Summary XXXI: The Future

How to rebuild a ruined city that went horribly wrong…

As far as has been apparent to me, the Party has made it its once-and-future
goal to do the following:
—————————————–
1) Clear Tan-El of evil, threats, mobile treasure able to benefit the
Party, and knowledge plundered from within.
2) Allow a gradual occupation of the city limits of Tan-El by the Stone
Soules and extended party.
3) Settle the city as an independent city-state in some way associated
with, run by, set up by, or otherwise related to the SS, but not a part of
nearby Dunador.
4) Figure out the technology (golems, electricity, etc.) in such a way as
to provide it for its citizens and government in a safe manner.

Continue reading “Summary XXXI: The Future”

Summary XXIX: Turning to the Sacrol

What we did:
Argue.
We then attacked the Sacral. It was affected by fire, magic missles,
LIMMs, spiritual hammers, dust devils and Alegra’s crossbow bolts. (not
goblins though) Because of its slow movement rate, we were able to
outmaneuver it and eventually disperse it.
Alegra exorcised it while Xavier and Star chanted. It reformed during the
Exoricism and attacked Canstin and Alegra. It missed Alegra, and Canstin
made his saving throw. Konrad, Ceydric, Aria, and Canstin were able to
quickly inflict enough damage to destroy it. Alegra finished the exorcism.
We received alot of treasure from the Sacral’s pile of bones over which
it formed and from the gatehouse.
Total: Jewelry 8,000
Gems 11,250
Coins ~1,000
——-
20,114
Konrad and Memphis got ~2,500 gp and a wand of magic missles.
The stone soules got a token of ‘door’
We threw a huge party to thank Konrad and wish them farewell.

Summary XXVIII: The Attack on the Grey Philosopher

Ceydric succeeded in breaking down the door, but he was immediately hit
by seven thoughts inflicting massive damage and seven wounds.

In brief: Versus the Philosopher
We entered the area with some _Dust Devils_ (2 from support group, 1 from
Alegra) and advanced. 9 thoughts attacked per wave. Some got through on
each wave, and they all went for Konrad in the center who had Gram’s
sun-coin and his own Prot. from Evil. Konrad took damage from the thoughts
like everyone else. Eventually, we were closer to the main gate and decided
it would be better to advance and go through than retreat (i.e. it was closer).
The gate was to our right and a tower structure to our left. From the tower
a black cloud began to creep towards us. This killed the _Dust Devil_
Alegra had with her (draining it of a HD, before it died). The wall of
black cloud slowly approached us from behind. Zombie Bugbears appeared in
front of us. Weird telescope things sprayed lightning at us. A (later
identified as a) humanoid (with a staff) fired magic missiles into us (from
the staff). As it came closer, the wall was filled with skeletons, many
many of them. This matches the description of a Sacrawl (sp). Then it
basically became a race to escape. Lightning was thrown around blasted
zombies. Alegra _Called Lightning_ and dis damage to the wall of black
cloud, but the skeletons simply reformed 2 segments later, slowing it down
(it was moving 3″ anyway). We then hit the gate, opened it with the Chime
and escaped. The Sacrawl (and its haze) attempted to follow us out of the
city but stopped not far from it. (weird ghoul-like more intelligent undead
followed at this point)

Continue reading “Summary XXVIII: The Attack on the Grey Philosopher”

Summary XXVII: The Grey Philosopher and Sacrol: Reconn and Divination

“Hi, I’m looking for information on XXXXXXX…” -Eli
“Take cover!” -the Sage

A Divination of the Zone of the GP: (2000 + 2000 from Konrad’s diamond +
Ring of Alignment Shielding)
The Forces of XXXXXX are prevalent in the area
The strength of the forces are only strong, but inspiringly resilient.
There is vast immobile irrecoverable treasure in the area.
Moderate wealth is also in the area.
XXXXXX is the name of the/an infernal power who’s name should not be
invoked. We went to get the name researched from Beck, and Eli invoked the
name the second time. It summoned a weird abyssling-like creature with
weird abilities (Eli, Sahrak, Yorlik, Xavier, Claude went to End for this).
Yorlik was eaten. Eli escaped with a dimension door. Beck saved Xavier in
the end. Eli, before leaving, dropped some vitrioli which nearly killed the
first creature, sending it back to its plane, and ultimately killing the
second, which did not make it back. A third, small, fanged, winged,
cat-like being appeared and touched Eli. Eli then had many black traceries
all over his skin. This turned out to be “Tainting,” that is, Eli could be
_Turned_ by good clerics, detected as a point of Evil (Malignant), and could
not in fact be affected by clerical healing magics (since clerics can’t
touch him). An _Atonement_ would be necessary to help him.
When they arrived back in Middle, Eli was _Dispel Magic_ed/Remove Curse_d.
This temporarily (for 10 days) removed the Taint, which then allowed us to
attack the GP.
Kyle

