Felix, 5th level fighter, 53 hp, played by Alex (Joel, and later Aaron during this game)
Balinor, 5th level fighter, 50 hp, played by Joel
Cassian, 5th level cleric, 31 hp, played by Katherine
Kodo, 2nd level woodsman, 30 hp, played by Rob
Morgan, 5th level fighter, 27 hp, played by Alan
Quentin, 6th level druid, 25 hp, played by Jeremy
Donald, 4th level mage, 21 hp, NPC
Alduin, 3rd level thief, 13 hp, played by Vic
Narahn, 2nd level fighter, 11 hp, played by Dave
Haladir, 1st level thief, 5 hp, played by Aaron
Our intrepid adventurers had last been planning an expedition to the Khargish ruins located in the swamp, from which no one had ever successfully returned. There were rumors that the crown of the Khargish nation lay somewhere in those ruins, presumably along with vast treasure. However, there were reports of lightning fast stabbings and entrails being left on the ground suddenly. Despite this, the bold Defenders set off north along the Restin River to reach our goal.
On the first night, we spotted a glowing thing about 600 feet away, coming somewhat toward us. We woke everyone up and took cover in the bushes, and could hear voices and metallic clanks. At one point a light flashed right above us, like a searchlight, and then suddenly the light turned and ran in the opposite direction. We decided not to deal with it.
On the next day, Quentin helped us avoid some skunks.
On the third night out, two volts jumped Morgan. This was quite bad, considering that the sword Thunderstruck is a lightning rod. Suddenly two tentacle things leeched out and starting zapping Morgan, who was on watch with Quentin and Kodo. A yell alerted some party members, and Cassian was woken up by Alduin. Kodo hacked at one of them, and Quentin whipped up a Flame Blade and helped to kill one of them. Unfortunately, Morgan went down right after, and then Kodo finished off the other one.
Morgan was saved by a timely Death’s Door, and recovered nicely. We continued on, until accidentally bumping into an outpost of Rog, the town in the mountains. Explaining that we had gone too far, we backtracked and forded the river to the west. As soon as we crossed the bank, Kodo thought he saw something scramble away. Cassian’s hawk reported that there were large humanoids roaming around.
Author: Joel
-
Defenders ADVENTURE LOG #33: Trek into the Swamp
-
Defenders Log Entry #32: Selections from the Proverbial Telvar DM’s Guide
Subtitled: Where the *@#! did they find this stuff?
Felix, 5th level fighter, 53 hp, played by Alex (Jeremy this time)
Balinor, 5th level fighter, 50 hp, played by Joel
Cassian, 5th level cleric, 31 hp, played by Katherine
Kodo, 2nd level woodsman, 30 hp, played by Rob
Morgan, 5th level fighter, 27 hp, played by Alan
Quentin, 6th level druid, 25 hp, played by Jeremy
Donald, 4th level mage, 21 hp, NPC
Alduin, 3rd level thief, 13 hp, played by Vic
Narahn, 2nd level fighter, 11 hp, played by Dave
Haladir, 1st level thief, 5 hp, played by Aaron
This was another transition adventure, since it turned out early on that things were cooler than we had imagined.
We had arrived on Lendore Isle, and trained Kodo, Narahn, and Balinor. At the beginning of 2176, we picked up the new Gazetteer, with its nice color maps!
Incidentally, I would like to give the old Gaz to the Seapoint Lightning if we come back form this adventure.
In March, Donald and Alduin went to the mainland to train. Donald trained to 4th level and gained 5 hp to stand at 21, while Alduin trained to 2nd and 3rd level and gained 7 hp to stand at 13.
While they were gone, Relkin the steward of Restenford came by the house. He dropped a box on the table and said that we would know what it was. Apparently the Baron had opened the “genie bottle” after determining stuff about it, and it released a creature that was guarding some stuff and was grateful to be out. Since we had recovered it, the Baron gave us 25% of it. -
Defenders Log Entry #31: There’s Always Room for Jello
Felix, 5th level fighter, 53 hp, played by Aaron
Balinor, 4th level fighter, 43 hp, played by Joel
Cassian, 5th level cleric, 31 hp, played by Katherine
Morgan, 5th level fighter, 27 hp, played by Alan
Quentin, 6th level druid, 25 hp, played by Jeremy
Kodo, 1st level woodsman, 24 hp, played by Rob
Donald, 3rd level mage, 16 hp, played by Donald
Narahn, 1st level fighter, 7 hp, played by Dave
Alduin, 1st level thief, 6 hp, played by Vic
The party was last left standing in front of a weird door with symbols on it. Some numerology and other things were attempted, and in the end Morgan, then Quentin, and finally Cassian put the pieces together and discovered that the indented symbols represented negative numbers, and the protruding symbols were positive, and the moon was zero. Summing this to the top symbol (2), this solved the problem of having an 8 digit code instead of 7 since 2 was the starting position, and took the 3-dimensionality into account. In any case, it worked, and instead of being blasted, Felix was shocked to discover that the two symbols on the top, a moon and a sun, were glowing.
