Author: Joel

  • Seapoint Lightning Adventure #3: Hecht’s Rescue Party vs. the Witch

    Hello, all!
    There isn’t too much to write about the Lendore Misadventures this past saturday. Well, here’s the short of it:
    14 characters (roughly half missile/half melee). Well tweaked, non-personality, loyal, but reasonably weak halflings, elves, and a bizarre hobgoblin.
    We went to Hafney Hill to kill the halfling bandits.
    We misdirected and ended up at the wrong hill (though we didn’t know it).
    A storm struck.
    We had a group of three (very stealthy) scouting up ahead when the storm struck. They ran into some really scary creatures coming down the hill, being led by a human in a pointy hat. They attacked our woodsman, Mask, who managed to get out of the way and live (down to one HP). Our stealthy fighter/thief, Concord, (who had shot the creature once with his bow) was
    zapped by lightning from further up and collapsed. Hecht and Mask retreated to alert the party. Concord took a last slash at the creature with his silver dagger in a heroic dying action (and actually did damage, though not much).

    (more…)

  • Summary XXXI: The Future

    As far as has been apparent to me, the Party has made it its once-and-future
    goal to do the following:
    —————————————–
    1) Clear Tan-El of evil, threats, mobile treasure able to benefit the
    Party, and knowledge plundered from within.
    2) Allow a gradual occupation of the city limits of Tan-El by the Stone
    Soules and extended party.
    3) Settle the city as an independent city-state in some way associated
    with, run by, set up by, or otherwise related to the SS, but not a part of
    nearby Dunador.
    4) Figure out the technology (golems, electricity, etc.) in such a way as
    to provide it for its citizens and government in a safe manner.

    (more…)

  • Summary XXIX: Turning to the Sacrol

    What we did:
    Argue.
    We then attacked the Sacral. It was affected by fire, magic missles,
    LIMMs, spiritual hammers, dust devils and Alegra’s crossbow bolts. (not
    goblins though) Because of its slow movement rate, we were able to
    outmaneuver it and eventually disperse it.
    Alegra exorcised it while Xavier and Star chanted. It reformed during the
    Exoricism and attacked Canstin and Alegra. It missed Alegra, and Canstin
    made his saving throw. Konrad, Ceydric, Aria, and Canstin were able to
    quickly inflict enough damage to destroy it. Alegra finished the exorcism.
    We received alot of treasure from the Sacral’s pile of bones over which
    it formed and from the gatehouse.
    Total: Jewelry 8,000
    Gems 11,250
    Coins ~1,000
    ——-
    20,114
    Konrad and Memphis got ~2,500 gp and a wand of magic missles.
    The stone soules got a token of ‘door’
    We threw a huge party to thank Konrad and wish them farewell.

  • Summary XXVIII: The Attack on the Grey Philosopher

    In brief: Versus the Philosopher
    We entered the area with some _Dust Devils_ (2 from support group, 1 from
    Alegra) and advanced. 9 thoughts attacked per wave. Some got through on
    each wave, and they all went for Konrad in the center who had Gram’s
    sun-coin and his own Prot. from Evil. Konrad took damage from the thoughts
    like everyone else. Eventually, we were closer to the main gate and decided
    it would be better to advance and go through than retreat (i.e. it was closer).
    The gate was to our right and a tower structure to our left. From the tower
    a black cloud began to creep towards us. This killed the _Dust Devil_
    Alegra had with her (draining it of a HD, before it died). The wall of
    black cloud slowly approached us from behind. Zombie Bugbears appeared in
    front of us. Weird telescope things sprayed lightning at us. A (later
    identified as a) humanoid (with a staff) fired magic missiles into us (from
    the staff). As it came closer, the wall was filled with skeletons, many
    many of them. This matches the description of a Sacrawl (sp). Then it
    basically became a race to escape. Lightning was thrown around blasted
    zombies. Alegra _Called Lightning_ and dis damage to the wall of black
    cloud, but the skeletons simply reformed 2 segments later, slowing it down
    (it was moving 3″ anyway). We then hit the gate, opened it with the Chime
    and escaped. The Sacrawl (and its haze) attempted to follow us out of the
    city but stopped not far from it. (weird ghoul-like more intelligent undead
    followed at this point)

    (more…)

  • Summary XXVII: The Grey Philosopher and Sacrol: Reconn and Divination

    A Divination of the Zone of the GP: (2000 + 2000 from Konrad’s diamond +
    Ring of Alignment Shielding)
    The Forces of XXXXXX are prevalent in the area
    The strength of the forces are only strong, but inspiringly resilient.
    There is vast immobile irrecoverable treasure in the area.
    Moderate wealth is also in the area.
    XXXXXX is the name of the/an infernal power who’s name should not be
    invoked. We went to get the name researched from Beck, and Eli invoked the
    name the second time. It summoned a weird abyssling-like creature with
    weird abilities (Eli, Sahrak, Yorlik, Xavier, Claude went to End for this).
    Yorlik was eaten. Eli escaped with a dimension door. Beck saved Xavier in
    the end. Eli, before leaving, dropped some vitrioli which nearly killed the
    first creature, sending it back to its plane, and ultimately killing the
    second, which did not make it back. A third, small, fanged, winged,
    cat-like being appeared and touched Eli. Eli then had many black traceries
    all over his skin. This turned out to be “Tainting,” that is, Eli could be
    _Turned_ by good clerics, detected as a point of Evil (Malignant), and could
    not in fact be affected by clerical healing magics (since clerics can’t
    touch him). An _Atonement_ would be necessary to help him.
    When they arrived back in Middle, Eli was _Dispel Magic_ed/Remove Curse_d.
    This temporarily (for 10 days) removed the Taint, which then allowed us to
    attack the GP.
    Kyle