Summary XXVI: The Final Steps in the Inevitable Defeat of the Great Old Ones (or Great Ones)

“Attack pattern Delta, go now.”

Hello, all!
Konrad & co. arrived with some fanfare, we killed the WOTW (see Zack’s note below),
and prepared for the GOO attack. We prepared the party by dividing it into teams Alpha,
Bravo, Charlie, Delta, Foxtrot and Tango. Echo was dissolved since its
mission was not entirely clear. Tango’s mission was to stay at the Transporter.
A,B,C checked out the courtyard and Theo and Konrad killed the 2 giant
poisonous snakes there before they could react.
We then executed the Plan, and entered the building, sleeping and killing
the guardian snakes in the Entranceway and burning the contact poison off
the handle (that Ludo discovered).
We opened the door to the GOO’s quarters and entered its room, Ceydric and
Faranyn, with team A ready to fly in. It retreated out of a back door, past
a glyph, throwing lightning bolts. Xavier dispelled the glyph and the wall
of ice that sprung up. We chased it around corners and up stairs, getting
an occasional shot at it with arrows and by Konrad and Theo. It went over
another glyph and the rest of B piled up behind while A went forward. It
failed to open a door and they wailed it; Faranyn crashed over the glyph and
was Blinded. It ducked through a secret door and kept being hit by Konrad
and Theo.

Continue reading “Summary XXVI: The Final Steps in the Inevitable Defeat of the Great Old Ones (or Great Ones)”

Summary XXV: Castle Bah Nareth, the Great Ones, and other menaces

“I WILL KILL YOU ALL IN YOUR SLEEP IF YOU DO NOT RETURN MY TREASURE”

Divination on the Castle:
Creatures there are vastly powerful.
Very rich treasure in the area
The forces of chaotic evil are present and the chance of disturbing them are
high
The forces of lawful evil and vastly dominant, but dormant, the chance of disturbing is moderate to high under the special circumstances

Two days after back in town – in the war room –
“I WILL KILL YOU ALL IN YOUR SLEEP IF YOU DO NOT RETURN MY TREASURE”
Just some cud to chew on.
E-

Continue reading “Summary XXV: Castle Bah Nareth, the Great Ones, and other menaces”

Seapoint Lightning Adventure #2: Sam’n Friends vs. the Evil Halflings of Hafney Hill

And the always pertinent message:
Most assuredly you WILL hang separately if you don’t stay together. However, lawful personalities are not very common among some adventuring groups….

Well, folks. Volume II in the continuing Lendore saga of Sam’n Friends adventuring group has suddenly and unexpectedly turned into the final volume. No matter what happens (okay maybe it wasn’t THAT unexpectedly!) the group will never have the same name or composition again. That mostly comes from the fact that Sam and most of the party is dead.
One major lesson:
The haunted and creepy nature can be a boon for people intending to play off it.
And the always pertinent message:
Most assuredly you WILL hang separately if you don’t stay together. However, lawful personalities are not very common among some adventuring groups….
Rest in Peace:
Ketone, Captain, killed by halfling archers
Sam, woodsman/Cleric of Phaulkon, killed by halfling archers
Sparrowhawk, obsessively stealthy and paranoid woodsman, killed by halfling archers
Blood, Cleric of Kord, killed ultimately by a halfling Commanded to jump to its death
Andrew, mage, killed by a falling rock
Dolgan, dwarven fighter, killed by an ant-lion-like beetle/thing
Loredo, woodsman, killed by halfling archers, dropped off stairs
one more fellow who’s name eludes me at the moment (??)
Captured:
Larry, halfling, by the halfling archers
Escaped:
Hecht, last of the Dept. Store halflings, into the wilderness of Lendore…
…alone…
Kyle