Felix touched the sun. That’s when the wraith thing came out of the door.
Felix fell over immediately, shivering with cold and convulsing. Balinor swung Maiden Basher at it, and hit, but THE WEAPON WENT THROUGH IT.
Cassian’s turning attempt had no effect. Then it hit Cassian, and she crumpled as well. -
Defenders Log Entry #30: Knock on Stone
Felix, 5th level fighter, 53 hp, played by Aaron
Balinor, 4th level fighter, 43 hp, played by Joel
Cassian, 5th level cleric, 31 hp, played by Katherine
Morgan, 5th level fighter, 27 hp, played by Alan
Quentin, 6th level druid, 25 hp, played Jeremy (Joel this game)
Kodo, 1st level woodsman, 24 hp, played by Rob
Donald, 3rd level mage, 16 hp, NPC
Narahn, 1st level fighter, 7 hp, played by Dave
Alduin, 1st level thief, 6 hp, played by Vic
When we last left the fairly beleaguered party, they had just trashed 25 men at no loss to the party. Upon scouting ahead, it was discovered that there were at least 7 more people remaining, apparently evacuating the area. Deciding that we couldn’t risk a direct confrontation without loss, we held back about 6 hours for healing. We killed all the people in the Web and those asleep. An item search revealed:
1. Thunderstruck, the long sword wielded by Morgan’s opponent
2. Bracers
3. Small shield
4. Potion
and a non-magical quality bastard sword and a quality scimitar, and some weird bluish lockpicks. Quentin replaced his scimitar with the good one, Balinor is holding the bastard sword and put the potion in his potion box, Cassian took the shield, Alduin is carrying the bracers, and Morgan has wrapped up and is carrying the long sword, Thunderstruck. -
Defenders Log Entry #29: A Well is a Well (oh hell, oh hell…)
Felix, 5th level fighter, 53 hp, played by Alex (various people this time)
Balinor, 4th level fighter, 43 hp, played by Joel
Cassian, 5th level cleric, 31 hp, played by Katherine (Joel for this game)
Morgan, 5th level fighter, 27 hp, played by Alan
Quentin, 6th level druid, 25 hp, played by Jeremy
Kodo, 1st level woodsman, 24 hp, played by Rob
Donald, 3rd level mage, 16 hp, NPC
Narahn, 1st level fighter, 7 hp, played by Dave
Lynore, 1st level thief, 7 hp, played by Aaron
Alduin, 1st level thief, 6 hp, played by Vic
The party was last left staring at a rutted track leading up the path we suspected was on our “treasure map.” We headed up the trail for about 20 minutes before tripping a trip wire and setting off a bell in the distance. After nothing immediate happened, we scouted out the area and discovered pipe with running water leading up the hill under the ground a few feet. The trip wire went through this, and was untraceable.
I may have forgotten to mention this in the last summary, but there was a an eagle and hawk that had nearly killed Cassian’s bird during the trip up here. We thought that was weird at the time.
At this point, the “eagle” swooped out of the sky and ripped Quoth, one of Quentin’s crows, to pieces (Quentin�s Note: Dammit!). We got a decent look at it, and Donald identified it as a hobgoblin warbird, a trained killer.
Shaken, we retreated back to the bottom, then set up a camp. We sent Lynore and Narahn to remain hidden near the trip wire to see who came, and sent Alduin to scout farther up. -
Defenders Log Entry #28: Traveling Through Forest Without Bandits
Not a particularly exciting game session, but progress was made.