  • Summary XXVI: The Final Steps in the Inevitable Defeat of the Great Old Ones (or Great Ones)

    Hello, all!
    Konrad & co. arrived with some fanfare, we killed the WOTW (see Zack’s note below),
    and prepared for the GOO attack. We prepared the party by dividing it into teams Alpha,
    Bravo, Charlie, Delta, Foxtrot and Tango. Echo was dissolved since its
    mission was not entirely clear. Tango’s mission was to stay at the Transporter.
    A,B,C checked out the courtyard and Theo and Konrad killed the 2 giant
    poisonous snakes there before they could react.
    We then executed the Plan, and entered the building, sleeping and killing
    the guardian snakes in the Entranceway and burning the contact poison off
    the handle (that Ludo discovered).
    We opened the door to the GOO’s quarters and entered its room, Ceydric and
    Faranyn, with team A ready to fly in. It retreated out of a back door, past
    a glyph, throwing lightning bolts. Xavier dispelled the glyph and the wall
    of ice that sprung up. We chased it around corners and up stairs, getting
    an occasional shot at it with arrows and by Konrad and Theo. It went over
    another glyph and the rest of B piled up behind while A went forward. It
    failed to open a door and they wailed it; Faranyn crashed over the glyph and
    was Blinded. It ducked through a secret door and kept being hit by Konrad
    and Theo.

    (more…)

  • Summary XXV: Castle Bah Nareth, the Great Ones, and other menaces

    Divination on the Castle:
    Creatures there are vastly powerful.
    Very rich treasure in the area
    The forces of chaotic evil are present and the chance of disturbing them are
    high
    The forces of lawful evil and vastly dominant, but dormant, the chance of disturbing is moderate to high under the special circumstances

    Two days after back in town – in the war room –
    “I WILL KILL YOU ALL IN YOUR SLEEP IF YOU DO NOT RETURN MY TREASURE”
    Just some cud to chew on.
    E-

    (more…)

  • Seapoint Lightning Adventure #2: Sam’n Friends vs. the Evil Halflings of Hafney Hill

    Well, folks. Volume II in the continuing Lendore saga of Sam’n Friends adventuring group has suddenly and unexpectedly turned into the final volume. No matter what happens (okay maybe it wasn’t THAT unexpectedly!) the group will never have the same name or composition again. That mostly comes from the fact that Sam and most of the party is dead.
    One major lesson:
    The haunted and creepy nature can be a boon for people intending to play off it.
    And the always pertinent message:
    Most assuredly you WILL hang separately if you don’t stay together. However, lawful personalities are not very common among some adventuring groups….
    Rest in Peace:
    Ketone, Captain, killed by halfling archers
    Sam, woodsman/Cleric of Phaulkon, killed by halfling archers
    Sparrowhawk, obsessively stealthy and paranoid woodsman, killed by halfling archers
    Blood, Cleric of Kord, killed ultimately by a halfling Commanded to jump to its death
    Andrew, mage, killed by a falling rock
    Dolgan, dwarven fighter, killed by an ant-lion-like beetle/thing
    Loredo, woodsman, killed by halfling archers, dropped off stairs
    one more fellow who’s name eludes me at the moment (??)
    Captured:
    Larry, halfling, by the halfling archers
    Escaped:
    Hecht, last of the Dept. Store halflings, into the wilderness of Lendore…
    …alone…
    Kyle

  • The Seapoint Lightning: “The Lightning Never Strike Twice”

    Chronicles of the Formation of the Party
    Adventure #1: Sam’n Friends vs. the GAT
    The Lendore 1st-level group played last night. We found and killed a GAT. The fight was pretty gruesome. What we learned from this adventure:
    1. Big, tough, annoying guys who don’t like guests and tend to boss people around an awful lot and don’t take kindly to people disobeying them, voicing their opinions, or trying to leave, could be GATs.
    2. Be glad, be very glad, that some of us had silver weapons.
    3. Runes can be darn powerful. When a person uses the most powerful rune of power and destruction they know on a silver dagger attacking a GAT, and knows the runes VERY WELL, and perfectly forms the rune, a vastly powerful magic that turns people and GATs into smoldering ash and dust can be affected. However, since one’s own life force is used, one tends to turn oneself into ash as well.
    4. Don’t fall off cliffs.
    5. GATs may not be smart but they are tough as nails.
    6. A harpoon is a great weapon!
    Rest in peace:
    Merremack (Captain), fell off the cliff while trying to escape.
    Mannitur (Druid/MU), negative material energy consumed him
    Tilbo (fighter), bashed by a bench
    Taylor (fighter), bashed by a bench
    Archaeopteryx (Cleric of Aurora), bashed by a bench
    Surviving:
    Ketone (Captain), got the magical Captain’s jacket, the only surviving member inside the tower we fought the GAT in. Harpoon specialist.
    Larry (fighter), escaped
    Samantha (Cleric of Phaulkon), escaped
    Eulen (the NPC guide) (thief/illusionist), escaped, tried to help
    Merremack climbed up the rope Eulen put out for him, but Merremack failed his climb rope and fell to the sharks below (dead as soon as he hit the rocks, though).
    Kyle