The Seapoint Lightning: “The Lightning Never Strike Twice”

Chronicles of the Formation of the Party
Adventure #1: Sam’n Friends vs. the GAT
The Lendore 1st-level group played last night. We found and killed a GAT. The fight was pretty gruesome. What we learned from this adventure:
1. Big, tough, annoying guys who don’t like guests and tend to boss people around an awful lot and don’t take kindly to people disobeying them, voicing their opinions, or trying to leave, could be GATs.
2. Be glad, be very glad, that some of us had silver weapons.
3. Runes can be darn powerful. When a person uses the most powerful rune of power and destruction they know on a silver dagger attacking a GAT, and knows the runes VERY WELL, and perfectly forms the rune, a vastly powerful magic that turns people and GATs into smoldering ash and dust can be affected. However, since one’s own life force is used, one tends to turn oneself into ash as well.
4. Don’t fall off cliffs.
5. GATs may not be smart but they are tough as nails.
6. A harpoon is a great weapon!
Rest in peace:
Merremack (Captain), fell off the cliff while trying to escape.
Mannitur (Druid/MU), negative material energy consumed him
Tilbo (fighter), bashed by a bench
Taylor (fighter), bashed by a bench
Archaeopteryx (Cleric of Aurora), bashed by a bench
Surviving:
Ketone (Captain), got the magical Captain’s jacket, the only surviving member inside the tower we fought the GAT in. Harpoon specialist.
Larry (fighter), escaped
Samantha (Cleric of Phaulkon), escaped
Eulen (the NPC guide) (thief/illusionist), escaped, tried to help
Merremack climbed up the rope Eulen put out for him, but Merremack failed his climb rope and fell to the sharks below (dead as soon as he hit the rocks, though).
Kyle

Stone Soules Summary: An introduction to Tan-El, or the Greate Olde City

The oldest summary that I can find on record!

The Greate Olde City
There are tales of a vast civilization on a plateau in the Hadarna
mountains. From the descriptions it was a vast and wealthy place, perhaps as
large as one of the New World countries. Various tortuous and guarded routes
allowed entrance to the city. It was in search of one of these entrances that
the high wizard of Teft disappeared and has been assumed dead.
The city they describe is old enough to meet the rumors of these
ancient lands. If so then the city was inhabited by humans with a great and
complicated land. What happened to them? No one knows. The disappearance
of a civilization of such size seems to pose a problem.
There are hints that the King of Cromwell and Dunstill and Illic have
traveled through the mountains from the Indicara and found an entrance to the
land. Both returned with some small wealth from the jungles. Dunstill and
Illic failed in their quest, but with their information the King appears to
have succeeded. Neither seems to know much about the history, only that the
land in the mountains they record is a wasteland of crazed nomads.
Consulting the legends of the locals of the End area, there are stories
of a City of the Gods, a strange and magical place nestled high in the
mountains. The rumors seem to come from a relatively strong source. At one
point a cloud giant adventurer reports using his cloud to travel there. The
winds threatened to dash his castle against the peaks, and he was scared to
stay but he describes vast treasures in ancient coins, strange buildings, and
magical portals. A storm blew up shortly after his landing and he was forced
to negotiate his cloud castle out of the mountains quickly. He tried to return
but the winds never made it possible.
The rumor has been tentatively confirmed by a druid in SMART who was
owed a favor by a great eagle. The flight was VERY difficult but the eagle did
report a city of vast size, a city fit for the gods themselves. SMART was
eventually driven from the area by more and more coordinated attacks by a
group of demon worshipers (presumably the Lesser Ones and Great Ones).

Edwin says that End is “unquestionably” the largest city in the New World we have ever seen (Dunthrane was bigger before the War, though).
We are in a ruined city [the Great Old City] near End. We are the first PCs to ever visit End, apparently, and this city is oodles of fun. Beithir, sphinx, desert monster (in the Great Olde Woode), etc.
There are other ruins, but the Great Old City is the only one we have visited namely because to the west there is a zephyr roc before you arrive at the ruins which picks off adventurers rather easily. To the north there are supposed to be more, but some are really picked over quite a bit.

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