Felix, 5th level fighter, 53 hp, played by Joel (for the summer)
Balinor Buckannah, 4th level fighter, 43 hp, played by Joel
Cassian, 5th level cleric, 31 hp, played by Katherine
Morgan, 4th level fighter, 27 hp, played by Alan
Quentin, 6th level druid, 25 hp, played by Jeremy
Kodo Buckannah, 1st level woodsman, 24 hp, played by Rob
Donald, 3rd level mage, 16 hp, NPC
Lynore, 1st level thief, 7 hp, played by Aaron
Narahn, 1st level fighter, 7 hp, played by Dave
Alduin, 1st level thief, 6 hp, played by Vic
First we set out from Port o’Carse, and traveled along the road to Tulan. Setting out south from the town, we traveled along the south side of the mountains, running through a series of encounters.
First, we saw some hobgoblins with weird paint on them, nodded and went separate ways.
Later, Quentin talked down two giant weasels planning to attack Morgan.
Then, we encountered some weird spectral figure, politely claiming to be a caretaker of the land, and asking for some shiny objects to help replenish it. We paid 30 gp.
After that, we ran into what seemed like an amazing 40 plus bugbear ambush. The leader demanded that we put down our weapons and pay 50 gp for passage. He specifically demanded that we put the money in a sack and lay it on the ground in front of us. Despite heated and enraged protests from Balinor, the party realized it was badly outnumbered and gave in. -
Defenders Log Entry #27: New Directions and Faces
Felix, 5th level fighter, 53 hp, played by Alex Hubbard (this time by Kyle
MacLea)
Balinor, 4th level fighter, 43 hp, played by Joel Green (committee this session)
Morgan, 5th level fighter, 27 hp, played by Alan Turnquist
Quentin, 6th level druid, 25 hp, played by Jeremy Schichor
Cassian, 5th level Phaulkonian cleric, 31 hp, played by Katherine Plante
Donald Collins, 3rd level mage, 16 hp, played by Edwin (NPC)
Departing Members:
Drew, 4th level ranger, 34 hp, played by Jack McKechnie
Perry, 6th level thief, 17 hp, played by Sean Guarino
New Members:
Kodo, 1st level woodsman, 24 hp, played by Rob
(ugly Northerner, uses two hand axes, knows Balinor)
Narahn, Hairfoot, 1st level fighter, 7 hp, played by Dave
(hairfoot halfling, uses short bow, from Lendore Isle)
Alduin, 1st level elven thief, 6 hp, played by Vic
Lynore, 1st level thief, 7 hp, played by Aaron
(half-elf, very charismatic and handsome)
Another not-so-exciting adventure for the Restinford Defenders. I like to think about it as “Transition.” You can think of it as you will.
When we last left our happy party, Drew and Perry were arranging to leave the party and enter the employ of the Baron and Kor-Al-Gesh respectively. Drew has become a Phaulkonian, interested in participating in Holy Quests, and, knowing Perry, he is interested in Korian Holy Quests as well. However, not everything had been completely resolved in terms of party share, treasure division, etc. It has been recommended that Perry’s bracers and invis. potion go to Drew and Perry can take the Tuning Fork and Dagger +1/+3 vs. demi-humans. This has not yet been agreed upon, the chief complaint being lack of stuff going to Drew, a charter party member.
The party has decided to investigate some of the Baron’s treasure maps. He had five available, and the party would have to pay 25% salvage tax at point of entry, and then the Baron would get 50% of whatever the party brought back. The five options were: -
Daring Dozen Summary #2: City of the Gods
The Daring Dozen return in Episode Two!
Party Roster:
Tobull, 8th level fighter, 103 hp, played by Kyle MacLea
Jessica, 8th level fighter, 79 hp, played by Alex Hubbard
Laire, 8th level fighter, 73 hp, played by Kyle MacLea
Nara, 8th level cleric, 64 hp, played by Joel Green
Gram, scholar, 56 hp, played by Kyle MacLea
Rangorn, 6th level woodsman, 56 hp, played by Joel Green
Hildebrandt, 8th level mage, 39 hp, played by Sean Guarino/ Alan Turnquist
Nief, 10th level thief, 36 hp, played by Sean Guarino
Feagle, 7th level druid, 33 hp, played by Alex Hubbard
After the first panoramic view of the alien city of the Ancients, the Dozen decided to explore further. We headed down the causeway, and descended into the thick mists, reducing visibility to about 30 feet. The walkways (and for consistency, virtually everything else in the city) was built about of black stone, volcanic rock. It was noted that the water was warm and bubbly, and we could see weird shapes flying somewhere above us.
