwick, 8th level Ranger, Talon of Phaulkon, 68 hp, played by Mark Wagoner
Rangorn, 6th level half-Elven woodsman, Warder of Phaulkon, 56 hp, played by Joel
Green
Cassian, 8th level half-Elven Phaulkonian cleric, 51 hp, played by Katherine Plante
Bogomel, 5th level fighter, henchman of Cassian, Warder of Phaulkon, 47 hp, played by
Katherine Plante
Buck, 5th level fighter, 44 hp, played by Mark Wagoner
Alegra, 9th level Phaulkonian cleric, 40 hp, played by Kyle MacLea
Drew, 5th level Ranger, 40 hp, Warder of Phaulkon, played by Michael Chermside
Star, 6th level Phaulkonian cleric, 37 hp, played by Michael Chermside
Aria, 5th level Phaulkonian cleric, henchman of Alegra, 31 hp, played by Rachel Smith
Sean, 3rd level Ranger, henchman of Alegra, 29 hp, played by Kyle MacLea
Lanoi, 3rd level Phaulkonian cleric, henchman of Warwick, 19 hp, played by Mark
Wagoner
Gramaliustranstalus, bard, NPC, with input from David Chappell
~with assistance from~
Sir Konrad, 10th level paladin, 94 hp, NPC, with input from Rodger Henson
Sir Ceydric, 8th level cavalier, 65 hp, NPC, with input from Zack Hubert
Xavier, 8th level Auroran cleric, 45 hp, NPC, with input from Jack McKechnie
Eli, 9th level Elven mage, 39 hp, NPC, with input from Zack Hubert
Claude, 5th level Dwarven fighter, henchman of Eli, NPC
Snaggletooth, 6th? level Hobgoblin fighter, played by Michael Chermside
Leon, 2nd level ranger/ giant eagle, 28 hp, played by Mark Wagoner
The “wise old bird,” giant owl, friend of Rebar, NPC
Tristan, 4th level druid, henchman of Warwick, played by Mark Wagoner
Binkley, cleric of Kor, NPC
Alegra’s “Seasons,” her 12 elite 1st-level guards, played by Kyle MacLea
Alegra’s followers (staff for the Fane); Alegra’s golden eagle, Guile; and Cassian’s owl
[ Here is a summary of the Fane of the Winds adventure, written by Alegra Falconer,
from her perspective. If you’re looking for the bardic historical document, you’ll find it
elsewhere, written by Gramaliustranstalus. If you’re looking for the most complete
presentation of the heart and mind of the primary Questers and the Phaulkonian Church,
you need look no further. This note is scribed on specially prepared parchment to
facilitate its preservation over time. -M ] -
Wizard Mountain #7: Green with Envy
And now, a brief Wizard Mountain Adventure:
Halacar, 4th level halfling fighter, 43 hp, played by Joel Green
Standish, 4th level human fighter, 42 hp (?), played by Katherine Anderson
Browork, 4th level dwarf cleric, 29 hp, played by Joel Green
Brigling, 4th level halfling thief, 24 hp, played by Katherine Anderson
A small section of the various Cornell Wizard Mountain team (otherwise
known as the Larry Consortium), decided to get some revenge on the
impertinent troglodytes who had thrown spears at us while we were mucking
about one of the dungeons.
So the four of us set out, and arrived without incident. Traveling through
the caves by the use of the INTERESTING maps provided by various other
members, we reached the large cavern where the troglodytes had
attacked. There was a bridge of some sort going across the underground
river, wide enough to fit two people abreast.
The guard dog remained back at the entrance to protect against a possible
back attack by hobgoblins from their nearby fortress, and the party moved
up the ramp. Browork had taken Slow Poison spells, but had cast one on the
war dog, and one on Standish, relying on the legendary constitution of the
halflings and dwarf in the party to conserve spell power. Before we had
crossed the bridge, a line of troglodytes appeared and began throwing
spears at us. Our gamble with the Slow Poisons worked, and we engaged. -
Revisionist Defenders History?
WARNING: The following piece contains information about the enemies of the Defenders, and it should be noted that all assumptions of motivation and action not observed by the Defenders is my own flight of fancy. This story is highly conspiratorial.
September 30, 2185 in the Bards’ Reckoning
Our safety is assured; the troublesome Restenford Defenders have broken up.
I saw the explosions and fanfare and know that it is true, and from my observations of them over the past 12 years, I can presume that the worst will not come to pass. Their talk of attacks on the Great Temple of our Lady, and all of their bravado has come to naught as simple old age has driven them apart. This is indeed good news, and now we can continue our plans unhampered by their presence in the Sea of Pastures.
It has been ages since my initial confrontation with them, and I feel safe in the assurance that they do not know of me directly. This is fortunate, since as you know our cell suffered terrible losses in the Lantern Temple disaster, and this has left us with a shortage of observers. This is problematic, as the group has now split into several sections, one to Shabrundian lands, another to Petethal, and a third to parts unknown. -
The Almost Complete Defenders History-In-Brief
HISTORY OF THE DEFENDERS IN BRIEF
The Adventures are Divided:
I. Bandits and Early Flailing About on Lendore
II. Abbey Isle
III. The Mystery of Captain Nbod
IV. Return to Abbey Isle
V. Burrow Worms
VI. Hafney Hill and the Seapoint Lightning
VII. The Fall of Garroten
VIII. Treasure in the Sarkian Wilderness
IX. Ruins in the Northern Swamp
X. Goblin Island
XI. Trek in Petethal, Lord of Pondscum
XII. Orc Island
XIII. Fifteen Ogres and a Fire Giant
XIV. Dancing Fairy Creature
XV. Revenge of Traywick
XVI. Mini Missions
XVII. Castle of Diamond
XVIII. The Hand of Hindus and the Queen of Grottoes
XIX. The Grandfather Attack
XX. Under the Abbey
XXI. The Second Clearing of Hafney Hill
XXII. Bone Hill
XXIII. Demons in Trun
XXIV. Mini Missions II
XXV. Felix, King of the Dwarves
XXVI. The Raid of the Orc Island
XXVII. Raiders of the Lost Orc
XXVIII. Killing the Wisp, Routing the Gnolls, Getting Trashed
XXIX. Revenge of the Grey Philosopher
XXX. The Horn of Iguilve -
Defenders Adventure Capsules and Statistics
(Formatting is imperfect, but oh well…)
Adventures:
1) Formation in Teft. Travel from Barnacus to Restenford.
