Summary LXVI: Better-Left-Undisturbed Treasure? or, Escaping the Pit with Our Lives

The giant worm thrashed violently for a moment. The party was elated.
Then it grabbed Sean the Ranger in its mouth…

Presenting…. the Stone Soules Final Summary! No, thank you, you’re too
kind.
This adventure was sponsored by the evil dwarves, and a hole o’ fun!
The intrepid adventurers downed the Treasure Finding Potion as promised,
and moved swiftly in that direction. Apparently the potion may have been
obscured, or just wore off, but the distance to the treasure was unclear
and shifted semi-randomly, though the direction was constant.
We eventually came upon a clearing with some vultures in it, and a large
hole in the center, bones strewn about its sides.
Talking to the birds, we deduced that a large worm had taken up residence
there. We decided, naturally, to kill it and grab the loot. We were
expecting a quick grab the items and run, so some of our spells were
detection spells rather than combat, which proved unfortunate.

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Summary LXV: The Pit

Yeah, and SE even had “Moderate Better-left-Undisturbed Treasure.” But it
was only “probably inevitable that we distrub supernatural evil forces.”

For the sake of my sleep schedule, I’ll just throw in a quick summary so as
not to leave everyone in suspense. Full summary hopefully tomorrow!
And thanks to Chris playing Theo!
The party meandered around the Pit area of the Southern Wilderness without
realizing how close we were. First the party was surprised by a giant
slug. Rangorn took massive damage and had some equipment destroyed by acid
spittle. Again.
Then we spotted an owlbear. Being extremely bloodthirsty, we trashed it
with the help of _Slow_ spell and everyone just generally raining damage
down on it.
Then we entered the Pit. Ominous terrain, full of undergrowth. The party
hacked its way through to a torn path. We followed the gigantic tracks,
guessing that a huge bear thing (roughly 40 feet tall) had made the trail.
We spotted the creature– Monster ID revealed it as a “dragonbear”– result
of experiments to combine dragons and owlbears. After waiting for bad
weather, Alegra began the attack with _Call Lightning_. What followed was
about a thousand points of damage and dozens of single wounds. The
creature finally dropped, but with a dead Ceydric nearby. In addition, the
unfortunate Runt had been incinerated by an earlier blast of fire (it had a
7 segment breath weapon– full details on this later). Ceydric was rescued
by Mordrick and Theo, who dragged his body away from the suddenly rumbling
body of the dragonbear. About a minute later, the body exploded into huge
flames, but the body was shielded by the two valiant fighters. Now wasn’t
that fun?

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Warwick Summary: The Quest for the Windsock: Recovering a Phaulkonian Artifact, as Scribed by Lanoi the Cleric

“The Tent of the Night hides an unknown threat.”

“The Tent of the Night hides an unknown threat.”
Following his conversion to the Phaulkonian faith by Alegra, while undertaking a
top-secret government venture in the mountains of Cromwell, Warwick, Principal Ranger
of Cromwell, became keenly interested in one of the Holy Quests that Alegra had often
mentioned. This Quest was the recovery of the paired artifact of Phaulkon known as the
“Windsocks.”
The Windsocks were a powerful, but relatively minor, artifact of Phaulkon lost forty or so
years ago in the Darkwood (in the Northlands). The Windsocks took the form of two
indestructible stockings which when worn together had the
major power of being able to place a step wherever you wanted in the air. That is, the
Socks could be used to climb an imaginary staircase in the air to reach the roof of a high
cavern, or step higher to get a shot over a friend in combat,
or any number of other uses. There were other powers as well, but not a great number
of them. More importantly, the Socks were an important artifact that needed to be
recovered and brought back into the hands of Phaulkonians.
It was known from _Communes_ and other sources within the Church over the years
since their loss that the Socks had both left the Darkwood sometime afterward,
separately. One of them had shown up in the New World and had been
found by an adventurer who wished them to find their way into the hands of the
Phaulkonian Church, but needed money for his efforts. Unfortunately, at the time, the
Church was (as usual) low on resources and could not front the 10,000 gold pieces to
have the one Sock in hand. The adventurer was represented by an attorney in Dunthrane
City (Bimwiddle, who purports to provide “the only representation for non-Nevronians in
the land!”) who maintained the offer at 10,000 gold pieces through the years.

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