Defenders Summary #74: Thank You For Not Killing Us

Quentin asked, “What does this fountain do?”
“It allows you to ask me a question once every ten years.”
DOH!!!!!!!!!!!!!!

Party Roster:
Felix, 7th level fighter, 70 hp, played by Alex
Balinor, 7th level fighter, 70 hp, played by Joel
Cassian, 7th level cleric, 45 hp, played by Katherine
Kain, 6th level cleric, 43 hp, played by Jeff
Morgan, 7th level fighter, 38 hp, played by Alan
Quentin, 8th level druid, 37 hp, played by Jeremy
Donald, 7th level mage, 37 hp, NPC
Albee, 5th level monk, 31 hp, NPC
Bogomel, 3rd level fighter, 31 hp, henchman
Nakumanu, 4th level fighter, 30 hp, henchman
Chiaro, 4th level illusionist, 8 hp, played by Aaron
(Chiaro was reinserted into the adventure.)
The party had discovered an open space behind a lava flow past the cursed bone statue. First we Stoneshaped through the hole, and found a second lava flow, broke through that, and then found ourselves in a long corridor. We quickly discovered a large complex.
Strangely, in the corridor there was a jet of poisonous gas coming out of the wall, which everyone in the front saved against. We avoided it for the moment.
We found a number of rooms, including one that detected as entirely magical. There was a high magic book in a corner, a statue in another corner, several “drill bits” (large twisty bits of metal) hanging from the ceiling, near a black section of the ceiling. The drill bits were also highly magical. The floor was made up of connected lizard things. There were also two high magic frescoes on the wall, both of a sandy beach. In one it was day, the other night.
There were also three rooms with doors with runes of “names” on them. One was cracked open while the other two were sealed shut. We checked out the open one and found a number of niches with bones in them. After a brief argument, Felix picked up three gems from the bones. Nothing detected as magical or evil or anything.

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Defenders Summary #73: Miss us?

Quentin picked up the “pet rock” from our earlier mission. It liked him.
It was named Ziggy.

Party Roster:
Felix, 7th level fighter, 70 hp, played by Alex
Balinor, 7th level fighter, 70 hp, played by Joel
Cassian, 7th level cleric, 45 hp, played by Katherine
Kain, 6th level cleric, 43 hp, played by Jeff
Morgan, 7th level fighter, 38 hp, played by Alan
Quentin, 8th level druid, 37 hp, played by Jeremy
Donald, 7th level mage, 37 hp, NPC
Albee, 5th level monk, 31 hp, NPC
Bogomel, 3rd level fighter, 31 hp, henchman
Nakumanu, 4th level fighter, 30 hp, henchman
The Defenders reorganized slightly and rejoined in Barnacus in January 2183. Quentin, the original party druid, decided to rejoin the party once again, while the fatigued Chiaro took a well needed rest. Balinor found himself with a new intolerance for bad weather.
It didn’t take long for something to go wrong on Lendore Isle. On the section of road between Restenford and Garroten that travels through the Dead Wood (our old favorite place, with the undead infestation) was being taken over by a group of giant spiders. Evil and intelligent giant spiders. We were supposed to get rid of them one way or the other.
The party traveled to the site of the attack and promptly stuff went wrong. Albee, Felix and Morgan got tangled in the web spread across the road, while another web dropped from overhead on Balinor and Nakumanu, snuffing out Nakumanu’s torch.
Two spiders the size of a large sofa descended on the middle of the party, one successfully biting Donald and the other being held back by Bogomel’s spear. Balinor slammed the one on Donald, while Felix tried to cut his way out and have Morgan light a torch. Nakumanu lit a torch and brought the web around him and Balinor up in flames, injuring both of them. A third spider descended from above and grabbed the hapless Albee and began hoisting him up.

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Defenders Summary #72: Butt-kicking for Goodness!

Felix smashed down the front door to find seven orcs in various stages of intoxication. Two of the orcs fell onto the floor trying to react, while all but one of the other orcs grabbed a chair or beer mug with which to kill Felix. One actually managed to grab a spear. The last one tried for the window, but was so drunk he couldn’t open it.

Party Roster:
Felix, 7th level fighter, 70 hp, played by Alex
Balinor, 6th level fighter, 56 hp, played by Joel
Cassian, 7th level cleric, 45 hp, played by Katherine
Kain, 6th level cleric, 43 hp, played by Jeff
Morgan, 7th level fighter, 38 hp, played by Alan
Donald, 7th level mage, 37 hp, NPC
Albee, 5th level monk, 31 hp, NPC
Bogomel, 3rd level fighter, 31 hp, henchman
Nakumanu, 4th level fighter, 30 hp, henchman
Chiaro, 4th level illusionist, 8 hp, played by Aaron
The party was spellshifting in preparation for launching the Plan. Morgan and Albee searched for secret doors and found one in one of the walls of the lower part of the complex!
The party decided to investigate it after an Augury revealed that “A narrow chance of great loss overshadows an otherwise good venture.” We intended to be cautious, but we’re risk takers, so hey.
We walked in and found a long corridor that branched. In one direction, the corridor had collapsed in rubble. In the other direction was an archway. Through the archway we found a room covered in spider webs and containing strange desiccated wood poles in it. The party looked but saw nothing inside through the webs and muck, so we decided to check with infravision, which was also fruitless. Chiaro then cast Detect Invisibility.
Crouched in the corner of the room was a five foot tall humanoid with angular features and scraggly hair. He was clutching something in one hand and the other was empty.
A drow elf!?

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Defenders Summary #71: Be Vewy Vewy Quiet, We’ah Huntin’ Vampiahs

The lighthouse began to swing again and Albee made a grab for the door to try to shut the lighthouse down, but was knocked aside by the swinging. He jumped onto the platform and held on, and tried to open the panel to shut off the light. Light streamed out, burned him, and shrieked and shut the panel again.

Party Roster:
Felix, 7th level fighter, 70 hp, played by Alex
Balinor, 6th level fighter, 56 hp, played by Joel
Cassian, 7th level cleric, 45 hp, played by Katherine
Kain, 6th level cleric, 43 hp, played by Jeff
Morgan, 7th level fighter, 38 hp, played by Alan
Donald, 7th level mage, 37 hp, NPC
Albee, 5th level monk, 31 hp, NPC
Bogomel, 3rd level fighter, 31 hp, henchman
Nakumanu, 4th level fighter, 30 hp, henchman
Chiaro, 4th level illusionist, 8 hp, played by Aaron
We last left our valiant Defenders of Good healing wounds and scouting the orcs.
In accordance with our plan, we agreed to blow day 4 and 5 on exploration of the ruins, pending results of course. Among other things, we really wanted to kill that vampire once and for all.
First we checked out the weird spire (which stood about 100 feet up, by the way). We entered through the main door using the Passwall cloak from Orc Isle and found ourselves in a room with four statues of something like steam, lightning, and some other elements. The reason I don’t remember is that this was probably a riddle of some sort, but we never figured it out. Light flickered on and off in the room like a strobe, a phenomenon we had also seen on Orc Isle.
On the floor and ceiling (15 feet up) was an asterisk symbol about 10 feet in diameter, which we eventually hypothesized would unfurl into a spiral staircase, presumably upon solving the puzzle of the statues. Oh well.
There being no exits, we poked around and discovered that the asterisk in the ceiling was some sort of illusion and it was possible to climb up to another floor. We threw a grappling hook up and climbed. Up there we discovered a whole new room with about a thousand weird glowing bricks of all colors stacked in the corner. There was also a staircase leading up and a door with a single rune on it that Kain identified through Runic Literacy as an abbreviation for something. Great.

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