Games 1-2
Party Roster:
Darellon– W1, 20 hp
Drew– R1, 15 hp
Grison– F1, 11 hp
Soldan– C1, 9 hp
Quentin– D1, 6 hp
Annwvyn– T1, 4 hp
Avg HP: 10.83
Avg Lv: 1
Classes: 3/2/1
Near-Death Encounters: Giant Spider
Collapses: (3) An x2, Qu
Deaths: 0
XP: 400
Notes: First collapse and wound. Hired as deputies. Party already hates Lord Mayor of Garroten. -
Defenders Quotations
Just some nuggets o’ wisdom from the Defenders and their players.
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Defenders Guide: The Town of Restenford, on Lendore Isle
*Note: has been spelled Restinford by virtually everyone but me, but I press on.
Location: Around the Restin River on the legendary isle of Lendore, Restenford is the fourth largest town in the Keystone Kingdom. It is about a five day journey from Barnacus.
Background: Although the Keystone Kingdom is ruled from Barnacus (the capital and by the far the largest city on Lendore), the towns are relatively independent. This is due in part to the dangerous roads on this frontier island. Life is harsh and short, but the rewards are large for merchants and adventurers alike. Farmers prosper utilizing the fantastic soil (although the burrow worms that provide this ecological miracle are quite dangerous) and bandits and tribal Khargish humans roam the northern half of the island. The Kingdom was founded about 500 years ago after the pirate inhabitants were driven out. In theory, the ruling family of Barnacus is an exiled royal line from the Realm. The current leader is Duke Haermond IV.
Restenford is a growing town with a population of about 600 in 2182, having doubled from its 2172 size. This is due in part to the increased security in the region provided by the Restenford Defenders, a group of adventurers/deputies who have eliminated virtually all bandit presence in the area. The western end of Restenford is dominated by a wooden palisade which was used to protect against raids by the gnolls before their elimination. The side east of the Restin River is not protected by walls.
A rivalry over the eastern lands continues to this day, against the resistance of the Duke of Kroten (Benct, a larger town to the east).
Important People/Organizations/Structures:
Baronial Keep—The town is ruled by Baron Grellus, a former fighter wielding a flaming bastard sword. His wife is a Nevronian cleric. The tax collector/evaluator is Relkin. The guard captain is Gelpus. Guards include Colemac, Halco, Brillman, Narahn, Marcus, Carlton, and Gaston. The sentry level guards are virtually incomprehensible, speaking with some sort of colloquial accent (as do some of the commoners).
Peltar’s Tower—The abode of the powerful wizard Peltar, known for his tremendous library of spells. His apprentices include Gristla. He is quite fond of pancakes.
Almax—High Druid of Lendore Isle. He has worked closely to insure Quentin Browne takes his place upon reaching sufficient stature. His son is Amos.
Phaulkonian Church—A walled compound, this church is led by Philip (following the tragic death of the previous Abbot in 2175).
House of the Restenford Defenders—Currently in its THIRD incarnation (the first was blown up, the second was destroyed in a storm). Narahn and Gaston reside there on a permanent basis, and the Defenders use it when in town. Refer to the design of the original homestead.
Other notable townspeople: Falco and Gap (of Falco’s Tavern), Felix the Mercenary. -
Defenders: Party Member Profiles (updated for 2006)
Profiles of the Defenders (or at least, those who I’ve adventured with! If you want something written here, please send it to me and I’ll post it!)
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MAGIC SPELLS OF POWER—THE BALINOR CHRONICLES:
Summon Potted Plant
Level 1
This spell creates a plant, in a pot if preferred. The caster can choose the type of plant merely by selecting the appropriate seed. The material components for this spell are seeds, soil, sunlight, and water. The casting time is 6 months- 1year.
The reverse of this spell, Destroy Potted Plant, allows the caster to destroy a plant, in a pot if preferred. There are two versions of this spell. The material components for the month casting time version are: lack of sunlight, lack of soil, lack of water. The short form, 6 segments, requires as a component a knife. The knife is not consumed in the casting.
Other related spells include: Summon Potted Plants, 10’ Radius, Detect Potted Plant, Locate Potted Plant, and Power Weed, Kill.
Call Lightning (Reflexive)
Level 1
This spell summons a bolt of lightning centered on the caster during a storm. The material component is an iron rod, which is waved vigorously during casting. There is no saving throw allowed.
Power Word, Dig
Cantrip
This allows the caster to dig a large hole, sized as desired. The material component is a large shovel, which is used by the caster.
Power Word, Die
Level 2
The material components are a weapon and an unconscious opponent. The casting time is six segments.
Command
Level 1
The material component is a loaded hand crossbow, which is pointed at the target while the command is stated. The target may make a check versus wisdom, success indicating that he obeys the command.
Strength
Cantrip
The material component is a set of barbells and some motivation. Casting Time: Life.
Speak to Animals
Cantrip
This allows the caster to make stupid noises at animals. Comprehension is not conferred by this spell.