We reached the tower in the center of the lake. Thanks to Jessica’s engineering knowledge, it was decided that it was impossible to build a structure like this tower, since it was ridiculously thin for its height. About 50 feet across, it rose entirely out of the mist and high into the air.
There was some sort of window, or arrow slit, about 40 feet above us. We also noted a small hole, 1/8” thick, by 1” deep. We moved on.
Around the tower, we could travel toward the city, or toward the hillside. We decided to check out the area away from the city first. We reached an archway similar to the one that said Tan-El where we came out. Near it was a neatly stacked totem of skulls, which we believed to be dwarven (dark or not). As we approached, a huge column of black flame came out of the causeway and passed over Jessica and Tobull. Fortunately they were able to remain unlit, and merely took moderate damage and wounds. They reported that they had felt negative material energy pass over them.
It was noted that below us on the shores of the lake was a perfectly intact dock, with a perfectly intact single square sail ship.
Discouraged by the powerful trap, we turned back and headed toward the city. Suddenly, the walls loomed before us. They were 30 feet high, out of the same volcanic material. The door itself was a pair of huge single slabs of rock. On them were all sorts of scratch marks and weird runes, which were definitely not in any known language, as Nief determined. -
Defenders Log Entry #26: the Fun Details
Felix, 4th level fighter, 42 hp, played by Alex
Drew, 4th level ranger, 34 hp, played by committee
Balinor, 3rd level fighter, 33 hp, played by Joel
Cassian, 4th level cleric, 27 hp, played by Katherine
Morgan. 4th level fighter, 22 hp, played by Alan
Quentin, 5th level druid, 20 hp, played by Jeremy
Perry, 5th level thief, 16 hp, played by Sean
Donald, 1st level mage, 7 hp, played by Edwin (NPC)
Well, it’s not an exciting session, but it gives a sense of closure on the year’s gaming!
At the beginning of the real world year, we were a party of composition fairly similar to the current one– the druid Quentin, the ranger Drew, the woodsman Darellon, the fighter Grison, the cleric Soldan, and the thief Annwvyn.
We met and sailed off from Teft on March 15, 2172.
Our fighting started early with a bandit encounter a mere 30 minutes outside of Barnacus. In the chaos of the early encounters, the party, still unnamed, developed a style that went down in infamy on the log– “Stumbling vaguely away from disaster.”
The initial plan was to tour the main cities of Lendore and look for stuff to do, since we weren’t heavily directed. After a stop-off in Garroten (where the party first met a bunch of the people who were executed), we attempted to tackle the Dead Wood (where the mad wizard Telvar once reigned). This was suggested by the Lord Mayor. We failed miserably and barely escaped with our lives, and Quentin and Drew still bore grudges against her years later. -
Defenders Log Entry #25: The Reckoning
Felix, 4th level fighter, 42 hp, played by Alex Hubbard
Drew, 4th level ranger, 34 hp, played by committee (Kyle this game)
Balinor, 3rd level fighter, 33 hp, played by Joel Green
Morgan, 4th level fighter, 22 hp, played by Alan Turnquist
Cassian, 4th level cleric of Phaulkon, 27 hp, played by Katherine Plante
Quentin, 5th level druid, 20 hp, played by Jeremy Schichor
Perry, 5th level thief, 16 hp, played by Sean Guarino
Donald Collins, 1st level mage, 7 hp, NPC
The Restenford group: (all NPCs)
Gristla, 4th level mage (Peltar’s student)
Colemac, mid-level fighter
Halco, human woodsman
Prellis, half-elf fighter
Also joining us:
Martin, high level ranger, successor to Probar, freedom fighter
We had last left our sneaky party near the room with the dragon head and magic doors in it.
We decided that we not yet checked out the entire castle and crossed to the other side of the gatehouse, hoping to eliminate everyone in the keep, then take the walls and finally the blockhouse, which presumably contains a number of barracked soldiers.
Unfortunately, one man spotted us opening a trap door leading down and managed to get off a yell before Colemac shot him to pieces with a really cool crossbow– blue bolts and auto-recharge.
In addition, we stuffed all the warning bells so that they would be hard to ring. The yell apparently did not actually attract any notice, which was quite fortunate, since a guard dog wandered by at the moment.